Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
AboutaFruit
Tsukuyomi
Level 16
God Stats
5W - 10L
1,336 SR
Queue Stats
27W - 35L
1,354 Elo+
Solo
Artemis
Artemis
Benzouille
Artemis
Level 2
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 2L
1,200 Elo+
Solo
Mercury
Mercury
MinimalGlint93
Mercury
Level 18
God Stats
2W - 3L
1,450 SR
Queue Stats
36W - 42L
1,271 Elo+
Party 1
Agni
Agni
Skycat11
Agni
Level 20
God Stats
0W - 6L
1,100 SR
Queue Stats
39W - 44L
1,390 Elo+
Solo
Team Averages
Level 17
1,341 SR
1,343 Elo+

VS

Team Averages
Level 23
1,462 SR
1,391 Elo+
Ganesha
Ganesha
Cramerz
Ganesha
Level 23
God Stats
12W - 9L
1,417 SR
Queue Stats
100W - 93L
1,366 Elo+
Party 2
Anubis
Anubis
GonzOliver
Anubis
Level 26
God Stats
18W - 9L
1,500 SR
Queue Stats
231W - 275L
1,375 Elo+
Party 2
Loki
Loki
PerseusAnkan
Loki
Level 26
God Stats
7W - 9L
1,397 SR
Queue Stats
247W - 239L
1,354 Elo+
Solo
Chaac
Chaac
TheBrothaMang
Chaac
Level 10
God Stats
3W - 3L
1,418 SR
Queue Stats
28W - 28L
1,502 Elo+
Solo
Danzaburou
Danzaburou
nebksnonbjsjne
Danzaburou
Level 29
God Stats
56W - 50L
1,580 SR
Queue Stats
207W - 253L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
5 / 3 / 1
6,652
554
7,837
5,850
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
AboutaFruit
Tsukuyomi
9
1 / 4 / 0
5,794
483
3,203
7,236
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Benzouille
Artemis
7
0 / 7 / 1
4,889
407
1,544
6,744
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 6 / 2
4,963
414
1,004
6,951
1,458
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
10
1 / 2 / 4
6,107
509
4,230
7,171
2,252
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cramerz
Ganesha
8
1 / 3 / 4
6,162
514
2,708
8,059
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
GonzOliver
Anubis
11
4 / 1 / 0
6,437
536
4,502
7,569
3,565
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
9 / 1 / 1
7,597
633
5,626
6,336
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 0 / 5
8,108
676
4,677
4,781
3,826
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
nebksnonbjsjne
Danzaburou
10
2 / 2 / 2
6,318
527
3,262
5,576
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
21
22
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
3
1
1.83
L
Tsukuyomi
AboutaFruit
Tsukuyomi
1
4
0
0.25
L
Artemis
Benzouille
Artemis
0
7
1
0.07
W
Ganesha
Cramerz
Ganesha
1
3
4
1
W
Anubis
GonzOliver
Anubis
4
1
0
4
L
0
6
2
0.17
W
9
1
1
9.5
L
Agni
1
2
4
1.5
W
5
0
5
7.5
W
Danzaburou
nebksnonbjsjne
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,818
Damage
20,775
33,952
Taken
32,321
8,704
Mitigated
14,446
6,480
Healing
9,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,837
726
0
1,247
5,850
1,710
710
1,512
4,338
33,982
0
L
Tsukuyomi
AboutaFruit
Tsukuyomi
3,203
889
0
1,874
7,236
1,860
0
1,129
6,107
0
21,926
L
Artemis
Benzouille
Artemis
1,544
1,097
0
510
6,744
1,424
317
1,646
5,098
0
10,197
W
Ganesha
Cramerz
Ganesha
2,708
598
0
1,342
8,059
3,935
342
4,171
3,749
10,557
0
W
Anubis
GonzOliver
Anubis
4,502
182
0
2,264
7,569
3,565
700
2,059
5,220
27,954
0
L
1,004
437
0
25
6,951
1,458
0
327
6,624
0
14,452
W
5,626
2,223
0
1,923
6,336
1,631
0
1,630
4,623
0
42,274
L
Agni
4,230
1,044
0
2,824
7,171
2,252
723
2,596
4,575
23,877
0
W
4,677
640
0
2,216
4,781
3,826
726
890
3,809
0
43,734
W
Danzaburou
nebksnonbjsjne
Danzaburou
3,262
1,439
0
1,411
5,576
1,489
770
2,605
2,853
0
34,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,405
Gold Earned
34,622
220
Minions Killed
305
0
Camps Cleared
0
1,045,279
Distance Traveled
1,183,732
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,652
554
58
5
0
208,532
1
L
Tsukuyomi
5,794
483
47
4
0
230,889
0
L
Artemis
4,889
407
26
2
0
169,104
0
W
Ganesha
6,162
514
3
0
0
236,277
10
W
Anubis
6,437
536
42
4
0
184,077
2
L
Mercury
4,963
414
30
3
0
231,999
0
W
Loki
7,597
633
79
7
0
281,856
1
L
Agni
6,107
509
59
5
0
204,755
1
W
Chaac
8,108
676
114
10
0
258,945
4
W
Danzaburou
6,318
527
67
6
0
222,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role