Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
xXxlukstylexXx
Awilix
Level 98
God Stats
78W - 59L
1,545 SR
Queue Stats
198W - 197L
1,486 Elo+
Solo
Team Averages
Level 138
1,515 SR
1,495 Elo+

VS

Team Averages
Level 86
1,717 SR
1,549 Elo+
Medusa
Medusa
MondBaerchen202
Medusa
Level 121
God Stats
25W - 18L
1,682 SR
Queue Stats
236W - 264L
1,521 Elo+
Solo
Sol
Sol
Owais__786
Sol
Level 94
God Stats
25W - 23L
1,640 SR
Queue Stats
82W - 101L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
TAZ_AFC
Cthulhu
Level 44
God Stats
2W - 3L
1,829 SR
Queue Stats
56W - 64L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 0 / 8
9,083
757
4,837
12,737
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
 
Vulcan
12
4 / 0 / 4
8,673
723
14,564
7,321
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 4
9,299
775
8,629
9,085
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
6,441
537
2,994
6,611
1,854
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 1
7,294
608
4,919
12,439
3,935
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TAZ_AFC
Cthulhu
11
1 / 2 / 0
8,186
682
5,637
14,445
11,843
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
12
Kills
1
1
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
8
6
W
Vulcan
 
Vulcan
4
0
4
6
L
0
5
0
0
L
0
5
1
0.1
L
Cthulhu
TAZ_AFC
Cthulhu
1
2
0
0.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,030
Damage
13,550
29,143
Taken
33,495
17,985
Mitigated
17,632
9,786
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,837
140
0
5,874
12,737
11,284
116
4,031
8,706
17,904
0
W
Vulcan
 
Vulcan
14,564
6,249
0
235
7,321
2,612
871
3,370
3,951
43,630
0
L
2,994
1,224
0
550
6,611
1,854
0
3,671
2,874
0
16,079
L
4,919
1,550
0
4,013
12,439
3,935
0
6,667
5,516
29,963
1,039
L
Cthulhu
TAZ_AFC
Cthulhu
5,637
239
0
2,074
14,445
11,843
0
8,348
5,704
17,010
0
W
8,629
3,179
0
3,677
9,085
4,089
535
2,921
6,164
0
41,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,055
Gold Earned
21,921
148
Minions Killed
104
0
Camps Cleared
0
764,059
Distance Traveled
550,739
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,083
757
32
3
0
261,165
0
W
Vulcan
8,673
723
59
5
0
249,419
2
L
Medusa
6,441
537
29
2
0
128,352
3
L
Sol
7,294
608
54
5
0
190,162
3
L
Cthulhu
8,186
682
21
2
0
232,225
1
W
Awilix
9,299
775
57
5
0
253,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role