Player Matchup

Athena
Athena
Dealisto
Athena
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GucciPenguin90
Cu Chulainn
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,236 Elo+
Solo
Skadi
Skadi
Lohim
Skadi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,308 Elo+
Party 2
Nemesis
Nemesis
Z4UPRA
Nemesis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 8L
1,500 Elo+
Party 3
Zeus
Zeus
peencrimper
Zeus
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 118L
1,608 Elo+
Party 3
Team Averages
Level 11
1,500 SR
1,430 Elo+

VS

Team Averages
Level 16
1,450 SR
1,359 Elo+
Olorun
Olorun
KSP289
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,372 Elo+
Party 1
Sol
Sol
Sammjitsu
Sol
Level 28
God Stats
3W - 4L
1,707 SR
Queue Stats
204W - 142L
1,419 Elo+
Solo
Fenrir
Fenrir
TrickDaddyYLD
Fenrir
Level 16
God Stats
0W - 2L
1,289 SR
Queue Stats
29W - 35L
1,346 Elo+
Solo
Bellona
Bellona
caixote1
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,225 Elo+
Party 1
Ymir
Ymir
mxgestik
Ymir
Level 25
God Stats
2W - 6L
1,257 SR
Queue Stats
248W - 292L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dealisto
Athena
14
4 / 3 / 5
9,913
472
5,073
9,395
7,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
GucciPenguin90
Cu Chulainn
19
5 / 2 / 6
12,081
575
9,624
15,191
17,140
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Lohim
Skadi
13
1 / 6 / 5
8,638
411
3,989
9,577
2,844
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Z4UPRA
Nemesis
20
12 / 1 / 4
12,904
614
14,397
15,190
7,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
19 / 3 / 2
13,282
632
21,307
14,377
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KSP289
Olorun
14
1 / 12 / 2
9,012
429
5,598
17,431
7,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
12 / 3 / 0
12,761
608
17,175
13,930
5,792
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 8 / 4
9,978
475
6,757
17,719
6,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
caixote1
Bellona
11
0 / 12 / 1
7,402
352
2,791
16,557
12,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
13
0 / 6 / 7
8,606
410
3,368
15,296
10,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
41
Kills
15
15
Deaths
41
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Athena
Dealisto
Athena
4
3
5
2.17
W
Cu Chulainn
GucciPenguin90
Cu Chulainn
5
2
6
4
L
Olorun
KSP289
Olorun
1
12
2
0.17
W
Skadi
Lohim
Skadi
1
6
5
0.58
L
12
3
0
4
L
2
8
4
0.5
W
Nemesis
Z4UPRA
Nemesis
12
1
4
14
L
Bellona
caixote1
Bellona
0
12
1
0.04
L
Ymir
0
6
7
0.58
W
19
3
2
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,390
Damage
35,689
63,730
Taken
80,933
39,623
Mitigated
42,708
12,806
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Dealisto
Athena
5,073
1,809
0
1,118
9,395
7,240
509
3,381
6,014
24,766
0
W
Cu Chulainn
GucciPenguin90
Cu Chulainn
9,624
906
0
2,625
15,191
17,140
240
3,474
11,717
20,017
62,039
L
Olorun
KSP289
Olorun
5,598
3,273
47
3,337
17,431
7,871
0
4,999
12,164
41,031
4,727
W
Skadi
Lohim
Skadi
3,989
2,060
0
923
9,577
2,844
945
5,687
3,890
0
32,353
L
17,175
7,712
0
5,671
13,930
5,792
3,604
5,903
7,919
96,814
0
L
6,757
2,443
0
2,347
17,719
6,807
0
5,299
12,252
0
47,940
W
Nemesis
Z4UPRA
Nemesis
14,397
9,015
0
1,280
15,190
7,531
355
3,793
11,397
0
114,366
L
Bellona
caixote1
Bellona
2,791
1,778
0
2,156
16,557
12,102
542
4,000
12,459
0
27,616
L
Ymir
3,368
238
15
450
15,296
10,136
0
7,528
7,666
30,870
0
W
21,307
5,842
0
6,860
14,377
4,868
2,146
9,005
5,372
79,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,818
Gold Earned
47,759
517
Minions Killed
410
0
Camps Cleared
0
1,828,076
Distance Traveled
1,676,477
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,913
472
29
1
0
387,506
2
W
Cu Chulainn
12,081
575
160
8
0
355,194
4
L
Olorun
9,012
429
73
3
0
328,315
0
W
Skadi
8,638
411
47
2
0
339,658
1
L
Sol
12,761
608
173
8
0
373,933
2
L
Fenrir
9,978
475
75
4
0
347,278
0
W
Nemesis
12,904
614
144
7
0
423,285
5
L
Bellona
7,402
352
43
2
0
308,833
0
L
Ymir
8,606
410
46
2
0
318,118
0
W
Zeus
13,282
632
137
7
0
322,433
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role