Player Matchup

Cerberus
Cerberus
Britlep
Cerberus
Level 18
God Stats
7W - 6L
1,250 SR
Queue Stats
289W - 363L
1,237 Elo+
Solo
Nemesis
Nemesis
GorKKaJM
Nemesis
Level 18
God Stats
3W - 4L
1,564 SR
Queue Stats
33W - 45L
1,277 Elo+
Solo
Bakasura
Bakasura
ST_Zaco
Bakasura
Level 17
God Stats
5W - 10L
1,798 SR
Queue Stats
70W - 109L
1,164 Elo+
Party 1
Aphrodite
Aphrodite
Shimadax974
Aphrodite
Level 16
God Stats
35W - 49L
1,273 SR
Queue Stats
75W - 118L
1,179 Elo+
Party 1
Bellona
Bellona
iko7156
Bellona
Level 18
God Stats
1W - 4L
1,246 SR
Queue Stats
35W - 40L
1,305 Elo+
Solo
Team Averages
Level 17
1,426 SR
1,233 Elo+

VS

Team Averages
Level 16
1,473 SR
1,358 Elo+
Zeus
Zeus
LordSauron17
Zeus
Level 25
God Stats
26W - 40L
1,372 SR
Queue Stats
125W - 142L
1,306 Elo+
Solo
Achilles
Achilles
Nicktron94
Achilles
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 63L
1,315 Elo+
Solo
Artemis
Artemis
Yamanana
Artemis
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Zier2
Bakasura
Level 28
God Stats
6W - 1L
1,500 SR
Queue Stats
65W - 68L
1,380 Elo+
Solo
Yemoja
Yemoja
xxMONAXxx
Yemoja
Level 13
God Stats
4W - 2L
1,495 SR
Queue Stats
25W - 31L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Britlep
Cerberus
14
4 / 4 / 0
10,449
522
8,672
19,662
14,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
GorKKaJM
Nemesis
12
4 / 7 / 2
8,667
433
7,514
14,526
6,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
ST_Zaco
Bakasura
16
2 / 5 / 0
9,588
479
6,667
15,169
7,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Shimadax974
Aphrodite
9
0 / 9 / 2
6,902
345
3,201
13,529
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
iko7156
Bellona
13
1 / 10 / 3
8,355
418
6,641
18,655
14,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 4 / 4
11,201
560
19,118
11,695
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
Nicktron94
Achilles
15
4 / 2 / 11
9,935
497
8,117
9,615
10,055
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Yamanana
Artemis
14
3 / 3 / 5
9,036
452
8,201
10,594
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Zier2
Bakasura
19
13 / 2 / 5
12,547
627
16,333
17,777
9,059
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
xxMONAXxx
Yemoja
15
1 / 1 / 7
10,489
524
8,171
9,425
7,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
11
Kills
34
35
Deaths
12
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Britlep
Cerberus
4
4
0
1
L
Nemesis
GorKKaJM
Nemesis
4
7
2
0.71
W
13
4
4
3.75
W
Achilles
Nicktron94
Achilles
4
2
11
4.75
L
Bakasura
ST_Zaco
Bakasura
2
5
0
0.4
L
Aphrodite
Shimadax974
Aphrodite
0
9
2
0.11
W
Artemis
Yamanana
Artemis
3
3
5
1.83
W
Bakasura
Zier2
Bakasura
13
2
5
7.75
L
Bellona
iko7156
Bellona
1
10
3
0.25
W
Yemoja
xxMONAXxx
Yemoja
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,695
Damage
59,940
81,541
Taken
59,106
49,043
Mitigated
32,830
18,696
Healing
17,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Britlep
Cerberus
8,672
775
0
1,688
19,662
14,019
38
8,810
9,990
37,355
0
L
Nemesis
GorKKaJM
Nemesis
7,514
3,724
0
1,560
14,526
6,030
1,060
3,596
10,107
0
40,625
W
19,118
3,436
4
4,726
11,695
3,521
884
3,360
8,265
61,752
0
W
Achilles
Nicktron94
Achilles
8,117
3,391
0
867
9,615
10,055
818
556
8,849
0
36,783
L
Bakasura
ST_Zaco
Bakasura
6,667
4,199
0
2,681
15,169
7,746
78
1,989
12,758
0
73,509
L
Aphrodite
Shimadax974
Aphrodite
3,201
994
4,672
4,510
13,529
6,795
144
6,082
7,233
18,894
0
W
Artemis
Yamanana
Artemis
8,201
4,099
0
1,292
10,594
2,992
3,708
3,205
7,389
0
31,331
W
Bakasura
Zier2
Bakasura
16,333
12,686
0
10,128
17,777
9,059
1,566
462
16,545
0
90,231
L
Bellona
iko7156
Bellona
6,641
3,774
0
3,585
18,655
14,453
1,522
5,856
11,903
0
32,378
W
Yemoja
xxMONAXxx
Yemoja
8,171
1,773
845
0
9,425
7,203
294
4,290
5,065
37,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,961
Gold Earned
53,208
392
Minions Killed
413
0
Camps Cleared
0
1,644,633
Distance Traveled
1,726,053
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,449
522
85
4
0
365,213
1
L
Nemesis
8,667
433
73
4
0
349,662
4
W
Zeus
11,201
560
111
6
0
358,284
0
W
Achilles
9,935
497
61
3
0
320,354
0
L
Bakasura
9,588
479
127
6
0
377,830
0
L
Aphrodite
6,902
345
46
2
0
269,922
5
W
Artemis
9,036
452
36
2
0
327,468
0
W
Bakasura
12,547
627
157
8
0
392,115
3
L
Bellona
8,355
418
61
3
0
282,006
2
W
Yemoja
10,489
524
48
2
0
327,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role