Player Matchup

Da Ji
Da Ji
CinnaToastBalls
Da Ji
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
404W - 467L
1,480 Elo+
Party 1
Medusa
Medusa
EPULLMUSIC
Medusa
Level 85
God Stats
22W - 22L
1,551 SR
Queue Stats
101W - 106L
1,465 Elo+
Solo
Nox
Nox
PortablePanda02
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 408L
1,481 Elo+
Party 1
Merlin
Merlin
bbnotop
Merlin
Level 108
God Stats
5W - 15L
1,321 SR
Queue Stats
301W - 344L
1,421 Elo+
Party 1
Skadi
Skadi
landon0368
Skadi
Level 61
God Stats
3W - 2L
1,659 SR
Queue Stats
43W - 47L
1,363 Elo+
Party 1
Team Averages
Level 78
1,506 SR
1,442 Elo+

VS

Team Averages
Level 91
1,520 SR
1,466 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Buraddorasuto
Merlin
Level 108
God Stats
5W - 4L
1,742 SR
Queue Stats
373W - 405L
1,461 Elo+
Solo
Terra
Terra
Rasahra
Terra
Level 79
God Stats
4W - 7L
1,340 SR
Queue Stats
224W - 206L
1,455 Elo+
Party 2
Sol
Sol
TTVNiftyViper
Sol
Level 59
God Stats
33W - 25L
1,519 SR
Queue Stats
469W - 474L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
6,264
569
4,881
6,935
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
EPULLMUSIC
Medusa
13
2 / 2 / 0
7,373
670
3,377
6,980
2,150
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 2 / 2
5,667
515
2,021
6,984
3,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
bbnotop
Merlin
10
0 / 2 / 2
5,874
534
6,144
4,765
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
8
1 / 3 / 1
5,193
472
5,988
6,602
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 2 / 0
6,643
604
4,353
7,586
4,359
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
 
Bastet
10
5 / 2 / 2
6,308
573
4,099
8,210
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 0 / 4
5,703
518
4,620
3,472
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Rasahra
Terra
7
0 / 2 / 2
4,698
427
1,734
9,225
3,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
4 / 2 / 3
5,944
540
7,944
9,081
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
12
12
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
0
1
W
Bastet
 
Bastet
5
2
2
3
W
1
0
4
3
L
4
3
1
1.5
L
Medusa
EPULLMUSIC
Medusa
2
2
0
1
L
1
2
2
1
W
Terra
Rasahra
Terra
0
2
2
0.5
W
4
2
3
2.75
L
Merlin
bbnotop
Merlin
0
2
2
0.5
L
Skadi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,411
Damage
22,750
32,266
Taken
37,574
12,152
Mitigated
13,657
6,706
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,353
1,523
0
2,100
7,586
4,359
0
819
6,767
0
35,697
W
Bastet
 
Bastet
4,099
1,502
0
2,953
8,210
2,462
0
1,235
6,975
0
30,019
W
4,620
136
0
250
3,472
987
420
1,497
1,975
30,982
0
L
4,881
1,314
0
656
6,935
2,681
0
2,742
4,193
0
21,966
L
Medusa
EPULLMUSIC
Medusa
3,377
1,365
0
3,150
6,980
2,150
916
0
6,980
0
45,625
L
2,021
514
0
250
6,984
3,942
0
3,884
3,100
11,774
0
W
Terra
Rasahra
Terra
1,734
479
591
3,270
9,225
3,779
402
2,246
6,979
10,215
0
W
7,944
2,868
378
5,984
9,081
2,070
47
2,368
6,713
35,048
0
L
Merlin
bbnotop
Merlin
6,144
38
0
1,235
4,765
1,467
0
2,762
2,003
36,933
0
L
Skadi
5,988
2,471
0
1,415
6,602
1,912
724
4,910
1,692
0
24,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,371
Gold Earned
29,296
273
Minions Killed
290
0
Camps Cleared
0
948,758
Distance Traveled
1,083,372
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,643
604
85
8
0
224,215
4
W
Bastet
6,308
573
67
6
0
256,488
4
W
Merlin
5,703
518
62
6
0
195,159
0
L
Da Ji
6,264
569
43
4
0
214,481
1
L
Medusa
7,373
670
99
9
0
176,209
0
L
Nox
5,667
515
19
2
0
182,522
1
W
Terra
4,698
427
21
2
0
202,017
2
W
Sol
5,944
540
55
5
0
205,493
2
L
Merlin
5,874
534
77
7
0
193,319
0
L
Skadi
5,193
472
35
3
0
182,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role