Player Matchup

Sobek
Sobek
Helsing192
Sobek
Level 16
God Stats
22W - 12L
1,589 SR
Queue Stats
30W - 22L
1,399 Elo+
Party 2
Anhur
Anhur
HouRyanSoun
Anhur
Level 17
God Stats
9W - 6L
1,500 SR
Queue Stats
44W - 27L
1,518 Elo+
Party 2
Horus
Horus
Novaril
Horus
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
64W - 63L
1,552 Elo+
Party 1
Hades
Hades
ahmedzt2
Hades
Level 18
God Stats
6W - 6L
1,414 SR
Queue Stats
51W - 45L
1,431 Elo+
Solo
Fenrir
Fenrir
narixcity01
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 50L
1,622 Elo+
Party 1
Team Averages
Level 20
1,500 SR
1,504 Elo+

VS

Team Averages
Level 21
1,501 SR
1,345 Elo+
Chernobog
Chernobog
Lordens
Chernobog
Level 21
God Stats
5W - 3L
1,656 SR
Queue Stats
87W - 72L
1,433 Elo+
Solo
Fenrir
Fenrir
ShadyStuff
Fenrir
Level 26
God Stats
0W - 2L
1,460 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 3
Anubis
Anubis
Ultimatehit47
Anubis
Level 24
God Stats
0W - 1L
1,440 SR
Queue Stats
8W - 12L
1,303 Elo+
Party 3
Bellona
Bellona
mårten
Bellona
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
niclette
Bacchus
Level 16
God Stats
0W - 1L
1,447 SR
Queue Stats
0W - 4L
1,219 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
2 / 2 / 8
7,458
533
3,659
10,349
6,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
8 / 2 / 3
8,255
590
9,530
7,847
2,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Novaril
Horus
13
3 / 0 / 4
7,644
546
5,042
5,625
5,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
ahmedzt2
Hades
14
9 / 2 / 2
8,672
619
12,890
11,315
5,093
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
13
2 / 1 / 4
7,523
537
2,502
7,242
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lordens
Chernobog
9
2 / 7 / 1
6,419
459
6,620
10,820
2,426
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
ShadyStuff
Fenrir
9
4 / 3 / 1
6,873
491
5,272
6,202
1,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 6 / 1
6,752
482
3,925
11,171
4,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
mårten
Bellona
10
0 / 4 / 0
6,128
438
2,540
8,233
4,912
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
niclette
Bacchus
7
0 / 4 / 1
5,368
383
2,166
9,843
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
24
Kills
7
7
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
2
8
3
W
8
2
3
4.75
L
Chernobog
Lordens
Chernobog
2
7
1
0.36
W
Horus
Novaril
Horus
3
0
4
5
L
Fenrir
ShadyStuff
Fenrir
4
3
1
1.5
L
1
6
1
0.25
W
Hades
ahmedzt2
Hades
9
2
2
5
L
Bellona
mårten
Bellona
0
4
0
0
W
Fenrir
2
1
4
4
L
Bacchus
niclette
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,623
Damage
20,523
42,378
Taken
46,269
22,512
Mitigated
18,052
14,728
Healing
7,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
3,659
446
126
1,648
10,349
6,939
533
1,345
9,004
8,787
0
W
9,530
5,509
0
3,706
7,847
2,083
1,148
716
7,131
0
41,760
L
Chernobog
Lordens
Chernobog
6,620
5,046
0
1,108
10,820
2,426
0
3,507
7,313
0
28,616
W
Horus
Novaril
Horus
5,042
1,739
180
619
5,625
5,233
688
25
5,600
0
28,195
L
Fenrir
ShadyStuff
Fenrir
5,272
624
0
23
6,202
1,310
0
1,944
4,258
0
17,257
L
3,925
441
0
2,903
11,171
4,580
376
7,095
4,076
36,869
0
W
Hades
ahmedzt2
Hades
12,890
965
231
5,751
11,315
5,093
345
3,586
7,729
52,926
0
L
Bellona
mårten
Bellona
2,540
403
0
1,852
8,233
4,912
732
0
8,233
0
22,002
W
Fenrir
2,502
682
0
2,467
7,242
3,164
260
419
6,823
0
51,687
L
Bacchus
niclette
Bacchus
2,166
240
0
1,556
9,843
4,824
0
4,003
5,840
7,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,552
Gold Earned
31,540
307
Minions Killed
185
0
Camps Cleared
0
1,317,409
Distance Traveled
1,258,577
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,458
533
9
1
0
276,296
3
W
Anhur
8,255
590
68
5
0
234,116
0
L
Chernobog
6,419
459
51
4
0
246,855
5
W
Horus
7,644
546
46
3
0
264,714
0
L
Fenrir
6,873
491
27
2
0
287,090
0
L
Anubis
6,752
482
60
4
0
219,810
1
W
Hades
8,672
619
90
6
0
266,324
1
L
Bellona
6,128
438
40
3
0
254,967
0
W
Fenrir
7,523
537
94
7
0
275,959
0
L
Bacchus
5,368
383
7
1
0
249,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role