Player Matchup

Yemoja
Yemoja
Aqhr0d1te
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,098 Elo+
Party 1
Hel
Hel
MorpheusonpyH
Hel
Level 26
God Stats
4W - 4L
1,431 SR
Queue Stats
14W - 21L
1,289 Elo+
Party 1
Kukulkan
Kukulkan
MxrbidThxughts
Kukulkan
Level 22
God Stats
1W - 1L
1,217 SR
Queue Stats
93W - 104L
1,344 Elo+
Solo
Thanatos
Thanatos
RIP-MSMC
Thanatos
Level 23
God Stats
8W - 8L
1,629 SR
Queue Stats
86W - 82L
1,363 Elo+
Solo
Ra
Ra
sdhjksd
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,098 Elo+
Party 1
Team Averages
Level 15
1,455 SR
1,239 Elo+

VS

Team Averages
Level 19
1,382 SR
1,228 Elo+
Guan Yu
Guan Yu
Aisu J Styles69
Guan Yu
Level 37
God Stats
2W - 4L
1,358 SR
Queue Stats
57W - 78L
1,294 Elo+
Party 3
Thor
Thor
Bakou350
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,098 Elo+
Party 2
Anubis
Anubis
Freezer__932
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,098 Elo+
Party 2
Loki
Loki
Kurusa
Loki
Level 21
God Stats
1W - 6L
1,191 SR
Queue Stats
24W - 36L
1,317 Elo+
Party 3
Chang'e
Chang'e
vin100_30_6
Chang'e
Level 29
God Stats
9W - 12L
1,361 SR
Queue Stats
43W - 56L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aqhr0d1te
Yemoja
12
0 / 3 / 3
8,731
437
1,663
8,911
6,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 4
7,842
392
5,763
10,615
7,240
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
17
2 / 1 / 2
10,499
525
9,437
6,520
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thanatos
RIP-MSMC
Thanatos
17
10 / 4 / 3
10,151
508
17,060
15,000
7,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 4
7,152
358
4,045
11,567
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 0
9,895
495
1,895
14,150
14,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
12
1 / 6 / 7
7,774
389
4,919
12,934
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
12
4 / 5 / 4
8,088
404
10,845
10,721
4,812
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
Kurusa
Loki
13
4 / 3 / 3
8,937
447
8,372
14,167
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
vin100_30_6
Chang'e
16
5 / 0 / 5
10,597
530
10,515
11,287
9,784
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
14
Kills
15
15
Deaths
14
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Yemoja
Aqhr0d1te
Yemoja
0
3
3
0.5
L
Thor
1
6
7
0.75
L
Anubis
4
5
4
1.2
L
Loki
Kurusa
Loki
4
3
3
1.83
W
2
3
4
1.33
W
Kukulkan
2
1
2
3
W
Thanatos
RIP-MSMC
Thanatos
10
4
3
2.88
W
0
4
4
0.5
L
Chang'e
vin100_30_6
Chang'e
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,968
Damage
36,546
52,613
Taken
63,259
28,270
Mitigated
37,065
26,566
Healing
23,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,895
0
0
8,398
14,150
14,403
572
5,766
8,384
0
38,094
W
Yemoja
Aqhr0d1te
Yemoja
1,663
591
1,395
125
8,911
6,091
371
5,259
3,652
13,382
0
L
Thor
4,919
348
0
354
12,934
4,033
588
5,223
7,571
0
22,794
L
Anubis
10,845
572
0
2,648
10,721
4,812
981
5,604
4,877
40,006
0
L
Loki
Kurusa
Loki
8,372
1,393
0
6,500
14,167
4,033
0
2,419
11,724
0
51,253
W
5,763
739
6,070
4,903
10,615
7,240
254
4,673
5,942
25,552
0
W
Kukulkan
9,437
1,968
0
322
6,520
4,081
0
766
5,392
65,875
0
W
Thanatos
RIP-MSMC
Thanatos
17,060
4,713
0
11,310
15,000
7,011
220
7,213
7,787
0
70,639
W
4,045
660
828
1,613
11,567
3,847
187
3,449
8,118
31,096
0
L
Chang'e
vin100_30_6
Chang'e
10,515
1,330
985
4,265
11,287
9,784
3,919
1,492
9,795
58,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,375
Gold Earned
45,291
367
Minions Killed
365
0
Camps Cleared
0
1,758,445
Distance Traveled
1,729,749
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,895
495
105
5
0
335,271
6
W
Yemoja
8,731
437
22
1
0
303,642
1
L
Thor
7,774
389
30
2
0
355,701
2
L
Anubis
8,088
404
57
3
0
256,264
0
L
Loki
8,937
447
74
4
0
387,482
0
W
Hel
7,842
392
36
2
0
360,321
0
W
Kukulkan
10,499
525
144
7
0
357,005
5
W
Thanatos
10,151
508
92
5
0
427,584
0
W
Ra
7,152
358
73
4
0
309,893
0
L
Chang'e
10,597
530
99
5
0
395,031
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role