Player Matchup

Neith
Neith
KaalDoJul
Neith
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,577 Elo+
Party 2
Loki
Loki
KiIIerJX
Loki
Level 156
God Stats
26W - 15L
1,795 SR
Queue Stats
83W - 55L
1,615 Elo+
Party 2
Raijin
Raijin
L3MON5353
Raijin
Level 27
God Stats
5W - 0L
1,859 SR
Queue Stats
39W - 13L
1,677 Elo+
Party 2
Artio
Artio
Neko_lover69
Artio
Level 149
God Stats
4W - 0L
1,730 SR
Queue Stats
81W - 61L
1,552 Elo+
Party 2
Kuzenbo
Kuzenbo
iLostBruh
Kuzenbo
Level 107
God Stats
5W - 4L
1,836 SR
Queue Stats
149W - 115L
1,507 Elo+
Party 2
Team Averages
Level 120
1,744 SR
1,586 Elo+

VS

Team Averages
Level 65
1,511 SR
1,417 Elo+
Chiron
Chiron
LaechelnFall396
Chiron
Level 63
God Stats
3W - 3L
1,701 SR
Queue Stats
231W - 260L
1,389 Elo+
Party 1
Ne Zha
Ne Zha
NeptunFass470
Ne Zha
Level 47
God Stats
8W - 3L
1,730 SR
Queue Stats
149W - 160L
1,403 Elo+
Party 1
Loki
Loki
PierroCurry
Loki
Level 81
God Stats
10W - 11L
1,537 SR
Queue Stats
88W - 85L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
StephCiboulette
Cthulhu
Level 84
God Stats
37W - 46L
1,406 SR
Queue Stats
144W - 157L
1,470 Elo+
Party 3
Sylvanus
Sylvanus
echkoPlus
Sylvanus
Level 48
God Stats
0W - 3L
1,182 SR
Queue Stats
44W - 53L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KaalDoJul
Neith
14
6 / 1 / 6
8,998
562
7,978
7,813
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Loki
16
6 / 0 / 6
9,449
591
11,248
8,427
2,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
L3MON5353
Raijin
15
4 / 2 / 5
9,201
575
6,721
6,696
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 0 / 5
9,544
597
8,519
12,720
11,307
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Kuzenbo
iLostBruh
Kuzenbo
14
2 / 0 / 7
9,022
564
4,469
7,097
9,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,470
404
3,119
9,469
2,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 6 / 0
7,013
438
2,669
13,152
7,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 0
6,858
429
1,204
7,381
2,260
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 0
7,190
449
6,615
12,926
11,845
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
echkoPlus
Sylvanus
13
0 / 3 / 2
7,275
455
4,981
10,029
3,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
20
Kills
2
3
Deaths
20
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
KaalDoJul
Neith
6
1
6
9
W
Loki
6
0
6
9
W
Raijin
L3MON5353
Raijin
4
2
5
3.25
L
0
5
0
0
W
2
0
5
4.5
L
0
6
0
0
L
1
4
0
0.25
L
1
2
0
0.5
L
Sylvanus
echkoPlus
Sylvanus
0
3
2
0.33
W
Kuzenbo
iLostBruh
Kuzenbo
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,935
Damage
18,588
42,753
Taken
52,957
29,197
Mitigated
27,324
18,587
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
KaalDoJul
Neith
7,978
3,031
0
4,340
7,813
3,368
0
1,665
6,068
0
63,745
W
Loki
11,248
3,495
0
3,194
8,427
2,797
342
847
7,580
0
66,522
W
Raijin
L3MON5353
Raijin
6,721
51
0
1,329
6,696
2,673
234
3,646
2,956
56,606
0
L
3,119
541
662
1,583
9,469
2,644
0
259
9,166
0
36,914
W
8,519
720
1,019
7,124
12,720
11,307
0
5,601
6,157
62,852
0
L
2,669
747
144
940
13,152
7,267
0
1,570
11,570
0
20,929
L
1,204
318
221
1,064
7,381
2,260
0
2,049
5,280
0
35,839
L
6,615
1,174
278
1,974
12,926
11,845
0
7,435
5,283
38,190
0
L
Sylvanus
echkoPlus
Sylvanus
4,981
1,015
124
2,528
10,029
3,308
441
7,699
1,925
42,970
0
W
Kuzenbo
iLostBruh
Kuzenbo
4,469
1,340
0
1,581
7,097
9,052
28
3,731
3,283
25,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,214
Gold Earned
34,806
481
Minions Killed
374
0
Camps Cleared
0
1,607,005
Distance Traveled
1,379,063
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,998
562
91
6
0
298,619
2
W
Loki
9,449
591
101
6
0
355,180
4
W
Raijin
9,201
575
122
8
0
309,740
7
L
Chiron
6,470
404
88
6
0
284,652
3
W
Artio
9,544
597
123
8
0
322,355
3
L
Ne Zha
7,013
438
39
2
0
272,126
3
L
Loki
6,858
429
73
5
0
297,887
0
L
Cthulhu
7,190
449
94
6
0
268,857
0
L
Sylvanus
7,275
455
80
5
0
255,541
1
W
Kuzenbo
9,022
564
44
3
0
321,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role