Player Matchup

Fenrir
Fenrir
JELWOLF
Fenrir
Level 28
God Stats
5W - 10L
1,437 SR
Queue Stats
117W - 103L
1,497 Elo+
Solo
Danzaburou
Danzaburou
Ma219teo
Danzaburou
Level 28
God Stats
99W - 98L
1,398 SR
Queue Stats
158W - 200L
1,313 Elo+
Solo
Raijin
Raijin
MsDeak
Raijin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Ymir
Ymir
cgcy
Ymir
Level 12
God Stats
0W - 2L
1,274 SR
Queue Stats
3W - 14L
1,261 Elo+
Solo
Tiamat
Tiamat
vapendestroy
Tiamat
Level 21
God Stats
0W - 2L
1,227 SR
Queue Stats
39W - 34L
1,429 Elo+
Solo
Team Averages
Level 19
1,367 SR
1,400 Elo+

VS

Team Averages
Level 19
1,445 SR
1,409 Elo+
Izanami
Izanami
RIJSEL_ITACHI
Izanami
Level 27
God Stats
55W - 44L
1,449 SR
Queue Stats
195W - 197L
1,331 Elo+
Party 1
Horus
Horus
Voidling969
Horus
Level 28
God Stats
10W - 7L
1,686 SR
Queue Stats
102W - 101L
1,398 Elo+
Solo
Susano
Susano
cargo_quebrado
Susano
Level 7
God Stats
1W - 2L
1,242 SR
Queue Stats
6W - 11L
1,487 Elo+
Party 2
Scylla
Scylla
fabi6457
Scylla
Level 4
God Stats
2W - 0L
1,348 SR
Queue Stats
6W - 12L
1,494 Elo+
Party 2
Ymir
Ymir
x_Luffy_Uchiwa
Ymir
Level 27
God Stats
28W - 21L
1,500 SR
Queue Stats
179W - 179L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JELWOLF
Fenrir
15
8 / 1 / 2
9,102
569
10,311
13,057
5,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Ma219teo
Danzaburou
6
0 / 4 / 0
5,238
327
1,328
4,309
929
Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
MsDeak
Raijin
7
0 / 9 / 0
5,532
346
746
8,941
7,259
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
cgcy
Ymir
12
2 / 7 / 2
8,423
526
3,668
12,061
7,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
12
2 / 3 / 3
7,903
494
3,645
7,073
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
5 / 3 / 6
8,911
557
7,596
5,041
1,567
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
9 / 4 / 2
9,438
590
9,680
13,058
8,220
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 1 / 0
6,079
380
285
6,702
1,877
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
fabi6457
Scylla
8
0 / 4 / 1
6,078
380
229
5,369
1,122
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
5 / 1 / 6
8,100
506
4,250
10,580
11,704
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
12
Kills
19
24
Deaths
13
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JELWOLF
Fenrir
8
1
2
9
L
Danzaburou
Ma219teo
Danzaburou
0
4
0
0
L
Raijin
MsDeak
Raijin
0
9
0
0
W
Izanami
5
3
6
2.67
W
9
4
2
2.5
W
0
1
0
0
L
Ymir
cgcy
Ymir
2
7
2
0.43
W
Scylla
fabi6457
Scylla
0
4
1
0.13
L
Tiamat
2
3
3
1.17
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,698
Damage
22,040
45,441
Taken
40,750
25,106
Mitigated
24,490
7,405
Healing
8,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JELWOLF
Fenrir
10,311
3,489
0
5,331
13,057
5,871
883
1,500
11,557
0
63,350
L
Danzaburou
Ma219teo
Danzaburou
1,328
242
52
515
4,309
929
0
878
3,431
0
12,024
L
Raijin
MsDeak
Raijin
746
402
0
417
8,941
7,259
351
1,124
7,817
10,318
0
W
Izanami
7,596
6,479
67
558
5,041
1,567
2,818
1,186
3,855
0
60,458
W
9,680
4,813
113
3,452
13,058
8,220
442
4,500
8,558
0
41,299
W
285
87
0
1,560
6,702
1,877
443
798
5,904
0
15,196
L
Ymir
cgcy
Ymir
3,668
1,831
0
170
12,061
7,901
166
0
12,061
23,513
0
W
Scylla
fabi6457
Scylla
229
43
0
463
5,369
1,122
398
306
5,063
11,471
0
L
Tiamat
3,645
420
0
920
7,073
3,146
259
977
6,096
34,689
0
W
4,250
1,158
212
1,877
10,580
11,704
316
1,597
8,983
22,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,198
Gold Earned
38,606
254
Minions Killed
246
0
Camps Cleared
0
1,056,155
Distance Traveled
1,304,584
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,102
569
107
7
0
283,315
2
L
Danzaburou
5,238
327
20
1
0
96,797
0
L
Raijin
5,532
346
15
1
0
178,989
0
W
Izanami
8,911
557
103
6
0
237,907
1
W
Horus
9,438
590
66
4
0
277,537
4
W
Susano
6,079
380
21
1
0
257,366
0
L
Ymir
8,423
526
42
3
0
214,685
2
W
Scylla
6,078
380
17
1
0
268,113
0
L
Tiamat
7,903
494
70
4
0
282,369
0
W
Ymir
8,100
506
39
2
0
263,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role