Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
IamAyoub
Ra
Level 124
God Stats
2W - 1L
1,549 SR
Queue Stats
34W - 36L
1,506 Elo+
Party 1
Vamana
Vamana
Kisamage
Vamana
Level 157
God Stats
4W - 1L
1,812 SR
Queue Stats
67W - 58L
1,634 Elo+
Party 1
Jing Wei
Jing Wei
ºMrBlueº
Jing Wei
Level 157
God Stats
3W - 1L
1,337 SR
Queue Stats
61W - 53L
1,559 Elo+
Party 1
Team Averages
Level 147
1,539 SR
1,540 Elo+

VS

Team Averages
Level 101
1,472 SR
1,572 Elo+
Ravana
Ravana
 
Ravana
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Kaleidos75
Terra
Level 66
God Stats
1W - 2L
1,477 SR
Queue Stats
258W - 189L
1,625 Elo+
Party 2
Anhur
Anhur
Ksibar
Anhur
Level 60
God Stats
7W - 7L
1,539 SR
Queue Stats
166W - 133L
1,619 Elo+
Party 2
Anubis
Anubis
Serramana
Anubis
Level 157
God Stats
785W - 622L
1,607 SR
Queue Stats
1,018W - 955L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
lopolisup
Gilgamesh
Level 106
God Stats
0W - 3L
1,237 SR
Queue Stats
62W - 55L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
7 / 0 / 8
8,445
650
5,976
6,889
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
 
Sylvanus
10
0 / 0 / 6
6,783
522
4,046
6,878
5,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
6 / 0 / 2
9,061
697
3,554
4,230
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
Kisamage
Vamana
14
3 / 1 / 2
8,405
647
6,876
10,383
7,324
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
ºMrBlueº
Jing Wei
12
2 / 0 / 3
7,000
538
5,131
8,770
2,387
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 5 / 0
5,994
461
3,764
7,503
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
9
0 / 1 / 0
6,124
471
4,619
7,425
5,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Ksibar
Anhur
9
0 / 4 / 0
5,452
419
2,650
7,602
2,052
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Serramana
Anubis
11
0 / 5 / 0
6,105
470
2,795
5,321
2,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
lopolisup
Gilgamesh
12
0 / 3 / 1
5,938
457
4,484
9,351
7,745
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
1
18
Kills
0
1
Deaths
18
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
0
8
11
W
Sylvanus
 
Sylvanus
0
0
6
3
L
Ravana
 
Ravana
0
5
0
0
W
6
0
2
7
L
Terra
0
1
0
0
W
Vamana
Kisamage
Vamana
3
1
2
4
L
Anhur
Ksibar
Anhur
0
4
0
0
L
Anubis
Serramana
Anubis
0
5
0
0
L
Gilgamesh
lopolisup
Gilgamesh
0
3
1
0.17
W
Jing Wei
ºMrBlueº
Jing Wei
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,583
Damage
18,312
37,150
Taken
37,202
19,390
Mitigated
20,633
21,492
Healing
9,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,976
2,794
0
2,037
6,889
3,187
0
156
6,636
0
49,519
W
Sylvanus
 
Sylvanus
4,046
1,238
1,344
4,203
6,878
5,310
245
2,628
4,250
15,191
0
L
Ravana
 
Ravana
3,764
1,164
0
1,935
7,503
2,963
0
1,515
5,918
0
41,003
W
3,554
333
1,337
2,572
4,230
1,182
0
2,088
2,074
57,153
0
L
Terra
4,619
839
699
1,217
7,425
5,356
0
1,956
5,459
26,641
0
W
Vamana
Kisamage
Vamana
6,876
4,179
0
5,037
10,383
7,324
263
0
10,383
0
53,125
L
Anhur
Ksibar
Anhur
2,650
1,499
0
1,203
7,602
2,052
78
1,972
5,607
0
25,356
L
Anubis
Serramana
Anubis
2,795
43
0
1,267
5,321
2,517
66
1,781
3,432
40,724
0
L
Gilgamesh
lopolisup
Gilgamesh
4,484
1,518
0
2,925
9,351
7,745
0
165
9,186
0
33,704
W
Jing Wei
ºMrBlueº
Jing Wei
5,131
3,807
0
4,962
8,770
2,387
862
2,333
6,192
0
49,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,694
Gold Earned
29,613
416
Minions Killed
325
0
Camps Cleared
0
1,336,952
Distance Traveled
1,186,284
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,445
650
78
6
0
314,907
4
W
Sylvanus
6,783
522
22
2
0
228,487
8
L
Ravana
5,994
461
77
6
0
245,303
4
W
Ra
9,061
697
135
10
0
269,318
8
L
Terra
6,124
471
35
3
0
231,373
4
W
Vamana
8,405
647
99
8
0
292,045
2
L
Anhur
5,452
419
73
6
0
233,940
3
L
Anubis
6,105
470
76
6
0
226,659
7
L
Gilgamesh
5,938
457
64
5
0
249,009
3
W
Jing Wei
7,000
538
82
6
0
232,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role