Player Matchup

Hel
Hel
Aetherial-Vixen
Hel
Level 53
God Stats
8W - 14L
1,399 SR
Queue Stats
153W - 220L
1,361 Elo+
Solo
Sylvanus
Sylvanus
AtreyuWarrior37
Sylvanus
Level 5
God Stats
3W - 1L
1,355 SR
Queue Stats
3W - 2L
1,212 Elo+
Party 2
Set
Set
HarryBravo
Set
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
IIVenti
Nu Wa
Level 58
God Stats
1W - 0L
1,344 SR
Queue Stats
6W - 10L
1,273 Elo+
Party 2
Jormungandr
Jormungandr
JakeScarab8161
Jormungandr
Level 68
God Stats
3W - 2L
1,361 SR
Queue Stats
20W - 18L
1,538 Elo+
Party 2
Team Averages
Level 66
1,392 SR
1,379 Elo+

VS

Team Averages
Level 56
1,563 SR
1,425 Elo+
Serqet
Serqet
BleedingBullet0
Serqet
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 56L
1,524 Elo+
Solo
Hou Yi
Hou Yi
Chesh420
Hou Yi
Level 25
God Stats
1W - 3L
1,868 SR
Queue Stats
50W - 67L
1,475 Elo+
Party 1
Gilgamesh
Gilgamesh
QUINTON-MAN
Gilgamesh
Level 79
God Stats
2W - 4L
1,488 SR
Queue Stats
58W - 42L
1,297 Elo+
Solo
Kukulkan
Kukulkan
fercho0_sanchez
Kukulkan
Level 36
God Stats
28W - 35L
1,443 SR
Queue Stats
160W - 219L
1,391 Elo+
Solo
Chiron
Chiron
uhIforget
Chiron
Level 97
God Stats
5W - 6L
1,518 SR
Queue Stats
84W - 122L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 27
14,457
1,033
16,773
15,041
13,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
20
0 / 4 / 18
12,227
873
3,350
17,109
13,805
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
13 / 9 / 13
15,862
1,133
27,796
25,701
13,699
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Nu Wa
IIVenti
Nu Wa
20
16 / 3 / 14
16,430
1,174
35,829
15,865
7,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
JakeScarab8161
Jormungandr
20
8 / 1 / 24
16,511
1,179
23,435
19,709
29,753
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

125

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 9
13,367
955
10,476
19,401
5,789
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Chesh420
Hou Yi
19
0 / 9 / 10
12,183
870
8,697
19,896
6,105
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
QUINTON-MAN
Gilgamesh
19
5 / 7 / 10
13,502
964
19,189
22,425
18,381
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
19
6 / 10 / 8
13,719
980
23,712
29,114
8,428
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
uhIforget
Chiron
19
6 / 9 / 7
13,879
991
24,481
22,624
6,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
65
39
Kills
21
21
Deaths
39
96
Assists
44
Player
Kills
Deaths
Assists
KDA
W
2
4
27
3.88
W
Sylvanus
0
4
18
2.25
L
4
4
9
2.13
L
Hou Yi
Chesh420
Hou Yi
0
9
10
0.56
W
13
9
13
2.17
W
Nu Wa
IIVenti
Nu Wa
16
3
14
7.67
W
Jormungandr
JakeScarab8161
Jormungandr
8
1
24
20
L
Gilgamesh
QUINTON-MAN
Gilgamesh
5
7
10
1.43
L
Kukulkan
6
10
8
1
L
Chiron
uhIforget
Chiron
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,183
Damage
86,555
93,425
Taken
113,460
78,177
Mitigated
45,514
22,921
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,773
559
8,573
6,053
15,041
13,891
0
4,536
10,282
34,186
0
W
Sylvanus
3,350
840
477
792
17,109
13,805
0
4,872
11,724
5,167
0
L
10,476
4,738
0
0
19,401
5,789
0
14,794
4,269
0
21,160
L
Hou Yi
Chesh420
Hou Yi
8,697
4,664
0
1,792
19,896
6,105
0
10,831
8,885
0
38,081
W
27,796
18,983
0
3,042
25,701
13,699
0
3,732
21,969
0
49,995
W
Nu Wa
IIVenti
Nu Wa
35,829
8,835
717
3,267
15,865
7,029
0
6,128
9,461
66,528
0
W
Jormungandr
JakeScarab8161
Jormungandr
23,435
6,954
0
0
19,709
29,753
0
4,444
15,109
52,024
0
L
Gilgamesh
QUINTON-MAN
Gilgamesh
19,189
7,371
11
700
22,425
18,381
0
12,720
9,452
0
41,940
L
Kukulkan
23,712
1,316
789
1,141
29,114
8,428
0
23,373
5,403
52,216
0
L
Chiron
uhIforget
Chiron
24,481
10,610
875
1,734
22,624
6,811
0
16,350
6,064
0
51,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,487
Gold Earned
66,650
240
Minions Killed
253
9
Camps Cleared
3
1,216,671
Distance Traveled
1,191,068
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,457
1,033
46
3
0
272,274
0
W
Sylvanus
12,227
873
5
0
0
257,997
1
L
Serqet
13,367
955
32
2
0
249,817
0
L
Hou Yi
12,183
870
54
4
1
217,067
0
W
Set
15,862
1,133
40
3
4
241,522
0
W
Nu Wa
16,430
1,174
83
6
4
225,732
0
W
Jormungandr
16,511
1,179
66
5
1
219,146
0
L
Gilgamesh
13,502
964
53
4
0
231,123
0
L
Kukulkan
13,719
980
69
5
2
277,699
1
L
Chiron
13,879
991
45
3
0
215,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role