Player Matchup

Danzaburou
Danzaburou
FulviusStellus
Danzaburou
Level 7
God Stats
9W - 10L
1,398 SR
Queue Stats
21W - 28L
1,626 Elo+
Solo
Chang'e
Chang'e
Immune2Wards
Chang'e
Level 12
God Stats
11W - 6L
1,700 SR
Queue Stats
19W - 18L
1,624 Elo+
Solo
Ganesha
Ganesha
LivingTrashCan
Ganesha
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
56W - 39L
1,664 Elo+
Solo
Osiris
Osiris
ValthorLokdin
Osiris
Level 29
God Stats
2W - 3L
1,704 SR
Queue Stats
67W - 70L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
elkchaviejas16
Sun Wukong
Level 15
God Stats
1W - 1L
1,750 SR
Queue Stats
49W - 61L
1,511 Elo+
Solo
Team Averages
Level 14
1,610 SR
1,591 Elo+

VS

Team Averages
Level 24
1,649 SR
1,596 Elo+
Ullr
Ullr
Banapes777
Ullr
Level 43
God Stats
10W - 11L
1,535 SR
Queue Stats
362W - 340L
1,517 Elo+
Party 1
Khepri
Khepri
DonkeyMan4565
Khepri
Level 29
God Stats
2W - 1L
1,715 SR
Queue Stats
140W - 114L
1,678 Elo+
Solo
Poseidon
Poseidon
PCLAGKILLER
Poseidon
Level 15
God Stats
211W - 228L
1,512 SR
Queue Stats
237W - 269L
1,525 Elo+
Solo
Bellona
Bellona
PunkyToastCream
Bellona
Level 15
God Stats
3W - 1L
1,589 SR
Queue Stats
12W - 7L
1,674 Elo+
Solo
Cthulhu
Cthulhu
TinyWilly
Cthulhu
Level 17
God Stats
23W - 14L
1,894 SR
Queue Stats
86W - 85L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FulviusStellus
Danzaburou
14
0 / 6 / 3
9,286
387
9,970
12,389
4,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
Immune2Wards
Chang'e
18
4 / 3 / 2
11,147
464
13,331
20,094
19,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 5 / 4
10,411
434
10,542
21,077
21,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 4 / 2
10,598
442
9,684
17,640
13,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
elkchaviejas16
Sun Wukong
17
0 / 4 / 1
11,044
460
6,635
18,102
19,335
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 6
12,525
522
11,027
12,763
5,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
4 / 2 / 11
12,568
524
15,472
22,676
24,768
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
PCLAGKILLER
Poseidon
20
4 / 0 / 7
12,965
540
12,371
13,630
7,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 4 / 8
12,953
540
17,854
20,859
14,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
TinyWilly
Cthulhu
17
5 / 1 / 12
10,926
455
12,659
15,176
16,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
8
Kills
22
22
Deaths
8
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
4
2
11
4.75
L
Danzaburou
FulviusStellus
Danzaburou
0
6
3
0.25
L
Chang'e
Immune2Wards
Chang'e
4
3
2
1.67
L
0
5
4
0.4
W
Poseidon
PCLAGKILLER
Poseidon
4
0
7
7.5
W
5
4
8
2.25
W
Cthulhu
TinyWilly
Cthulhu
5
1
12
11
L
4
4
2
1.25
L
Sun Wukong
elkchaviejas16
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,162
Damage
69,383
89,302
Taken
85,104
78,584
Mitigated
67,931
20,190
Healing
29,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,027
5,465
0
1,599
12,763
5,428
1,376
3,729
8,921
0
108,871
W
15,472
1,717
0
8,612
22,676
24,768
216
3,587
18,935
83,874
0
L
Danzaburou
FulviusStellus
Danzaburou
9,970
5,049
0
2,361
12,389
4,870
0
6,602
5,201
0
52,234
L
Chang'e
Immune2Wards
Chang'e
13,331
693
2,459
8,815
20,094
19,616
0
7,582
11,841
78,691
0
L
10,542
823
0
1,020
21,077
21,626
0
9,829
10,393
43,236
0
W
Poseidon
PCLAGKILLER
Poseidon
12,371
1,775
367
9,259
13,630
7,547
456
4,727
8,753
127,706
0
W
17,854
9,956
0
4,004
20,859
14,137
2,241
4,989
15,603
0
115,174
W
Cthulhu
TinyWilly
Cthulhu
12,659
1,031
1,906
3,984
15,176
16,051
454
6,401
8,526
37,396
0
L
9,684
2,469
0
4,231
17,640
13,137
0
5,431
11,820
0
55,064
L
Sun Wukong
elkchaviejas16
Sun Wukong
6,635
2,082
0
1,304
18,102
19,335
0
7,798
9,545
0
66,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,486
Gold Earned
61,937
558
Minions Killed
726
0
Camps Cleared
0
2,251,112
Distance Traveled
2,247,226
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,525
522
180
8
0
445,798
0
W
Khepri
12,568
524
150
6
0
385,402
0
L
Danzaburou
9,286
387
133
6
0
453,933
0
L
Chang'e
11,147
464
146
6
0
437,221
6
L
Ganesha
10,411
434
17
1
0
441,507
3
W
Poseidon
12,965
540
200
8
0
469,540
7
W
Bellona
12,953
540
156
7
0
510,937
1
W
Cthulhu
10,926
455
40
2
0
435,549
2
L
Osiris
10,598
442
101
4
0
456,706
4
L
Sun Wukong
11,044
460
161
7
0
461,745
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role