Player Matchup

Chiron
Chiron
Salarr
Chiron
Level 117
God Stats
10W - 0L
1,902 SR
Queue Stats
124W - 43L
1,816 Elo+
Party 1
Olorun
Olorun
Velatrix222
Olorun
Level 28
God Stats
3W - 0L
1,763 SR
Queue Stats
166W - 75L
1,823 Elo+
Party 1
Athena
Athena
Vilin
Athena
Level 129
God Stats
68W - 14L
1,895 SR
Queue Stats
129W - 52L
1,863 Elo+
Party 1
Team Averages
Level 91
1,853 SR
1,834 Elo+

VS

Team Averages
Level 41
1,560 SR
1,496 Elo+
Sol
Sol
Neiners
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 62L
1,437 Elo+
Party 2
Fenrir
Fenrir
Selkg
Fenrir
Level 47
God Stats
148W - 196L
1,426 SR
Queue Stats
154W - 212L
1,371 Elo+
Solo
Hercules
Hercules
xCripzy
Hercules
Level 69
God Stats
1W - 1L
1,752 SR
Queue Stats
85W - 46L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Salarr
Chiron
13
8 / 0 / 3
8,785
799
11,911
5,428
2,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
12
3 / 0 / 8
8,159
742
6,429
5,422
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Vilin
Athena
11
0 / 2 / 9
7,920
720
5,590
11,313
10,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 4 / 2
6,524
593
5,125
7,265
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Selkg
Fenrir
10
1 / 4 / 1
6,632
603
3,181
10,924
3,578
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
xCripzy
Hercules
10
1 / 3 / 1
6,596
600
5,191
10,626
8,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
0
4
2
0.25
W
Chiron
Salarr
Chiron
8
0
3
9.5
L
Fenrir
Selkg
Fenrir
1
4
1
0.38
W
Olorun
3
0
8
7
W
Athena
Vilin
Athena
0
2
9
2.25
L
Hercules
xCripzy
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,930
Damage
13,497
22,163
Taken
28,815
14,761
Mitigated
14,158
10,317
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
5,125
1,669
0
786
7,265
2,517
0
3,165
4,100
24,444
1,724
W
Chiron
Salarr
Chiron
11,911
5,427
1,114
2,442
5,428
2,119
958
1,792
3,636
0
42,552
L
Fenrir
Selkg
Fenrir
3,181
1,001
0
2,575
10,924
3,578
0
3,940
6,984
0
14,511
W
Olorun
6,429
1,861
1,808
3,027
5,422
2,210
779
1,471
3,951
24,546
0
W
Athena
Vilin
Athena
5,590
2,018
0
1,926
11,313
10,432
273
1,424
9,889
14,156
0
L
Hercules
xCripzy
Hercules
5,191
890
0
3,151
10,626
8,063
0
4,914
5,712
0
15,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,864
Gold Earned
19,752
125
Minions Killed
91
0
Camps Cleared
0
651,426
Distance Traveled
598,160
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,524
593
48
4
0
191,719
5
W
Chiron
8,785
799
77
7
0
216,342
2
L
Fenrir
6,632
603
26
2
0
199,747
3
W
Olorun
8,159
742
32
3
0
204,407
1
W
Athena
7,920
720
16
1
0
230,677
5
L
Hercules
6,596
600
17
2
0
206,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role