Player Matchup

Sylvanus
Sylvanus
GamePrimeDeluxe
Sylvanus
Level 127
God Stats
8W - 4L
1,805 SR
Queue Stats
95W - 105L
1,551 Elo+
Party 1
Da Ji
Da Ji
Syrjion
Da Ji
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
501W - 478L
1,545 Elo+
Solo
Terra
Terra
TheAshenKnight
Terra
Level 67
God Stats
0W - 2L
1,348 SR
Queue Stats
105W - 109L
1,551 Elo+
Party 1
Hou Yi
Hou Yi
TheDarkAura1
Hou Yi
Level 66
God Stats
9W - 6L
1,830 SR
Queue Stats
97W - 106L
1,545 Elo+
Party 1
The Morrigan
The Morrigan
derio24
The Morrigan
Level 128
God Stats
61W - 40L
1,679 SR
Queue Stats
589W - 568L
1,505 Elo+
Solo
Team Averages
Level 103
1,632 SR
1,539 Elo+

VS

Team Averages
Level 93
1,717 SR
1,538 Elo+
Janus
Janus
Bl00
Janus
Level 108
God Stats
10W - 7L
1,695 SR
Queue Stats
196W - 207L
1,543 Elo+
Party 2
Hachiman
Hachiman
L0tr0
Hachiman
Level 66
God Stats
4W - 0L
1,936 SR
Queue Stats
74W - 73L
1,505 Elo+
Solo
Fenrir
Fenrir
Rasmus117
Fenrir
Level 125
God Stats
8W - 6L
1,626 SR
Queue Stats
388W - 391L
1,581 Elo+
Party 2
Sylvanus
Sylvanus
SlipperyyPickle
Sylvanus
Level 113
God Stats
7W - 4L
1,706 SR
Queue Stats
211W - 181L
1,538 Elo+
Solo
Bastet
Bastet
sm0kyp1p3
Bastet
Level 52
God Stats
8W - 4L
1,624 SR
Queue Stats
231W - 211L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 7 / 4
8,953
471
10,735
19,724
21,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Syrjion
Da Ji
13
4 / 9 / 2
8,693
458
8,861
16,083
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 2 / 0
11,001
579
5,512
17,284
17,579
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
15
1 / 4 / 1
8,813
464
3,496
13,046
4,231
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
derio24
The Morrigan
14
5 / 9 / 3
9,306
490
10,520
12,177
4,258
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bl00
Janus
16
3 / 6 / 8
10,485
552
7,517
11,841
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
L0tr0
Hachiman
18
10 / 2 / 5
11,795
621
13,522
13,625
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fenrir
Rasmus117
Fenrir
18
9 / 2 / 9
11,816
622
13,124
15,652
6,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
16
7 / 2 / 12
10,478
551
10,797
16,887
13,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
sm0kyp1p3
Bastet
17
2 / 0 / 6
10,966
577
13,046
11,519
8,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
12
Kills
31
31
Deaths
12
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Janus
Bl00
Janus
3
6
8
1.17
L
Sylvanus
2
7
4
0.57
W
Hachiman
L0tr0
Hachiman
10
2
5
6.25
W
Fenrir
Rasmus117
Fenrir
9
2
9
6.75
W
Sylvanus
7
2
12
6.5
L
Da Ji
Syrjion
Da Ji
4
9
2
0.56
L
0
2
0
0
L
Hou Yi
1
4
1
0.38
L
The Morrigan
derio24
The Morrigan
5
9
3
0.72
W
Bastet
sm0kyp1p3
Bastet
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,124
Damage
58,006
78,314
Taken
69,524
54,657
Mitigated
36,436
19,710
Healing
28,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bl00
Janus
7,517
1,187
152
2,336
11,841
3,504
216
4,786
7,055
62,908
0
L
Sylvanus
10,735
3,049
1,203
4,041
19,724
21,625
0
8,792
10,736
33,328
0
W
Hachiman
L0tr0
Hachiman
13,522
8,739
0
9,188
13,625
4,869
3,510
4,373
9,252
0
86,921
W
Fenrir
Rasmus117
Fenrir
13,124
4,059
0
7,046
15,652
6,203
948
4,698
10,954
0
84,123
W
Sylvanus
10,797
4,364
890
4,547
16,887
13,204
546
6,658
10,229
40,067
10,984
L
Da Ji
Syrjion
Da Ji
8,861
1,805
0
2,445
16,083
6,964
0
2,879
13,066
0
53,658
L
5,512
1,137
9
6,973
17,284
17,579
0
694
16,576
67,065
0
L
Hou Yi
3,496
1,588
0
4,301
13,046
4,231
0
1,327
11,719
0
56,746
L
The Morrigan
derio24
The Morrigan
10,520
1,994
334
404
12,177
4,258
0
3,713
8,233
49,952
1,320
W
Bastet
sm0kyp1p3
Bastet
13,046
3,409
0
4,527
11,519
8,656
0
6,057
5,462
3,413
63,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,766
Gold Earned
55,540
510
Minions Killed
562
0
Camps Cleared
0
1,625,795
Distance Traveled
1,835,612
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,485
552
100
5
0
350,453
4
L
Sylvanus
8,953
471
52
3
0
312,589
1
W
Hachiman
11,795
621
144
8
0
330,499
4
W
Fenrir
11,816
622
132
7
0
434,023
7
W
Sylvanus
10,478
551
63
3
0
323,519
8
L
Da Ji
8,693
458
83
4
0
310,727
1
L
Terra
11,001
579
173
9
0
371,644
3
L
Hou Yi
8,813
464
101
5
0
329,681
2
L
The Morrigan
9,306
490
101
5
0
301,154
5
W
Bastet
10,966
577
123
6
0
397,118
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role