Player Matchup

Sobek
Sobek
Axelh1
Sobek
Level 60
God Stats
6W - 5L
1,689 SR
Queue Stats
219W - 151L
1,558 Elo+
Party 2
Fenrir
Fenrir
XxElCaNgg11
Fenrir
Level 27
God Stats
2W - 0L
1,645 SR
Queue Stats
23W - 25L
1,448 Elo+
Party 2
Baron Samedi
Baron Samedi
mmaannuu7
Baron Samedi
Level 79
God Stats
15W - 3L
1,750 SR
Queue Stats
245W - 176L
1,601 Elo+
Party 2
Team Averages
Level 55
1,695 SR
1,536 Elo+

VS

Team Averages
Level 10
1,311 SR
1,311 Elo+
Yemoja
Yemoja
OneSpringRose
Yemoja
Level 8
God Stats
1W - 3L
1,265 SR
Queue Stats
2W - 4L
1,301 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
shrimpe
Morgan Le Fay
Level 7
God Stats
2W - 3L
1,169 SR
Queue Stats
2W - 4L
1,301 Elo+
Party 1
Nox
Nox
Àshura
Nox
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Axelh1
Sobek
11
2 / 2 / 18
9,465
728
3,118
16,648
18,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
15
12 / 2 / 13
11,137
857
8,735
12,948
6,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
mmaannuu7
Baron Samedi
15
13 / 0 / 12
10,695
823
23,830
9,855
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,462
574
5,392
9,776
5,742
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
shrimpe
Morgan Le Fay
10
0 / 14 / 3
7,151
550
7,368
15,252
3,803
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nox
12
3 / 8 / 1
8,515
655
7,349
12,978
3,183
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
10
27
Kills
4
4
Deaths
27
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
Axelh1
Sobek
2
2
18
5.5
L
1
5
2
0.4
W
Fenrir
12
2
13
9.25
W
Baron Samedi
mmaannuu7
Baron Samedi
13
0
12
19
L
Morgan Le Fay
shrimpe
Morgan Le Fay
0
14
3
0.11
L
Nox
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,683
Damage
20,109
39,451
Taken
38,006
29,997
Mitigated
12,728
21,138
Healing
2,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Axelh1
Sobek
3,118
621
0
6,303
16,648
18,547
245
7,629
9,019
16,577
0
L
5,392
569
535
22
9,776
5,742
0
6,468
3,308
15,778
0
W
Fenrir
8,735
3,431
0
6,028
12,948
6,189
584
6,884
6,064
0
26,226
W
Baron Samedi
mmaannuu7
Baron Samedi
23,830
692
3,602
5,205
9,855
5,261
760
5,596
4,259
57,657
0
L
Morgan Le Fay
shrimpe
Morgan Le Fay
7,368
1,047
0
515
15,252
3,803
0
11,423
3,829
21,850
0
L
Nox
7,349
622
0
1,190
12,978
3,183
0
9,057
3,921
13,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,297
Gold Earned
23,128
144
Minions Killed
46
0
Camps Cleared
0
642,656
Distance Traveled
532,601
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,465
728
25
2
0
202,588
6
L
Yemoja
7,462
574
16
1
0
190,144
0
W
Fenrir
11,137
857
39
3
0
229,869
3
W
Baron Samedi
10,695
823
80
6
0
210,199
2
L
Morgan Le Fay
7,151
550
16
1
0
164,635
0
L
Nox
8,515
655
14
1
0
177,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role