Player Matchup

Danzaburou
Danzaburou
Automatic818
Danzaburou
Level 25
God Stats
107W - 93L
1,448 SR
Queue Stats
135W - 130L
1,373 Elo+
Party 2
Chiron
Chiron
ItzYourBoyKnight
Chiron
Level 16
God Stats
9W - 7L
1,537 SR
Queue Stats
200W - 206L
1,506 Elo+
Solo
Loki
Loki
Lorenzo7787
Loki
Level 17
God Stats
1W - 3L
1,152 SR
Queue Stats
3W - 6L
1,303 Elo+
Solo
Raijin
Raijin
madmaxsmacks
Raijin
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
201W - 217L
1,364 Elo+
Party 2
King Arthur
King Arthur
mr0d1045
King Arthur
Level 19
God Stats
137W - 137L
1,469 SR
Queue Stats
165W - 172L
1,352 Elo+
Party 2
Team Averages
Level 21
1,421 SR
1,380 Elo+

VS

Team Averages
Level 22
1,526 SR
1,357 Elo+
Skadi
Skadi
DeadGames722
Skadi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 53L
1,344 Elo+
Party 1
Awilix
Awilix
SlickCalf487565
Awilix
Level 22
God Stats
10W - 8L
1,540 SR
Queue Stats
51W - 44L
1,351 Elo+
Solo
Rama
Rama
SwissLankanTTV
Rama
Level 29
God Stats
13W - 6L
1,592 SR
Queue Stats
52W - 47L
1,421 Elo+
Solo
Chang'e
Chang'e
Zwhitty
Chang'e
Level 28
God Stats
2W - 4L
1,497 SR
Queue Stats
48W - 38L
1,517 Elo+
Party 1
Ymir
Ymir
eldoublehoe7
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Automatic818
Danzaburou
11
6 / 4 / 1
7,222
602
7,727
8,661
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

4
0 / 2 / 0
4,229
352
653
2,664
551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 5 / 2
5,694
475
3,373
6,479
1,693
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
9
0 / 4 / 3
5,147
429
1,925
6,193
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
mr0d1045
King Arthur
9
1 / 3 / 3
5,015
418
3,637
8,524
4,162
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
6,291
524
4,579
5,000
1,422
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 1 / 7
7,408
617
7,539
6,243
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 3 / 1
6,226
519
2,771
7,014
2,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Zwhitty
Chang'e
11
5 / 3 / 5
6,865
572
5,312
7,314
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
3 / 1 / 6
6,739
562
3,131
6,035
3,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
18
18
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Automatic818
Danzaburou
6
4
1
1.63
W
2
2
2
1.5
L
0
2
0
0
L
2
5
2
0.6
W
6
1
7
9.5
W
2
3
1
0.83
W
Chang'e
Zwhitty
Chang'e
5
3
5
2.5
W
3
1
6
6
L
Raijin
0
4
3
0.38
L
King Arthur
mr0d1045
King Arthur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,315
Damage
23,332
32,521
Taken
31,606
11,410
Mitigated
11,610
7,297
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Automatic818
Danzaburou
7,727
3,046
0
1,966
8,661
3,102
462
557
8,104
0
30,069
W
4,579
1,014
120
1,341
5,000
1,422
1,930
0
5,000
0
27,583
L
653
401
87
938
2,664
551
0
236
2,428
0
7,229
L
3,373
1,064
0
900
6,479
1,693
0
2,011
4,468
0
11,844
W
7,539
3,637
0
1,694
6,243
2,236
650
125
6,118
0
28,404
W
2,771
2,323
0
2,776
7,014
2,120
864
351
6,663
0
20,736
W
Chang'e
Zwhitty
Chang'e
5,312
969
489
2,124
7,314
2,546
676
1,073
6,241
30,165
0
W
3,131
899
0
710
6,035
3,286
259
376
5,659
15,233
0
L
Raijin
1,925
528
0
1,244
6,193
1,902
0
2,875
3,318
16,798
0
L
King Arthur
mr0d1045
King Arthur
3,637
667
0
2,162
8,524
4,162
26
2,764
5,760
0
16,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,307
Gold Earned
33,529
130
Minions Killed
235
0
Camps Cleared
0
880,672
Distance Traveled
1,047,975
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,222
602
47
4
0
213,536
0
W
Skadi
6,291
524
53
4
0
184,309
4
L
Chiron
4,229
352
17
1
0
64,075
0
L
Loki
5,694
475
24
2
0
218,428
2
W
Awilix
7,408
617
50
4
0
251,117
0
W
Rama
6,226
519
47
4
0
189,022
2
W
Chang'e
6,865
572
63
5
0
205,056
1
W
Ymir
6,739
562
22
2
0
218,471
0
L
Raijin
5,147
429
27
2
0
165,479
0
L
King Arthur
5,015
418
15
1
0
219,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role