Player Matchup

Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Dat Guy Ya Kno
Ne Zha
Level 142
God Stats
11W - 2L
1,701 SR
Queue Stats
387W - 398L
1,590 Elo+
Party 2
Zeus
Zeus
Hakson03
Zeus
Level 127
God Stats
5W - 0L
1,500 SR
Queue Stats
234W - 225L
1,765 Elo+
Solo
Mulan
Mulan
Meiokiumi
Mulan
Level 125
God Stats
12W - 10L
1,554 SR
Queue Stats
534W - 536L
1,443 Elo+
Party 2
Cupid
Cupid
NRC SANJO
Cupid
Level 138
God Stats
11W - 9L
1,650 SR
Queue Stats
704W - 715L
1,466 Elo+
Party 2
Team Averages
Level 128
1,581 SR
1,553 Elo+

VS

Team Averages
Level 113
1,504 SR
1,505 Elo+
Cthulhu
Cthulhu
DarkSlayer637
Cthulhu
Level 84
God Stats
3W - 4L
1,445 SR
Queue Stats
92W - 113L
1,470 Elo+
Party 1
Janus
Janus
FranCarre
Janus
Level 141
God Stats
33W - 33L
1,518 SR
Queue Stats
483W - 517L
1,562 Elo+
Party 1
Gilgamesh
Gilgamesh
GodsRyu-_-
Gilgamesh
Level 86
God Stats
12W - 10L
1,537 SR
Queue Stats
110W - 136L
1,447 Elo+
Party 1
Cernunnos
Cernunnos
Gunslinger445607
Cernunnos
Level 129
God Stats
1W - 3L
1,519 SR
Queue Stats
258W - 262L
1,525 Elo+
Solo
Set
Set
MyManzNDem
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 57L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
2 / 1 / 3
9,517
560
10,589
14,584
16,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 2 / 6
7,700
453
10,436
11,030
3,938
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
17
5 / 1 / 2
9,867
580
4,494
8,087
3,295
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Meiokiumi
Mulan
15
2 / 2 / 3
8,814
518
7,464
10,530
4,299
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cupid
NRC SANJO
Cupid
14
2 / 2 / 5
8,678
510
6,480
8,562
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 2 / 1
6,674
393
4,452
12,634
8,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
FranCarre
Janus
17
3 / 2 / 1
9,792
576
7,574
10,046
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
GodsRyu-_-
Gilgamesh
14
1 / 3 / 0
8,621
507
8,447
15,850
11,755
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cernunnos
12
1 / 4 / 3
7,265
427
4,556
10,122
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 3 / 2
8,495
500
5,387
12,632
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
14
Kills
8
8
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
3
3.5
L
Cthulhu
1
2
1
0.75
W
3
2
6
3
L
Janus
FranCarre
Janus
3
2
1
1.75
L
Gilgamesh
GodsRyu-_-
Gilgamesh
1
3
0
0.33
L
Cernunnos
1
4
3
0.63
W
Zeus
5
1
2
6
W
Mulan
Meiokiumi
Mulan
2
2
3
1.75
L
2
3
2
1
W
Cupid
NRC SANJO
Cupid
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,463
Damage
30,416
52,793
Taken
61,284
31,071
Mitigated
30,469
19,323
Healing
15,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,589
913
162
6,708
14,584
16,753
144
1,075
13,509
56,333
0
L
Cthulhu
4,452
118
120
1,363
12,634
8,635
0
0
12,585
27,392
0
W
10,436
2,761
0
1,263
11,030
3,938
0
4,221
6,809
0
35,004
L
Janus
FranCarre
Janus
7,574
414
100
2,744
10,046
3,236
0
1,906
8,064
82,529
0
L
Gilgamesh
GodsRyu-_-
Gilgamesh
8,447
2,791
0
3,884
15,850
11,755
0
7,931
7,167
0
58,630
L
Cernunnos
4,556
1,779
0
2,847
10,122
2,441
0
1,109
8,903
0
35,220
W
Zeus
4,494
548
0
4,124
8,087
3,295
476
2,975
5,112
68,970
0
W
Mulan
Meiokiumi
Mulan
7,464
1,335
0
1,813
10,530
4,299
1,106
1,298
9,232
0
61,810
L
5,387
2,105
0
4,334
12,632
4,402
573
3,176
9,323
0
54,584
W
Cupid
NRC SANJO
Cupid
6,480
4,167
637
4,616
8,562
2,786
670
2,576
5,986
0
56,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,576
Gold Earned
40,847
529
Minions Killed
495
0
Camps Cleared
0
1,676,519
Distance Traveled
1,557,179
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,517
560
137
8
0
346,453
2
L
Cthulhu
6,674
393
45
3
0
320,035
1
W
Ne Zha
7,700
453
38
2
0
352,139
3
L
Janus
9,792
576
161
9
0
327,739
6
L
Gilgamesh
8,621
507
105
6
0
260,213
1
L
Cernunnos
7,265
427
70
4
0
320,685
7
W
Zeus
9,867
580
132
8
0
316,769
2
W
Mulan
8,814
518
108
6
0
374,287
2
L
Set
8,495
500
114
7
0
328,507
1
W
Cupid
8,678
510
114
7
0
286,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role