Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
WaterSandwich74
Yemoja
Level 109
God Stats
6W - 13L
1,407 SR
Queue Stats
213W - 172L
1,585 Elo+
Party 1
Gilgamesh
Gilgamesh
deadrottenbird
Gilgamesh
Level 58
God Stats
8W - 5L
1,463 SR
Queue Stats
189W - 287L
1,352 Elo+
Party 2
Ra
Ra
johansikva
Ra
Level 112
God Stats
10W - 9L
1,580 SR
Queue Stats
240W - 263L
1,451 Elo+
Solo
Team Averages
Level 106
1,490 SR
1,478 Elo+

VS

Team Averages
Level 107
1,487 SR
1,448 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Califero
Ne Zha
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
412W - 419L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
Neferisaru
Zhong Kui
Level 98
God Stats
3W - 2L
1,434 SR
Queue Stats
204W - 288L
1,362 Elo+
Solo
Hou Yi
Hou Yi
alecpokedork
Hou Yi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
5 / 3 / 1
6,071
675
8,771
6,462
1,665
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
 
Rama
8
1 / 1 / 1
5,144
572
2,645
5,063
1,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 1 / 4
5,747
639
2,474
5,152
2,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
deadrottenbird
Gilgamesh
9
0 / 1 / 0
5,336
593
1,951
4,405
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 0
6,285
698
2,189
2,758
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 3 / 3
5,045
561
2,193
8,856
3,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mulan
 
Mulan
7
1 / 0 / 0
4,633
515
511
3,800
1,166
Ne Zha
Califero
Ne Zha
8
0 / 2 / 1
5,029
559
2,281
6,636
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Neferisaru
Zhong Kui
9
1 / 1 / 0
4,987
554
1,625
4,706
3,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
9
3 / 2 / 1
5,401
600
3,446
5,056
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
6
6
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
3
1
1.83
W
Rama
 
Rama
1
1
1
1.5
L
Sylvanus
 
Sylvanus
1
3
3
0.83
L
Mulan
 
Mulan
1
0
0
1
L
Ne Zha
Califero
Ne Zha
0
2
1
0.25
L
Zhong Kui
Neferisaru
Zhong Kui
1
1
0
1
W
1
1
4
3
L
Hou Yi
3
2
1
1.75
W
Gilgamesh
deadrottenbird
Gilgamesh
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,030
Damage
10,056
23,840
Taken
29,054
8,375
Mitigated
11,885
7,272
Healing
10,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,771
4,414
0
2,260
6,462
1,665
728
1,050
5,412
0
31,640
W
Rama
 
Rama
2,645
2,195
0
1,187
5,063
1,227
0
736
4,327
0
21,509
L
Sylvanus
 
Sylvanus
2,193
777
1,324
2,013
8,856
3,782
0
1,652
7,204
10,582
0
L
Mulan
 
Mulan
511
173
0
1,756
3,800
1,166
0
0
3,800
0
13,826
L
Ne Zha
Califero
Ne Zha
2,281
709
0
3,233
6,636
2,038
0
65
6,571
0
25,110
L
Zhong Kui
Neferisaru
Zhong Kui
1,625
48
42
1,971
4,706
3,556
0
2,163
2,543
23,236
0
W
2,474
388
459
375
5,152
2,428
244
1,084
4,068
12,490
0
L
Hou Yi
3,446
1,427
0
660
5,056
1,343
0
783
4,273
0
22,730
W
Gilgamesh
deadrottenbird
Gilgamesh
1,951
488
0
1,335
4,405
2,118
663
0
4,405
0
26,448
W
2,189
333
0
1,656
2,758
937
0
948
1,810
40,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,583
Gold Earned
25,095
263
Minions Killed
207
0
Camps Cleared
0
881,054
Distance Traveled
787,309
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,071
675
59
7
0
164,660
1
W
Rama
5,144
572
53
6
0
164,437
0
L
Sylvanus
5,045
561
15
2
0
172,182
0
L
Mulan
4,633
515
41
5
0
111,571
3
L
Ne Zha
5,029
559
62
7
0
165,540
0
L
Zhong Kui
4,987
554
48
5
0
172,365
4
W
Yemoja
5,747
639
21
2
0
165,753
3
L
Hou Yi
5,401
600
41
5
0
165,651
2
W
Gilgamesh
5,336
593
50
6
0
192,699
1
W
Ra
6,285
698
80
9
0
193,505
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role