Player Matchup

Tsukuyomi
Tsukuyomi
ARESGOCW
Tsukuyomi
Level 85
God Stats
19W - 20L
1,459 SR
Queue Stats
44W - 35L
1,369 Elo+
Party 2
He Bo
He Bo
Brandon2103
He Bo
Level 84
God Stats
2W - 3L
1,181 SR
Queue Stats
117W - 95L
1,535 Elo+
Solo
Cthulhu
Cthulhu
SKUNK3040
Cthulhu
Level 123
God Stats
1W - 3L
1,296 SR
Queue Stats
88W - 93L
1,462 Elo+
Party 2
Chiron
Chiron
islandboy400
Chiron
Level 109
God Stats
38W - 37L
1,421 SR
Queue Stats
688W - 695L
1,460 Elo+
Solo
Vulcan
Vulcan
squidbobsquiid
Vulcan
Level 152
God Stats
6W - 2L
1,660 SR
Queue Stats
268W - 230L
1,389 Elo+
Party 2
Team Averages
Level 111
1,403 SR
1,443 Elo+

VS

Team Averages
Level 104
1,502 SR
1,465 Elo+
Zhong Kui
Zhong Kui
Dixon v Cider
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 232L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
Make um Leave
Hun Batz
Level 104
God Stats
0W - 2L
1,311 SR
Queue Stats
157W - 172L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
Sanzar_D10
Kuzenbo
Level 123
God Stats
0W - 3L
1,591 SR
Queue Stats
31W - 38L
1,451 Elo+
Party 3
Chang'e
Chang'e
freakboieee
Chang'e
Level 103
God Stats
2W - 1L
1,597 SR
Queue Stats
302W - 303L
1,493 Elo+
Solo
Anubis
Anubis
peskyscorpion13
Anubis
Level 82
God Stats
18W - 19L
1,509 SR
Queue Stats
56W - 62L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ARESGOCW
Tsukuyomi
16
5 / 6 / 13
11,139
506
12,460
14,212
4,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 6 / 6
11,640
529
18,250
15,020
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
SKUNK3040
Cthulhu
17
3 / 2 / 19
11,676
531
11,393
18,010
19,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
18
8 / 2 / 9
11,813
537
18,001
17,198
6,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 3 / 10
13,480
613
32,035
12,956
6,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dixon v Cider
Zhong Kui
16
0 / 8 / 7
9,970
453
10,191
21,476
23,406
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
Make um Leave
Hun Batz
16
6 / 10 / 5
10,603
482
10,440
22,110
7,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Sanzar_D10
Kuzenbo
14
1 / 4 / 11
8,634
392
9,486
30,462
27,735
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
freakboieee
Chang'e
16
5 / 5 / 4
9,757
444
8,811
14,852
7,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 9 / 3
11,677
531
12,772
22,755
11,081
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
49
36
Kills
19
19
Deaths
36
57
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ARESGOCW
Tsukuyomi
5
6
13
1.92
W
8
6
6
1.83
L
Zhong Kui
Dixon v Cider
Zhong Kui
0
8
7
0.44
L
Hun Batz
Make um Leave
Hun Batz
6
10
5
0.85
W
Cthulhu
SKUNK3040
Cthulhu
3
2
19
6.25
L
Kuzenbo
Sanzar_D10
Kuzenbo
1
4
11
1.63
L
Chang'e
freakboieee
Chang'e
5
5
4
1.4
W
Chiron
8
2
9
6.25
L
7
9
3
0.94
W
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,139
Damage
51,700
77,396
Taken
111,655
42,518
Mitigated
77,450
25,530
Healing
33,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ARESGOCW
Tsukuyomi
12,460
3,291
0
1,994
14,212
4,859
0
7,948
6,264
0
57,103
W
18,250
668
0
3,575
15,020
4,705
37
7,359
7,661
74,282
0
L
Zhong Kui
Dixon v Cider
Zhong Kui
10,191
1,022
0
6,573
21,476
23,406
836
14,443
6,909
62,481
0
L
Hun Batz
Make um Leave
Hun Batz
10,440
1,972
0
4,015
22,110
7,445
0
11,121
10,811
0
60,247
W
Cthulhu
SKUNK3040
Cthulhu
11,393
683
0
3,016
18,010
19,965
213
10,033
7,977
43,343
0
L
Kuzenbo
Sanzar_D10
Kuzenbo
9,486
3,362
502
8,690
30,462
27,735
0
13,758
16,602
33,646
0
L
Chang'e
freakboieee
Chang'e
8,811
1,326
1,618
4,053
14,852
7,783
0
7,475
7,307
51,096
0
W
Chiron
18,001
10,292
953
11,257
17,198
6,735
580
8,676
8,493
0
91,849
L
12,772
619
0
7,823
22,755
11,081
297
14,039
8,348
65,818
0
W
32,035
6,262
204
4,531
12,956
6,254
1,832
7,291
5,665
103,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,748
Gold Earned
50,641
489
Minions Killed
454
0
Camps Cleared
0
2,032,396
Distance Traveled
1,737,606
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,139
506
87
4
0
437,815
0
W
He Bo
11,640
529
97
4
0
389,064
3
L
Zhong Kui
9,970
453
139
6
0
334,837
0
L
Hun Batz
10,603
482
86
4
0
381,306
2
W
Cthulhu
11,676
531
46
2
0
416,425
3
L
Kuzenbo
8,634
392
38
2
0
367,558
1
L
Chang'e
9,757
444
77
4
0
324,731
1
W
Chiron
11,813
537
115
5
0
386,205
0
L
Anubis
11,677
531
114
5
0
329,174
2
W
Vulcan
13,480
613
144
7
0
402,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role