Player Matchup

Loki
Loki
Andreslc88
Loki
Level 29
God Stats
17W - 19L
1,500 SR
Queue Stats
215W - 189L
1,463 Elo+
Solo
Artemis
Artemis
Raiven2099
Artemis
Level 3
God Stats
1W - 2L
1,706 SR
Queue Stats
3W - 4L
1,329 Elo+
Solo
Ymir
Ymir
ZZChaoticSnipez
Ymir
Level 28
God Stats
6W - 8L
1,496 SR
Queue Stats
38W - 39L
1,368 Elo+
Solo
Sol
Sol
juanpagavi88
Sol
Level 24
God Stats
99W - 138L
1,406 SR
Queue Stats
109W - 153L
1,282 Elo+
Solo
Achilles
Achilles
scOreHoarder207
Achilles
Level 26
God Stats
22W - 20L
1,586 SR
Queue Stats
71W - 84L
1,354 Elo+
Solo
Team Averages
Level 22
1,539 SR
1,359 Elo+

VS

Team Averages
Level 24
1,499 SR
1,364 Elo+
Fenrir
Fenrir
Fox-King1-_
Fenrir
Level 25
God Stats
21W - 12L
1,573 SR
Queue Stats
65W - 60L
1,328 Elo+
Solo
Hou Yi
Hou Yi
Hail-Ceasar-
Hou Yi
Level 29
God Stats
7W - 5L
1,551 SR
Queue Stats
117W - 120L
1,393 Elo+
Solo
Chang'e
Chang'e
LEGlON VENDETTA
Chang'e
Level 23
God Stats
30W - 16L
1,598 SR
Queue Stats
242W - 251L
1,403 Elo+
Solo
Bellona
Bellona
dTucker1234
Bellona
Level 16
God Stats
4W - 2L
1,290 SR
Queue Stats
37W - 49L
1,384 Elo+
Solo
Agni
Agni
jpruneda03
Agni
Level 26
God Stats
11W - 13L
1,483 SR
Queue Stats
108W - 104L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 4
8,301
519
8,329
10,578
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
Raiven2099
Artemis
4
0 / 6 / 0
4,734
296
1,105
4,941
993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 2
7,674
480
4,911
15,040
5,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 9 / 4
6,912
432
9,786
12,827
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
5
0 / 2 / 0
4,938
309
935
3,985
1,725

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 4 / 4
8,510
532
6,405
10,249
3,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
15
3 / 0 / 0
9,320
583
5,550
7,314
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
4 / 0 / 3
9,654
603
7,313
9,548
4,092
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
dTucker1234
Bellona
11
4 / 7 / 4
8,329
521
7,892
11,917
8,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 3 / 7
8,921
558
7,309
6,919
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
14
Kills
23
23
Deaths
14
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
9
3
4
3.67
W
Fenrir
7
4
4
2.25
W
Hou Yi
3
0
0
3
W
4
0
3
5.5
L
Artemis
Raiven2099
Artemis
0
6
0
0
L
2
3
2
1
W
Bellona
dTucker1234
Bellona
4
7
4
0.86
W
5
3
7
2.83
L
3
9
4
0.56
L
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,066
Damage
34,469
47,371
Taken
45,947
15,148
Mitigated
20,160
6,345
Healing
16,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,329
2,204
0
450
10,578
3,339
85
2,240
8,258
0
38,205
W
Fenrir
6,405
922
0
1,101
10,249
3,442
460
3,425
6,590
0
29,050
W
Hou Yi
5,550
3,025
0
2,670
7,314
2,567
3,470
2,471
4,843
0
54,028
W
7,313
557
348
7,931
9,548
4,092
2,582
3,169
6,229
55,509
0
L
Artemis
Raiven2099
Artemis
1,105
797
0
380
4,941
993
300
1,055
3,828
0
3,699
L
4,911
1,314
389
2,840
15,040
5,603
120
4,411
10,394
29,967
0
W
Bellona
dTucker1234
Bellona
7,892
2,305
0
1,608
11,917
8,309
421
2,114
9,593
0
26,360
W
7,309
1,204
0
2,644
6,919
1,750
1,439
2,646
3,995
39,179
0
L
9,786
2,598
0
1,234
12,827
3,488
132
4,627
7,984
26,642
0
L
Achilles
935
90
0
1,052
3,985
1,725
0
1,700
2,285
0
7,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,559
Gold Earned
44,734
184
Minions Killed
385
0
Camps Cleared
0
1,045,201
Distance Traveled
1,367,749
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,301
519
72
5
0
297,366
2
W
Fenrir
8,510
532
42
3
0
302,638
0
W
Hou Yi
9,320
583
98
6
0
234,891
3
W
Chang'e
9,654
603
125
8
0
250,239
0
L
Artemis
4,734
296
8
1
0
140,851
1
L
Ymir
7,674
480
49
3
0
259,895
0
W
Bellona
8,329
521
49
3
0
291,235
0
W
Agni
8,921
558
71
4
0
288,746
0
L
Sol
6,912
432
39
2
0
239,413
0
L
Achilles
4,938
309
16
1
0
107,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role