Player Matchup

Raijin
Raijin
Diegogarza92
Raijin
Level 124
God Stats
11W - 16L
1,422 SR
Queue Stats
483W - 505L
1,466 Elo+
Party 1
Achilles
Achilles
Karlobo109
Achilles
Level 113
God Stats
5W - 4L
1,450 SR
Queue Stats
374W - 395L
1,461 Elo+
Party 1
Horus
Horus
Kurai wolfX5
Horus
Level 62
God Stats
1W - 1L
1,776 SR
Queue Stats
63W - 95L
1,414 Elo+
Solo
Thanatos
Thanatos
SoB Jokerz
Thanatos
Level 85
God Stats
6W - 6L
1,489 SR
Queue Stats
246W - 245L
1,487 Elo+
Solo
Artemis
Artemis
eddgg_902
Artemis
Level 87
God Stats
12W - 12L
1,531 SR
Queue Stats
364W - 426L
1,443 Elo+
Party 1
Team Averages
Level 94
1,534 SR
1,454 Elo+

VS

Team Averages
Level 117
1,535 SR
1,446 Elo+
Heimdallr
Heimdallr
Giornochrome
Heimdallr
Level 104
God Stats
9W - 4L
1,600 SR
Queue Stats
325W - 366L
1,425 Elo+
Party 2
Cerberus
Cerberus
MR MESEEKS8332
Cerberus
Level 124
God Stats
16W - 14L
1,605 SR
Queue Stats
685W - 744L
1,434 Elo+
Party 2
Thanatos
Thanatos
Savage_Boss456
Thanatos
Level 88
God Stats
39W - 48L
1,532 SR
Queue Stats
208W - 230L
1,472 Elo+
Solo
Janus
Janus
YggXD
Janus
Level 160
God Stats
14W - 17L
1,409 SR
Queue Stats
417W - 397L
1,479 Elo+
Solo
Bellona
Bellona
xXnotrashcanXx
Bellona
Level 109
God Stats
20W - 16L
1,531 SR
Queue Stats
446W - 472L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 4 / 1
5,165
517
2,349
5,376
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Karlobo109
Achilles
9
0 / 1 / 0
4,796
480
2,640
8,725
8,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
3 / 3 / 0
5,361
536
2,715
6,773
4,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
SoB Jokerz
Thanatos
6
1 / 4 / 0
4,526
453
473
5,746
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
eddgg_902
Artemis
7
0 / 3 / 2
4,654
465
4,295
4,852
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Giornochrome
Heimdallr
9
1 / 1 / 6
5,508
551
5,788
4,634
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
8
3 / 2 / 2
5,181
518
2,452
4,406
2,696
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
11
7 / 1 / 5
6,808
681
4,308
5,856
1,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
YggXD
Janus
10
3 / 1 / 5
6,488
649
3,112
3,960
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 0
6,529
653
4,656
5,249
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
15
15
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
4
1
0.13
W
Heimdallr
Giornochrome
Heimdallr
1
1
6
4
L
Achilles
Karlobo109
Achilles
0
1
0
0
L
3
3
0
1
W
Cerberus
3
2
2
2
W
Thanatos
7
1
5
9.5
L
Thanatos
SoB Jokerz
Thanatos
1
4
0
0.25
W
Janus
YggXD
Janus
3
1
5
5.5
L
Artemis
eddgg_902
Artemis
0
3
2
0.33
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,472
Damage
20,316
31,472
Taken
24,105
17,754
Mitigated
11,371
11,621
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
2,349
272
0
390
5,376
1,529
0
2,102
3,048
24,529
0
W
Heimdallr
Giornochrome
Heimdallr
5,788
2,468
0
1,388
4,634
1,824
545
0
4,634
0
29,086
L
Achilles
Karlobo109
Achilles
2,640
207
0
4,999
8,725
8,929
0
0
8,725
0
23,749
L
2,715
1,220
364
2,298
6,773
4,747
0
1,747
5,026
0
8,470
W
Cerberus
2,452
86
0
406
4,406
2,696
0
0
4,406
13,370
0
W
Thanatos
4,308
218
0
5,186
5,856
1,737
0
766
4,886
0
32,175
L
Thanatos
SoB Jokerz
Thanatos
473
145
0
3,324
5,746
1,349
0
671
5,039
0
12,322
W
Janus
YggXD
Janus
3,112
80
0
145
3,960
991
516
1,366
2,396
28,346
0
L
Artemis
eddgg_902
Artemis
4,295
1,572
0
246
4,852
1,200
0
728
4,070
0
21,864
W
4,656
1,658
0
1,418
5,249
4,123
0
0
4,602
0
37,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,502
Gold Earned
30,514
198
Minions Killed
297
0
Camps Cleared
0
941,677
Distance Traveled
954,372
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,165
517
56
6
0
166,023
1
W
Heimdallr
5,508
551
58
6
0
174,610
2
L
Achilles
4,796
480
49
5
0
195,307
0
L
Horus
5,361
536
17
2
0
218,972
1
W
Cerberus
5,181
518
27
3
0
164,086
1
W
Thanatos
6,808
681
55
6
0
227,034
3
L
Thanatos
4,526
453
35
4
0
147,458
0
W
Janus
6,488
649
72
7
0
195,360
0
L
Artemis
4,654
465
41
4
0
213,917
0
W
Bellona
6,529
653
85
9
0
193,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role