Player Matchup

Hun Batz
Hun Batz
dead--panda3
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,146 Elo+
Party 1
Khepri
Khepri
docsanders22214
Khepri
Level 81
God Stats
15W - 21L
1,520 SR
Queue Stats
83W - 83L
1,382 Elo+
Party 1
Baron Samedi
Baron Samedi
pumpedupkicks123
Baron Samedi
Level 25
God Stats
22W - 26L
1,348 SR
Queue Stats
48W - 63L
1,142 Elo+
Party 1
Team Averages
Level 44
1,456 SR
1,223 Elo+

VS

Team Averages
Level 49
1,473 SR
1,385 Elo+
Chaac
Chaac
 
Chaac
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AlphaDiggy99
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,329 Elo+
Solo
Danzaburou
Danzaburou
xBIGxBsxBLOK718
Danzaburou
Level 79
God Stats
226W - 362L
1,419 SR
Queue Stats
334W - 535L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
dead--panda3
Hun Batz
17
6 / 4 / 9
13,779
656
21,164
22,180
16,270
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 0 / 12
13,677
651
7,588
14,238
25,851
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
pumpedupkicks123
Baron Samedi
19
9 / 3 / 5
14,102
672
24,032
17,714
12,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
2 / 7 / 2
11,930
568
9,338
33,695
28,560
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
AlphaDiggy99
Kukulkan
17
3 / 5 / 2
12,889
614
17,085
18,472
7,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
xBIGxBsxBLOK718
Danzaburou
16
2 / 4 / 5
13,103
624
13,379
17,356
7,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
7
7
Deaths
16
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
7
2
0.43
L
Kukulkan
AlphaDiggy99
Kukulkan
3
5
2
0.8
W
Hun Batz
dead--panda3
Hun Batz
6
4
9
2.63
W
1
0
12
7
W
Baron Samedi
pumpedupkicks123
Baron Samedi
9
3
5
3.83
L
Danzaburou
xBIGxBsxBLOK718
Danzaburou
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,784
Damage
39,802
54,132
Taken
69,523
54,391
Mitigated
42,706
13,950
Healing
29,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,338
908
211
14,478
33,695
28,560
357
16,041
16,927
0
26,617
L
Kukulkan
AlphaDiggy99
Kukulkan
17,085
1,970
0
6,212
18,472
7,113
550
8,165
9,893
79,840
0
W
Hun Batz
dead--panda3
Hun Batz
21,164
6,042
0
1,108
22,180
16,270
0
7,244
14,936
0
46,840
W
7,588
656
675
3,095
14,238
25,851
865
4,065
10,173
30,616
0
W
Baron Samedi
pumpedupkicks123
Baron Samedi
24,032
2,101
3,014
6,058
17,714
12,270
1,388
5,776
11,938
62,334
0
L
Danzaburou
xBIGxBsxBLOK718
Danzaburou
13,379
4,448
957
7,708
17,356
7,033
0
5,859
11,083
0
45,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
37,922
190
Minions Killed
201
0
Camps Cleared
0
1,111,851
Distance Traveled
971,334
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,930
568
24
1
0
355,912
1
L
Kukulkan
12,889
614
124
6
0
300,495
0
W
Hun Batz
13,779
656
42
2
0
388,220
0
W
Khepri
13,677
651
34
2
0
392,593
2
W
Baron Samedi
14,102
672
114
5
0
331,038
0
L
Danzaburou
13,103
624
53
3
0
314,927
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role