Player Matchup

Heimdallr
Heimdallr
Masters
KawaiiKommander
Heimdallr
Masters
Level 160
God Stats
1W - 1L
1,755 SR
Queue Stats
501W - 174L
2,063 MMR
Party 2
Ares
Ares
Masters
Royalwalrein567
Ares
Masters
Level 128
God Stats
52W - 14L
1,994 SR
Queue Stats
409W - 131L
1,732 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
memimi
Baron Samedi
Masters
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 123L
2,017 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 139
1,750 SR
1,937 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,586 SR
1,697 MMR
Izanami
Izanami
Platinum III
 
Izanami
Platinum III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold V
Husband4You
Agni
Gold V
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,751 MMR
Party 1
Ganesha
Ganesha
Gold I
NoNamesLepht
Ganesha
Gold I
Level 149
God Stats
7W - 3L
1,757 SR
Queue Stats
65W - 28L
1,841 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KawaiiKommander
Heimdallr
15
4 / 3 / 5
9,927
764
9,305
10,658
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 5 / 6
9,885
760
6,401
16,727
20,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
memimi
Baron Samedi
13
2 / 4 / 8
8,776
675
9,453
12,324
6,909
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AthenaTiamatMorgan Le FayHun BatzThoth

VS

Bans
GilgameshScyllaCerberusMerlinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
8 / 2 / 3
10,557
812
10,728
8,415
3,392
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 8
9,968
767
14,476
8,554
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
NoNamesLepht
Ganesha
13
1 / 4 / 10
9,837
757
4,557
15,773
18,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
10
Kills
12
12
Deaths
10
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
2
3
4.75
W
3
4
8
1.75
L
Heimdallr
KawaiiKommander
Heimdallr
4
3
5
2.17
W
Ganesha
NoNamesLepht
Ganesha
1
4
10
1.5
L
4
5
6
1.4
L
Baron Samedi
memimi
Baron Samedi
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,159
Damage
29,761
39,709
Taken
32,742
32,029
Mitigated
24,704
10,575
Healing
5,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,728
5,938
0
1,138
8,415
3,392
2,184
5,371
3,044
0
33,948
W
14,476
1,599
0
750
8,554
2,977
1,134
3,483
5,071
47,070
0
L
Heimdallr
KawaiiKommander
Heimdallr
9,305
4,241
0
1,704
10,658
4,954
1,996
5,436
5,222
0
51,589
W
Ganesha
NoNamesLepht
Ganesha
4,557
405
642
3,211
15,773
18,335
248
7,000
8,773
18,703
0
L
6,401
162
0
2,127
16,727
20,166
172
6,702
10,025
17,647
0
L
Baron Samedi
memimi
Baron Samedi
9,453
329
2,103
4,641
12,324
6,909
694
6,895
5,429
34,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
30,362
175
Minions Killed
145
0
Camps Cleared
0
677,063
Distance Traveled
712,254
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,557
812
75
6
0
224,360
0
W
Agni
9,968
767
68
5
0
252,962
4
L
Heimdallr
9,927
764
107
8
0
232,784
4
W
Ganesha
9,837
757
2
0
0
234,932
3
L
Ares
9,885
760
15
1
0
228,028
1
L
Baron Samedi
8,776
675
53
4
0
216,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role