Player Matchup

Sol
Sol
LordAinzz
Sol
Level 87
God Stats
32W - 25L
1,546 SR
Queue Stats
845W - 939L
1,438 Elo+
Party 1
Odin
Odin
ZMB Dr Monty
Odin
Level 56
God Stats
16W - 14L
1,604 SR
Queue Stats
408W - 434L
1,471 Elo+
Party 1
Fenrir
Fenrir
ZMB Takeo
Fenrir
Level 28
God Stats
23W - 18L
1,538 SR
Queue Stats
158W - 146L
1,495 Elo+
Party 1
Team Averages
Level 57
1,563 SR
1,468 Elo+

VS

Team Averages
Level 57
1,354 SR
1,225 Elo+
Medusa
Medusa
Jaghart
Medusa
Level 83
God Stats
9W - 9L
1,471 SR
Queue Stats
190W - 307L
1,302 Elo+
Party 2
Achilles
Achilles
Lydiris
Achilles
Level 63
God Stats
23W - 47L
1,324 SR
Queue Stats
89W - 171L
1,247 Elo+
Party 2
Kukulkan
Kukulkan
Pyroteckk
Kukulkan
Level 26
God Stats
17W - 41L
1,267 SR
Queue Stats
21W - 57L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 16
14,874
744
18,292
16,205
8,230
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
5 / 3 / 18
14,749
737
14,325
16,634
14,523
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
ZMB Takeo
Fenrir
18
14 / 6 / 10
14,916
746
17,862
16,453
15,378
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jaghart
Medusa
19
7 / 8 / 2
14,159
708
15,564
18,941
6,466
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Lydiris
Achilles
15
1 / 7 / 7
12,336
617
4,880
22,843
19,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Pyroteckk
Kukulkan
17
3 / 13 / 3
12,729
636
12,052
17,287
4,690
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
28
Kills
11
11
Deaths
28
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
Jaghart
Medusa
7
8
2
1
W
9
2
16
8.5
L
Achilles
Lydiris
Achilles
1
7
7
0.64
L
Kukulkan
Pyroteckk
Kukulkan
3
13
3
0.35
W
5
3
18
4.67
W
Fenrir
ZMB Takeo
Fenrir
14
6
10
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,479
Damage
32,496
49,292
Taken
59,071
38,131
Mitigated
30,747
7,400
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Jaghart
Medusa
15,564
6,774
0
2,121
18,941
6,466
934
4,314
14,627
0
84,883
W
18,292
3,934
0
6,003
16,205
8,230
2,505
5,558
10,464
86,492
0
L
Achilles
Lydiris
Achilles
4,880
1,395
515
1,476
22,843
19,591
312
6,735
16,108
0
20,098
L
Kukulkan
Pyroteckk
Kukulkan
12,052
535
49
428
17,287
4,690
148
7,243
10,044
46,609
0
W
14,325
5,215
0
884
16,634
14,523
379
3,404
12,140
0
49,461
W
Fenrir
ZMB Takeo
Fenrir
17,862
2,240
0
513
16,453
15,378
408
3,090
13,234
0
43,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,539
Gold Earned
39,224
226
Minions Killed
202
0
Camps Cleared
0
1,152,141
Distance Traveled
972,845
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,159
708
96
5
0
333,929
0
W
Sol
14,874
744
136
7
0
367,532
1
L
Achilles
12,336
617
20
1
0
342,651
4
L
Kukulkan
12,729
636
86
4
0
296,265
3
W
Odin
14,749
737
55
3
0
404,920
3
W
Fenrir
14,916
746
35
2
0
379,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role