Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
thekiller45200
Kuzenbo
Level 104
God Stats
9W - 9L
1,478 SR
Queue Stats
114W - 137L
1,363 Elo+
Solo
Neith
Neith
xxReNeGaTx
Neith
Level 97
God Stats
18W - 16L
1,460 SR
Queue Stats
42W - 51L
1,386 Elo+
Solo
Team Averages
Level 103
1,479 SR
1,416 Elo+

VS

Team Averages
Level 60
1,305 SR
1,319 Elo+
Baron Samedi
Baron Samedi
AndresTodoNice
Baron Samedi
Level 103
God Stats
0W - 3L
1,283 SR
Queue Stats
45W - 38L
1,512 Elo+
Solo
Cerberus
Cerberus
JulianFaassen
Cerberus
Level 13
God Stats
1W - 4L
1,131 SR
Queue Stats
1W - 9L
1,020 Elo+
Solo
Merlin
Merlin
the22ghostsniper
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 76L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 1 / 6
8,933
687
7,550
6,856
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 9
8,651
665
6,308
11,074
15,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
13
7 / 2 / 3
9,341
719
10,576
7,995
2,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AndresTodoNice
Baron Samedi
13
1 / 2 / 3
8,061
620
9,121
8,470
3,514
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
JulianFaassen
Cerberus
9
0 / 8 / 2
7,120
548
1,781
11,045
3,387
13
4 / 2 / 1
9,175
706
8,122
8,368
2,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
5
5
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
6
7
L
Baron Samedi
AndresTodoNice
Baron Samedi
1
2
3
1.25
L
Cerberus
JulianFaassen
Cerberus
0
8
2
0.13
L
4
2
1
2.25
W
1
2
9
2.75
W
Neith
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,434
Damage
19,024
25,925
Taken
27,883
20,805
Mitigated
9,592
5,587
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,550
282
657
685
6,856
2,585
0
5,233
1,623
36,191
0
L
Baron Samedi
AndresTodoNice
Baron Samedi
9,121
930
986
4,299
8,470
3,514
50
4,606
3,864
33,467
0
L
Cerberus
JulianFaassen
Cerberus
1,781
256
0
471
11,045
3,387
0
5,227
5,818
6,554
0
L
8,122
749
85
1,212
8,368
2,691
0
4,025
4,343
34,161
0
W
6,308
2,821
652
1,498
11,074
15,244
78
8,057
3,017
15,046
0
W
Neith
10,576
3,341
589
1,506
7,995
2,976
0
5,734
2,261
0
32,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,925
Gold Earned
24,356
134
Minions Killed
130
0
Camps Cleared
0
695,855
Distance Traveled
619,075
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,933
687
80
6
0
225,528
0
L
Baron Samedi
8,061
620
55
4
0
215,076
4
L
Cerberus
7,120
548
17
1
0
184,562
0
L
Merlin
9,175
706
58
4
0
219,437
3
W
Kuzenbo
8,651
665
17
1
0
229,484
1
W
Neith
9,341
719
37
3
0
240,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role