Player Matchup

Nu Wa
Nu Wa
CelestialBerry
Nu Wa
Level 43
God Stats
5W - 6L
1,664 SR
Queue Stats
16W - 20L
1,390 Elo+
Party 2
Bakasura
Bakasura
HEXX04
Bakasura
Level 67
God Stats
1W - 1L
1,671 SR
Queue Stats
18W - 25L
1,385 Elo+
Party 2
Zhong Kui
Zhong Kui
Notime4shells
Zhong Kui
Level 106
God Stats
2W - 1L
1,731 SR
Queue Stats
31W - 36L
1,395 Elo+
Party 2
Horus
Horus
POWERWOLF23
Horus
Level 104
God Stats
1W - 2L
1,551 SR
Queue Stats
30W - 40L
1,381 Elo+
Party 2
Team Averages
Level 80
1,654 SR
1,388 Elo+

VS

Team Averages
Level 124
1,517 SR
1,490 Elo+
Bellona
Bellona
MrVorshack
Bellona
Level 147
God Stats
1W - 1L
1,514 SR
Queue Stats
32W - 22L
1,614 Elo+
Party 1
Hades
Hades
Ruroni21
Hades
Level 85
God Stats
14W - 14L
1,523 SR
Queue Stats
23W - 27L
1,332 Elo+
Solo
Fenrir
Fenrir
SlummyPanda
Fenrir
Level 137
God Stats
1W - 1L
1,445 SR
Queue Stats
63W - 88L
1,428 Elo+
Solo
Sol
Sol
TheTeent
Sol
Level 125
God Stats
3W - 2L
1,586 SR
Queue Stats
57W - 42L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,953
695
5,250
5,320
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
HEXX04
Bakasura
12
0 / 8 / 1
6,959
696
3,366
10,248
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
Notime4shells
Zhong Kui
12
1 / 5 / 0
7,246
725
9,931
12,593
12,716
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 0
7,334
733
3,758
8,575
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MrVorshack
Bellona
13
1 / 1 / 9
8,009
801
3,114
8,597
8,093
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
Ruroni21
Hades
15
7 / 1 / 8
9,524
952
11,756
11,556
6,828
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
15
5 / 0 / 11
9,353
935
7,780
10,960
8,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 4
8,854
885
9,102
4,147
1,289
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
2
Kills
18
18
Deaths
2
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Bakasura
HEXX04
Bakasura
0
8
1
0.06
W
Bellona
MrVorshack
Bellona
1
1
9
5.5
L
Zhong Kui
Notime4shells
Zhong Kui
1
5
0
0.2
L
1
2
0
0.5
W
Hades
Ruroni21
Hades
7
1
8
11
W
Fenrir
5
0
11
10.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,305
Damage
31,752
36,736
Taken
35,260
25,768
Mitigated
24,932
7,396
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,250
1,009
0
533
5,320
2,018
0
3,451
1,869
21,008
0
L
Bakasura
HEXX04
Bakasura
3,366
2,104
0
549
10,248
3,115
246
6,062
3,888
0
10,401
W
Bellona
MrVorshack
Bellona
3,114
318
0
150
8,597
8,093
271
2,593
5,668
0
17,174
L
Zhong Kui
Notime4shells
Zhong Kui
9,931
1,378
0
3,184
12,593
12,716
0
6,863
5,414
33,170
0
L
3,758
1,789
756
2,374
8,575
7,919
0
4,848
3,680
0
13,501
W
Hades
Ruroni21
Hades
11,756
1,055
1,232
5,185
11,556
6,828
879
6,055
5,269
42,867
0
W
Fenrir
7,780
1,619
717
3,145
10,960
8,722
119
3,728
6,842
145
21,863
W
9,102
2,822
0
2,090
4,147
1,289
2,204
2,589
1,436
40,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,492
Gold Earned
35,740
141
Minions Killed
211
7
Camps Cleared
11
649,624
Distance Traveled
893,899
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,953
695
37
4
2
159,134
1
L
Bakasura
6,959
696
30
3
2
172,012
1
W
Bellona
8,009
801
35
4
1
225,042
2
L
Zhong Kui
7,246
725
48
5
1
140,702
0
L
Horus
7,334
733
26
3
2
177,776
3
W
Hades
9,524
952
68
7
3
202,163
3
W
Fenrir
9,353
935
37
4
4
253,703
3
W
Sol
8,854
885
71
7
3
212,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role