Player Matchup

Nemesis
Nemesis
Gerbin
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,177 Elo+
Solo
Sun Wukong
Sun Wukong
Smipn
Sun Wukong
Level 27
God Stats
21W - 15L
1,705 SR
Queue Stats
78W - 69L
1,650 Elo+
Solo
Artemis
Artemis
SptFired
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,672 Elo+
Party 1
Kukulkan
Kukulkan
longjohndon
Kukulkan
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
13W - 11L
1,709 Elo+
Solo
Ymir
Ymir
wraxcu
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,710 Elo+
Party 1
Team Averages
Level 13
1,541 SR
1,584 Elo+

VS

Team Averages
Level 21
1,525 SR
1,575 Elo+
Bellona
Bellona
 
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DyingNebula
Olorun
Level 12
God Stats
2W - 0L
1,469 SR
Queue Stats
3W - 5L
1,659 Elo+
Solo
Hel
Hel
G0st3d
Hel
Level 18
God Stats
5W - 8L
1,574 SR
Queue Stats
31W - 30L
1,417 Elo+
Solo
King Arthur
King Arthur
GenericName2
King Arthur
Level 27
God Stats
2W - 0L
1,581 SR
Queue Stats
113W - 81L
1,718 Elo+
Solo
Xbalanque
Xbalanque
Groosalugg
Xbalanque
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 122L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gerbin
Nemesis
6
0 / 2 / 0
4,940
380
255
4,594
1,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
Smipn
Sun Wukong
12
2 / 5 / 0
8,319
640
4,818
12,488
10,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
SptFired
Artemis
10
1 / 3 / 1
6,238
480
4,026
6,903
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
longjohndon
Kukulkan
11
0 / 4 / 1
6,665
513
2,480
7,746
3,386
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
wraxcu
Ymir
9
1 / 1 / 0
6,140
472
589
5,662
4,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
6 / 1 / 0
8,531
656
3,214
9,787
7,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
13
1 / 0 / 2
8,104
623
3,368
3,443
1,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
G0st3d
Hel
10
1 / 2 / 1
6,406
493
2,986
4,258
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
GenericName2
King Arthur
15
4 / 1 / 2
8,968
690
9,969
10,013
8,007
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Groosalugg
Xbalanque
11
3 / 0 / 2
7,420
571
4,459
7,697
2,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
15
15
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
1
0
6
W
Olorun
1
0
2
2
W
Hel
G0st3d
Hel
1
2
1
0.75
W
King Arthur
GenericName2
King Arthur
4
1
2
5
L
Nemesis
Gerbin
Nemesis
0
2
0
0
W
Xbalanque
Groosalugg
Xbalanque
3
0
2
4
L
Sun Wukong
Smipn
Sun Wukong
2
5
0
0.4
L
Artemis
SptFired
Artemis
1
3
1
0.5
L
Kukulkan
longjohndon
Kukulkan
0
4
1
0.13
L
Ymir
wraxcu
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,168
Damage
23,996
37,393
Taken
35,198
21,398
Mitigated
19,456
9,322
Healing
17,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,214
1,158
0
4,708
9,787
7,068
0
361
9,426
0
70,022
W
Olorun
3,368
1,341
0
1,564
3,443
1,114
2,810
2,119
1,324
38,960
3,654
W
Hel
G0st3d
Hel
2,986
44
3,585
1,955
4,258
1,060
0
302
3,956
17,740
0
W
King Arthur
GenericName2
King Arthur
9,969
824
0
4,071
10,013
8,007
228
0
10,013
0
57,155
L
Nemesis
Gerbin
Nemesis
255
95
0
1,180
4,594
1,346
0
1,323
3,271
0
13,619
W
Xbalanque
Groosalugg
Xbalanque
4,459
2,572
0
1,906
7,697
2,207
896
517
7,180
0
50,303
L
Sun Wukong
Smipn
Sun Wukong
4,818
1,685
0
3,738
12,488
10,321
0
0
12,488
0
43,120
L
Artemis
SptFired
Artemis
4,026
1,680
0
1,937
6,903
2,082
378
1,700
5,203
0
33,875
L
Kukulkan
longjohndon
Kukulkan
2,480
310
0
1,967
7,746
3,386
0
1,959
5,787
37,047
0
L
Ymir
wraxcu
Ymir
589
230
0
500
5,662
4,263
176
1,064
4,598
14,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,302
Gold Earned
39,429
319
Minions Killed
452
0
Camps Cleared
0
1,100,338
Distance Traveled
1,254,215
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,531
656
112
9
0
294,416
0
W
Olorun
8,104
623
105
8
0
214,323
5
W
Hel
6,406
493
35
3
0
232,717
3
W
King Arthur
8,968
690
115
9
0
276,350
5
L
Nemesis
4,940
380
38
3
0
208,336
0
W
Xbalanque
7,420
571
85
7
0
236,409
2
L
Sun Wukong
8,319
640
92
7
0
234,283
2
L
Artemis
6,238
480
79
6
0
216,174
1
L
Kukulkan
6,665
513
84
6
0
206,549
2
L
Ymir
6,140
472
26
2
0
234,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role