Player Matchup

Geb
Geb
BussyMang
Geb
Level 85
God Stats
120W - 70L
1,703 SR
Queue Stats
776W - 425L
1,707 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Catal2
Morgan Le Fay
Level 28
God Stats
48W - 10L
1,853 SR
Queue Stats
470W - 116L
1,828 Elo+
Party 1
Mulan
Mulan
FatTubaBeat
Mulan
Level 100
God Stats
162W - 47L
1,820 SR
Queue Stats
794W - 396L
1,813 Elo+
Party 1
Eset
Eset
Wasmack
Eset
Level 115
God Stats
29W - 18L
1,640 SR
Queue Stats
215W - 108L
1,653 Elo+
Party 1
Medusa
Medusa
zaxron
Medusa
Level 109
God Stats
30W - 13L
1,549 SR
Queue Stats
269W - 130L
1,710 Elo+
Party 1
Team Averages
Level 87
1,713 SR
1,742 Elo+

VS

Team Averages
Level 88
1,564 SR
1,484 Elo+
Jormungandr
Jormungandr
PhillipDeFlappio
Jormungandr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,694 Elo+
Party 2
Artemis
Artemis
ZEUST7
Artemis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,243 Elo+
Party 2
Vulcan
Vulcan
angenek23
Vulcan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,421 Elo+
Solo
Ymir
Ymir
classicblack1
Ymir
Level 129
God Stats
1W - 1L
1,586 SR
Queue Stats
41W - 36L
1,546 Elo+
Party 2
Thanatos
Thanatos
lMEXICANT28
Thanatos
Level 149
God Stats
7W - 2L
1,732 SR
Queue Stats
230W - 236L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 23
11,424
1,142
8,777
9,131
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
Catal2
Morgan Le Fay
18
8 / 1 / 15
11,421
1,142
20,393
8,254
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

18
6 / 3 / 18
11,754
1,175
18,987
13,506
11,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Wasmack
Eset
17
5 / 0 / 15
10,776
1,078
12,171
6,895
4,277
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
zaxron
Medusa
18
9 / 2 / 14
11,950
1,195
21,514
9,291
3,817
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

272

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PhillipDeFlappio
Jormungandr
16
0 / 6 / 5
9,348
935
7,863
17,537
17,142
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
ZEUST7
Artemis
16
1 / 8 / 4
9,737
974
11,188
15,268
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
angenek23
Vulcan
16
0 / 4 / 4
9,559
956
7,763
9,327
3,371
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 1 / 3
9,759
976
5,585
21,771
21,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
lMEXICANT28
Thanatos
16
3 / 9 / 1
10,307
1,031
8,905
21,520
10,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
23
28
Kills
6
6
Deaths
28
85
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
0
23
11.5
W
Morgan Le Fay
Catal2
Morgan Le Fay
8
1
15
15.5
W
6
3
18
5
L
Jormungandr
PhillipDeFlappio
Jormungandr
0
6
5
0.42
W
Eset
Wasmack
Eset
5
0
15
12.5
L
Artemis
ZEUST7
Artemis
1
8
4
0.38
L
Vulcan
angenek23
Vulcan
0
4
4
0.5
L
2
1
3
3.5
L
Thanatos
lMEXICANT28
Thanatos
3
9
1
0.39
W
Medusa
zaxron
Medusa
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,842
Damage
41,304
47,077
Taken
85,423
30,263
Mitigated
58,717
10,484
Healing
8,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,777
679
0
2,732
9,131
6,751
0
4,415
4,666
26,367
0
W
Morgan Le Fay
Catal2
Morgan Le Fay
20,393
2,079
150
2,189
8,254
3,492
0
3,733
4,422
45,243
0
W
18,987
1,845
0
2,024
13,506
11,926
0
6,006
7,062
934
22,210
L
Jormungandr
PhillipDeFlappio
Jormungandr
7,863
1,728
0
0
17,537
17,142
0
9,383
8,154
17,620
0
W
Eset
Wasmack
Eset
12,171
1,439
1,340
1,809
6,895
4,277
0
3,172
3,684
26,206
0
L
Artemis
ZEUST7
Artemis
11,188
4,510
0
90
15,268
5,976
0
8,045
7,223
0
19,476
L
Vulcan
angenek23
Vulcan
7,763
3,274
0
515
9,327
3,371
0
2,820
6,507
39,696
0
L
5,585
506
0
0
21,771
21,996
0
12,205
9,566
16,627
0
L
Thanatos
lMEXICANT28
Thanatos
8,905
1,099
0
7,529
21,520
10,232
0
9,069
12,451
0
27,020
W
Medusa
zaxron
Medusa
21,514
13,856
0
240
9,291
3,817
0
3,726
5,388
0
33,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,325
Gold Earned
48,710
175
Minions Killed
187
4
Camps Cleared
10
1,084,912
Distance Traveled
1,021,698
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,424
1,142
24
2
1
237,607
0
W
Morgan Le Fay
11,421
1,142
64
6
2
203,184
1
W
Mulan
11,754
1,175
12
1
1
200,538
0
L
Jormungandr
9,348
935
21
2
1
180,585
0
W
Eset
10,776
1,078
50
5
0
227,571
0
L
Artemis
9,737
974
17
2
2
185,329
0
L
Vulcan
9,559
956
70
7
0
235,375
0
L
Ymir
9,759
976
34
3
2
210,818
0
L
Thanatos
10,307
1,031
45
5
5
209,591
0
W
Medusa
11,950
1,195
25
3
0
216,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role