Player Matchup

Athena
Athena
HideTheMeat
Athena
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 13L
1,662 Elo+
Party 3
King Arthur
King Arthur
HusbandMaterial
King Arthur
Level 6
God Stats
8W - 7L
1,523 SR
Queue Stats
25W - 18L
1,451 Elo+
Party 3
Ra
Ra
MarathonSurge
Ra
Level 17
God Stats
1W - 0L
1,851 SR
Queue Stats
26W - 13L
1,631 Elo+
Solo
Anhur
Anhur
SaZeAbuela
Anhur
Level 25
God Stats
14W - 8L
1,708 SR
Queue Stats
79W - 45L
1,633 Elo+
Solo
Fenrir
Fenrir
qjmorris
Fenrir
Level 9
God Stats
2W - 1L
1,580 SR
Queue Stats
5W - 4L
1,588 Elo+
Solo
Team Averages
Level 14
1,632 SR
1,593 Elo+

VS

Team Averages
Level 20
1,682 SR
1,540 Elo+
Achilles
Achilles
CombFqr
Achilles
Level 25
God Stats
4W - 4L
1,545 SR
Queue Stats
21W - 13L
1,469 Elo+
Party 2
Bellona
Bellona
DOWNTOWNSPIDER
Bellona
Level 16
God Stats
1W - 2L
1,423 SR
Queue Stats
20W - 21L
1,516 Elo+
Party 1
Medusa
Medusa
M0vingPictures
Medusa
Level 28
God Stats
8W - 3L
1,978 SR
Queue Stats
215W - 101L
1,782 Elo+
Solo
Anubis
Anubis
Ruthl3ssfuc
Anubis
Level 5
God Stats
3W - 1L
1,912 SR
Queue Stats
18W - 9L
1,494 Elo+
Party 2
Ymir
Ymir
bConfident
Ymir
Level 24
God Stats
11W - 10L
1,554 SR
Queue Stats
52W - 59L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 2 / 7
5,668
567
1,300
7,280
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
HusbandMaterial
King Arthur
11
4 / 0 / 2
6,609
661
4,550
4,556
2,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 3
6,127
613
2,821
4,814
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
11
4 / 2 / 2
6,607
661
7,052
4,667
1,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
qjmorris
Fenrir
9
2 / 1 / 1
5,753
575
2,419
5,125
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CombFqr
Achilles
7
0 / 2 / 1
4,360
436
910
5,882
2,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 2 / 0
4,508
451
1,241
5,827
3,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
6 / 4 / 0
5,891
589
6,668
9,424
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
9
2 / 1 / 1
4,951
495
2,552
3,461
1,777
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 4
5,193
519
1,302
6,656
2,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
12
Kills
8
8
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
CombFqr
Achilles
0
2
1
0.25
L
0
2
0
0
W
Athena
0
2
7
1.75
W
King Arthur
HusbandMaterial
King Arthur
4
0
2
5
L
6
4
0
1.5
W
2
3
3
1.17
L
Anubis
2
1
1
2.5
W
Anhur
4
2
2
2.5
L
0
3
4
0.67
W
Fenrir
qjmorris
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,142
Damage
12,673
26,442
Taken
31,250
10,318
Mitigated
12,491
7,610
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CombFqr
Achilles
910
306
0
2,017
5,882
2,347
0
255
5,603
0
13,854
L
1,241
91
0
2,158
5,827
3,742
41
0
5,827
0
15,438
W
Athena
1,300
488
0
1,191
7,280
3,662
0
722
6,558
16,133
0
W
King Arthur
HusbandMaterial
King Arthur
4,550
746
0
1,825
4,556
2,656
0
254
4,302
0
32,276
L
6,668
2,443
0
3,416
9,424
1,949
0
1,181
8,215
0
32,415
W
2,821
226
41
871
4,814
1,267
0
1,882
2,932
30,227
0
L
Anubis
2,552
226
0
648
3,461
1,777
0
1,270
2,043
19,598
0
W
Anhur
7,052
4,780
0
1,250
4,667
1,321
712
217
4,450
0
36,391
L
1,302
317
0
1,351
6,656
2,676
0
1,185
5,441
13,316
0
W
Fenrir
qjmorris
Fenrir
2,419
288
0
2,432
5,125
1,412
0
779
4,346
0
29,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,764
Gold Earned
24,903
299
Minions Killed
202
0
Camps Cleared
0
919,141
Distance Traveled
876,300
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,360
436
42
4
0
155,950
2
L
Bellona
4,508
451
42
4
0
176,840
3
W
Athena
5,668
567
22
2
0
181,041
3
W
King Arthur
6,609
661
64
6
0
190,561
0
L
Medusa
5,891
589
57
6
0
172,742
1
W
Ra
6,127
613
79
8
0
189,225
2
L
Anubis
4,951
495
34
3
0
186,874
0
W
Anhur
6,607
661
73
7
0
181,189
2
L
Ymir
5,193
519
27
3
0
183,894
3
W
Fenrir
5,753
575
61
6
0
177,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role