Player Matchup

Bellona
Bellona
 
Bellona
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GmRBoyBENNY05
Nemesis
Level 16
God Stats
1W - 1L
1,393 SR
Queue Stats
4W - 6L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Twodu
Morgan Le Fay
Level 17
God Stats
6W - 9L
1,535 SR
Queue Stats
41W - 48L
1,362 Elo+
Solo
Cthulhu
Cthulhu
WrldIsYours
Cthulhu
Level 27
God Stats
4W - 4L
1,473 SR
Queue Stats
93W - 83L
1,461 Elo+
Solo
Neith
Neith
elgranlucius
Neith
Level 17
God Stats
8W - 14L
1,361 SR
Queue Stats
110W - 127L
1,282 Elo+
Solo
Team Averages
Level 21
1,452 SR
1,410 Elo+

VS

Team Averages
Level 19
1,484 SR
1,504 Elo+
Izanami
Izanami
Basch4614
Izanami
Level 18
God Stats
2W - 1L
1,740 SR
Queue Stats
34W - 36L
1,531 Elo+
Party 1
Awilix
Awilix
Impiedos
Awilix
Level 17
God Stats
6W - 2L
1,636 SR
Queue Stats
18W - 18L
1,504 Elo+
Party 1
Chaac
Chaac
TranceisSoul
Chaac
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 49L
1,500 Elo+
Solo
Odin
Odin
WeeeedMaster420
Odin
Level 29
God Stats
1W - 4L
1,159 SR
Queue Stats
52W - 69L
1,485 Elo+
Solo
Merlin
Merlin
matheuszolla
Merlin
Level 25
God Stats
5W - 3L
1,383 SR
Queue Stats
58W - 72L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
2
0 / 0 / 0
4,562
304
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
12
2 / 3 / 1
7,491
499
4,509
11,926
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
Twodu
Morgan Le Fay
13
2 / 6 / 0
7,712
514
7,055
9,899
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
WrldIsYours
Cthulhu
13
1 / 0 / 1
7,908
527
6,480
10,819
10,482
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 8 / 1
7,350
490
6,108
11,782
3,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Basch4614
Izanami
14
5 / 3 / 2
8,493
566
6,580
12,012
4,238
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Impiedos
Awilix
15
7 / 0 / 4
8,937
596
7,755
10,309
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 2 / 0
7,099
473
5,440
8,889
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 3 / 2
7,757
517
2,198
12,237
7,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
14
4 / 1 / 5
8,147
543
5,940
5,707
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
7
Kills
17
17
Deaths
9
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
W
Izanami
Basch4614
Izanami
5
3
2
2
L
Nemesis
2
3
1
0.83
W
Awilix
Impiedos
Awilix
7
0
4
9
W
0
2
0
0
L
Morgan Le Fay
Twodu
Morgan Le Fay
2
6
0
0.33
W
1
3
2
0.67
L
Cthulhu
WrldIsYours
Cthulhu
1
0
1
1.5
L
2
8
1
0.31
W
Merlin
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,152
Damage
27,913
44,426
Taken
49,154
20,643
Mitigated
22,510
13,613
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
0
0
0
0
0
0
0
0
0
0
646
W
Izanami
Basch4614
Izanami
6,580
4,471
0
5,075
12,012
4,238
1,933
1,917
10,095
0
57,110
L
Nemesis
4,509
1,697
0
6,057
11,926
3,684
0
2,163
9,726
0
44,833
W
Awilix
Impiedos
Awilix
7,755
3,131
0
3,513
10,309
3,937
0
2,894
7,415
0
58,825
W
5,440
1,493
0
4,104
8,889
4,896
0
4,676
4,213
0
37,331
L
Morgan Le Fay
Twodu
Morgan Le Fay
7,055
830
0
1,130
9,899
3,220
0
2,608
7,291
42,215
0
W
2,198
975
0
1,680
12,237
7,462
171
1,600
10,637
0
31,198
L
Cthulhu
WrldIsYours
Cthulhu
6,480
1,509
0
3,880
10,819
10,482
214
1,169
8,889
45,699
0
L
6,108
3,159
0
2,546
11,782
3,257
216
0
11,782
0
42,147
W
Merlin
5,940
677
0
1,000
5,707
1,977
608
2,516
3,191
40,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,023
Gold Earned
40,433
315
Minions Killed
396
0
Camps Cleared
0
1,161,116
Distance Traveled
1,427,664
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,562
304
2
0
0
43,105
0
W
Izanami
8,493
566
105
7
0
263,295
3
L
Nemesis
7,491
499
78
5
0
334,436
5
W
Awilix
8,937
596
102
7
0
330,870
2
W
Chaac
7,099
473
68
5
0
309,168
6
L
Morgan Le Fay
7,712
514
67
4
0
264,045
1
W
Odin
7,757
517
53
4
0
218,610
1
L
Cthulhu
7,908
527
94
6
0
284,995
5
L
Neith
7,350
490
74
5
0
234,535
3
W
Merlin
8,147
543
68
5
0
305,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role