Player Matchup

Artemis
Artemis
Alfie 39646
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ashley davs 16
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Lazer lazer5859
Ymir
Level 5
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
MxloBest
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Kukulkan
Kukulkan
VALMAX2126
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 3
1,456 SR
1,500 Elo+

VS

Team Averages
Level 23
1,473 SR
1,369 Elo+
Jormungandr
Jormungandr
Jsph_115
Jormungandr
Level 8
God Stats
20W - 16L
1,628 SR
Queue Stats
159W - 158L
1,335 Elo+
Party 1
Pele
Pele
LordFerdinandTW
Pele
Level 25
God Stats
6W - 6L
1,501 SR
Queue Stats
143W - 146L
1,341 Elo+
Party 1
Sol
Sol
TTV_thatguytrick
Sol
Level 25
God Stats
6W - 7L
1,482 SR
Queue Stats
74W - 67L
1,463 Elo+
Solo
Hades
Hades
XxPaperxX4613
Hades
Level 29
God Stats
10W - 11L
1,253 SR
Queue Stats
331W - 394L
1,232 Elo+
Solo
Neith
Neith
besthusto
Neith
Level 27
God Stats
5W - 7L
1,500 SR
Queue Stats
154W - 155L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alfie 39646
Artemis
5
0 / 10 / 1
5,661
315
1,281
6,794
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Ashley davs 16
Sun Wukong
10
1 / 19 / 2
6,939
386
6,911
19,622
7,334
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 11 / 3
7,362
409
4,975
18,019
13,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
MxloBest
Bellona
7
2 / 12 / 0
6,707
373
4,418
11,872
5,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
VALMAX2126
Kukulkan
16
5 / 5 / 1
10,235
569
10,964
8,251
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jsph_115
Jormungandr
13
3 / 1 / 9
8,661
481
4,223
12,726
9,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
12 / 1 / 14
11,277
627
7,482
14,687
5,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
18 / 3 / 10
11,615
645
19,694
16,536
7,876
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
12 / 3 / 9
10,564
587
9,420
11,118
6,710
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
besthusto
Neith
15
8 / 1 / 9
10,041
558
8,525
8,264
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
104
8
Kills
53
57
Deaths
9
7
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alfie 39646
Artemis
0
10
1
0.05
L
Sun Wukong
Ashley davs 16
Sun Wukong
1
19
2
0.11
W
Jormungandr
Jsph_115
Jormungandr
3
1
9
7.5
L
0
11
3
0.14
W
12
1
14
19
L
Bellona
MxloBest
Bellona
2
12
0
0.17
W
18
3
10
7.67
L
Kukulkan
VALMAX2126
Kukulkan
5
5
1
1.1
W
12
3
9
5.5
W
Neith
besthusto
Neith
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,549
Damage
49,344
64,558
Taken
63,331
30,833
Mitigated
33,119
3,605
Healing
27,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alfie 39646
Artemis
1,281
918
0
65
6,794
1,482
0
4,066
2,728
0
3,722
L
Sun Wukong
Ashley davs 16
Sun Wukong
6,911
2,916
0
375
19,622
7,334
17
8,490
11,132
0
19,283
W
Jormungandr
Jsph_115
Jormungandr
4,223
813
0
2,735
12,726
9,182
507
3,903
8,823
33,319
0
L
4,975
998
0
750
18,019
13,096
0
9,677
8,342
13,861
0
W
7,482
1,974
0
8,731
14,687
5,923
1,796
1,489
13,198
0
69,257
L
Bellona
MxloBest
Bellona
4,418
2,132
0
747
11,872
5,910
0
6,119
5,753
0
11,347
W
19,694
10,631
0
8,035
16,536
7,876
5,120
5,194
11,342
67,325
0
L
Kukulkan
VALMAX2126
Kukulkan
10,964
2,379
0
1,668
8,251
3,011
0
4,985
3,266
50,403
0
W
9,420
1,725
80
4,244
11,118
6,710
663
2,430
8,688
49,717
0
W
Neith
besthusto
Neith
8,525
3,995
0
3,520
8,264
3,428
3,038
2,923
5,341
0
62,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
52,158
147
Minions Killed
456
0
Camps Cleared
0
1,294,837
Distance Traveled
1,562,562
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,661
315
5
0
0
130,447
0
L
Sun Wukong
6,939
386
18
1
0
306,322
1
W
Jormungandr
8,661
481
59
3
0
272,156
0
L
Ymir
7,362
409
13
1
0
336,977
1
W
Pele
11,277
627
118
7
0
361,832
1
L
Bellona
6,707
373
15
1
0
220,115
4
W
Sol
11,615
645
99
6
0
305,852
1
L
Kukulkan
10,235
569
96
5
0
300,976
2
W
Hades
10,564
587
91
5
0
328,227
0
W
Neith
10,041
558
89
5
0
294,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role