Player Matchup

Skadi
Skadi
FearHurts
Skadi
Level 5
God Stats
1W - 1L
1,436 SR
Queue Stats
6W - 5L
1,253 Elo+
Solo
Neith
Neith
Given_King2
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 48L
1,348 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
raylane98
Morgan Le Fay
Level 11
God Stats
0W - 2L
1,242 SR
Queue Stats
25W - 34L
1,211 Elo+
Solo
Scylla
Scylla
systolic-cub877
Scylla
Level 6
God Stats
0W - 2L
1,260 SR
Queue Stats
10W - 19L
1,143 Elo+
Solo
Tyr
Tyr
x2Legit2Crit
Tyr
Level 16
God Stats
11W - 7L
1,757 SR
Queue Stats
119W - 123L
1,340 Elo+
Solo
Team Averages
Level 8
1,439 SR
1,259 Elo+

VS

Team Averages
Level 14
1,469 SR
1,348 Elo+
Nu Wa
Nu Wa
BClarkie707
Nu Wa
Level 18
God Stats
36W - 31L
1,430 SR
Queue Stats
70W - 77L
1,330 Elo+
Solo
Tsukuyomi
Tsukuyomi
DOW T1 Zeus7528
Tsukuyomi
Level 6
God Stats
3W - 1L
1,437 SR
Queue Stats
6W - 1L
1,471 Elo+
Solo
Fenrir
Fenrir
LBE CHARLIE
Fenrir
Level 17
God Stats
3W - 3L
1,493 SR
Queue Stats
27W - 56L
1,228 Elo+
Solo
Yemoja
Yemoja
SpaceLove156788
Yemoja
Level 13
God Stats
2W - 0L
1,676 SR
Queue Stats
27W - 31L
1,338 Elo+
Solo
Hera
Hera
kalebpl04
Hera
Level 18
God Stats
18W - 24L
1,309 SR
Queue Stats
536W - 561L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FearHurts
Skadi
15
4 / 4 / 1
10,227
930
10,935
12,602
3,816
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 7 / 2
10,068
915
8,534
16,602
5,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
raylane98
Morgan Le Fay
15
1 / 12 / 2
9,473
861
11,986
22,233
7,037
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
0 / 12 / 2
8,997
818
3,475
19,476
5,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 9 / 2
9,142
831
5,516
22,315
20,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 20
11,822
1,075
18,464
3,829
1,369
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
DOW T1 Zeus7528
Tsukuyomi
20
21 / 0 / 18
13,640
1,240
30,447
7,781
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
18
5 / 4 / 20
11,033
1,003
14,813
12,561
6,026
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 1 / 26
11,313
1,028
7,526
10,701
7,749
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
18
6 / 2 / 20
11,908
1,083
15,250
11,138
6,602
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
148
7
Kills
44
44
Deaths
7
9
Assists
104
Player
Kills
Deaths
Assists
KDA
W
10
0
20
20
W
Tsukuyomi
DOW T1 Zeus7528
Tsukuyomi
21
0
18
30
L
Skadi
FearHurts
Skadi
4
4
1
1.13
L
2
7
2
0.43
W
Fenrir
5
4
20
3.75
W
2
1
26
15
W
Hera
6
2
20
8
L
Morgan Le Fay
raylane98
Morgan Le Fay
1
12
2
0.17
L
0
12
2
0.08
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,446
Damage
86,500
93,228
Taken
46,010
42,422
Mitigated
25,752
7,177
Healing
8,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,464
5,209
40
1,215
3,829
1,369
0
1,721
2,108
38,224
0
W
Tsukuyomi
DOW T1 Zeus7528
Tsukuyomi
30,447
10,796
0
584
7,781
4,006
0
2,364
5,417
0
47,638
L
Skadi
FearHurts
Skadi
10,935
4,255
0
802
12,602
3,816
0
6,923
5,679
0
29,153
L
8,534
3,913
0
2,454
16,602
5,487
0
5,819
10,783
0
48,554
W
Fenrir
14,813
4,744
0
736
12,561
6,026
0
1,977
10,584
0
19,863
W
7,526
1,375
2,002
973
10,701
7,749
0
5,368
5,333
16,833
0
W
Hera
15,250
6,651
950
2,232
11,138
6,602
0
4,031
7,107
37,762
0
L
Morgan Le Fay
raylane98
Morgan Le Fay
11,986
3,085
289
2,354
22,233
7,037
0
10,666
11,567
33,672
0
L
3,475
2,043
0
0
19,476
5,790
0
7,662
11,814
16,559
0
L
5,516
1,815
0
1,278
22,315
20,292
0
10,170
12,145
0
17,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,907
Gold Earned
59,716
177
Minions Killed
183
2
Camps Cleared
4
856,806
Distance Traveled
984,298
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,822
1,075
44
4
0
193,282
0
W
Tsukuyomi
13,640
1,240
47
4
3
241,385
0
L
Skadi
10,227
930
36
3
1
178,853
0
L
Neith
10,068
915
66
6
0
172,010
0
W
Fenrir
11,033
1,003
8
1
1
192,334
0
W
Yemoja
11,313
1,028
29
3
0
190,200
0
W
Hera
11,908
1,083
55
5
0
167,097
1
L
Morgan Le Fay
9,473
861
37
3
0
147,462
0
L
Scylla
8,997
818
18
2
0
170,256
2
L
Tyr
9,142
831
20
2
1
188,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role