Player Matchup

Fenrir
Fenrir
Aeithriel
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,629 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Cosmos3110
Ah Muzen Cab
Level 18
God Stats
5W - 4L
1,668 SR
Queue Stats
13W - 10L
1,543 Elo+
Party 2
Geb
Geb
Dentifrice451
Geb
Level 6
God Stats
2W - 0L
1,706 SR
Queue Stats
14W - 7L
1,629 Elo+
Party 2
Sun Wukong
Sun Wukong
Yabrown
Sun Wukong
Level 39
God Stats
4W - 2L
1,461 SR
Queue Stats
13W - 9L
1,582 Elo+
Party 2
Nu Wa
Nu Wa
kumbakulkan
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,629 Elo+
Party 2
Team Averages
Level 17
1,567 SR
1,603 Elo+

VS

Team Averages
Level 39
1,504 SR
1,659 Elo+
Artemis
Artemis
 
Artemis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DayumBlue
Gilgamesh
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 56L
1,867 Elo+
Party 1
Pele
Pele
Gov3y
Pele
Level 28
God Stats
1W - 1L
1,251 SR
Queue Stats
167W - 151L
1,552 Elo+
Party 3
Cthulhu
Cthulhu
SumJinWoo
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 93L
1,867 Elo+
Party 1
Kukulkan
Kukulkan
shmoneydance332
Kukulkan
Level 28
God Stats
5W - 3L
1,768 SR
Queue Stats
61W - 53L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aeithriel
Fenrir
18
12 / 7 / 6
11,835
592
19,110
21,554
10,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Cosmos3110
Ah Muzen Cab
14
1 / 8 / 2
9,159
458
3,429
11,279
2,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 8
9,737
487
4,767
13,778
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Yabrown
Sun Wukong
17
6 / 0 / 6
10,783
539
8,666
12,739
12,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
7 / 4 / 8
12,018
601
14,523
13,594
4,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
11 / 5 / 3
12,296
615
24,190
15,453
5,864
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
DayumBlue
Gilgamesh
13
3 / 3 / 1
8,577
429
8,034
16,594
13,034
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
Gov3y
Pele
17
7 / 10 / 0
11,090
555
12,703
18,936
6,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SumJinWoo
Cthulhu
14
0 / 4 / 0
8,440
422
4,059
12,293
8,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
11
0 / 5 / 4
7,975
399
3,693
6,507
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
27
Kills
21
22
Deaths
27
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
11
5
3
2.5
W
Fenrir
Aeithriel
Fenrir
12
7
6
2.14
W
Ah Muzen Cab
Cosmos3110
Ah Muzen Cab
1
8
2
0.25
L
Gilgamesh
DayumBlue
Gilgamesh
3
3
1
1.17
W
1
3
8
1.67
L
Pele
Gov3y
Pele
7
10
0
0.7
L
Cthulhu
SumJinWoo
Cthulhu
0
4
0
0
W
Sun Wukong
Yabrown
Sun Wukong
6
0
6
9
W
7
4
8
2.75
L
Kukulkan
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,495
Damage
52,679
72,944
Taken
69,783
43,449
Mitigated
35,975
19,167
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
24,190
12,546
0
4,637
15,453
5,864
1,034
5,186
10,075
0
110,235
W
Fenrir
Aeithriel
Fenrir
19,110
6,156
0
8,366
21,554
10,640
756
1,934
19,460
0
64,311
W
Ah Muzen Cab
Cosmos3110
Ah Muzen Cab
3,429
1,496
0
2,038
11,279
2,826
2,936
183
11,096
0
55,362
L
Gilgamesh
DayumBlue
Gilgamesh
8,034
1,643
0
1,145
16,594
13,034
0
3,254
13,043
1,854
44,255
W
4,767
740
0
1,721
13,778
12,865
581
744
12,994
21,194
0
L
Pele
Gov3y
Pele
12,703
3,257
0
1,033
18,936
6,191
112
3,671
14,775
0
79,226
L
Cthulhu
SumJinWoo
Cthulhu
4,059
108
0
3,242
12,293
8,757
0
4,082
7,224
43,590
0
W
Sun Wukong
Yabrown
Sun Wukong
8,666
1,955
0
4,798
12,739
12,174
663
2,485
10,002
0
52,388
W
14,523
2,819
0
2,244
13,594
4,944
1,192
2,239
11,267
75,310
0
L
Kukulkan
3,693
172
0
256
6,507
2,129
68
2,448
3,983
32,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,532
Gold Earned
48,378
480
Minions Killed
528
0
Camps Cleared
0
1,856,899
Distance Traveled
1,639,583
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,296
615
185
9
0
326,089
3
W
Fenrir
11,835
592
90
5
0
354,740
2
W
Ah Muzen Cab
9,159
458
121
6
0
341,729
0
L
Gilgamesh
8,577
429
71
4
0
390,617
7
W
Geb
9,737
487
21
1
0
377,807
6
L
Pele
11,090
555
124
6
0
333,378
0
L
Cthulhu
8,440
422
79
4
0
362,472
3
W
Sun Wukong
10,783
539
109
5
0
419,876
3
W
Nu Wa
12,018
601
139
7
0
362,747
6
L
Kukulkan
7,975
399
69
3
0
227,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role