Player Matchup

Neith
Neith
Claymorelud
Neith
Level 29
God Stats
30W - 26L
1,561 SR
Queue Stats
64W - 104L
1,192 Elo+
Solo
Medusa
Medusa
Justified1999
Medusa
Level 7
God Stats
5W - 3L
1,689 SR
Queue Stats
8W - 6L
1,376 Elo+
Solo
Sylvanus
Sylvanus
Mel0na
Sylvanus
Level 12
God Stats
4W - 4L
1,686 SR
Queue Stats
43W - 63L
1,301 Elo+
Party 2
Baron Samedi
Baron Samedi
PEC022
Baron Samedi
Level 11
God Stats
3W - 5L
1,366 SR
Queue Stats
57W - 70L
1,366 Elo+
Party 2
Arachne
Arachne
RHARV9812
Arachne
Level 14
God Stats
18W - 8L
1,497 SR
Queue Stats
27W - 23L
1,319 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,311 Elo+

VS

Team Averages
Level 16
1,475 SR
1,342 Elo+
Izanami
Izanami
L_cuadros_7
Izanami
Level 14
God Stats
7W - 19L
1,324 SR
Queue Stats
13W - 46L
968 Elo+
Party 1
Achilles
Achilles
NotoriousBlaze22
Achilles
Level 18
God Stats
3W - 2L
1,589 SR
Queue Stats
5W - 5L
1,457 Elo+
Solo
Ymir
Ymir
V_llopis_24
Ymir
Level 9
God Stats
4W - 5L
1,242 SR
Queue Stats
6W - 24L
933 Elo+
Party 1
Geb
Geb
izBlooMoose
Geb
Level 18
God Stats
1W - 1L
1,492 SR
Queue Stats
2W - 1L
1,749 Elo+
Solo
Mercury
Mercury
xTwxnzy
Mercury
Level 23
God Stats
2W - 2L
1,726 SR
Queue Stats
128W - 68L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 11
11,551
550
8,132
13,850
5,956
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
7 / 3 / 12
13,726
654
14,054
17,352
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Mel0na
Sylvanus
16
0 / 0 / 15
12,059
574
6,031
12,798
10,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
PEC022
Baron Samedi
16
4 / 1 / 8
10,958
522
8,091
8,432
6,761
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
RHARV9812
Arachne
20
25 / 2 / 7
14,655
698
26,985
19,884
9,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
L_cuadros_7
Izanami
15
4 / 10 / 1
9,570
456
9,299
17,048
5,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 9 / 0
8,949
426
12,654
23,614
23,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 9 / 4
8,476
404
4,261
18,003
19,934
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 5 / 4
8,161
389
7,702
12,967
13,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
xTwxnzy
Mercury
15
5 / 4 / 0
9,929
473
9,045
11,176
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
37
Kills
10
10
Deaths
37
53
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
W
7
3
12
4.33
L
Izanami
L_cuadros_7
Izanami
4
10
1
0.45
W
Sylvanus
Mel0na
Sylvanus
0
0
15
7.5
L
1
9
0
0.11
W
Baron Samedi
PEC022
Baron Samedi
4
1
8
8
W
Arachne
RHARV9812
Arachne
25
2
7
14.25
L
0
9
4
0.22
L
0
5
4
0.4
L
Mercury
xTwxnzy
Mercury
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,293
Damage
42,961
72,316
Taken
82,808
40,445
Mitigated
67,515
36,417
Healing
11,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,132
3,935
0
3,098
13,850
5,956
4,864
3,611
10,239
0
51,188
W
14,054
7,127
0
9,087
17,352
7,489
5,310
2,602
14,750
0
109,315
L
Izanami
L_cuadros_7
Izanami
9,299
5,842
0
3,204
17,048
5,920
2,096
163
16,885
0
55,271
W
Sylvanus
Mel0na
Sylvanus
6,031
1,974
1,977
4,030
12,798
10,604
1,685
4,091
8,707
27,573
0
L
12,654
1,987
0
5,032
23,614
23,542
102
10,915
12,699
15,166
36,575
W
Baron Samedi
PEC022
Baron Samedi
8,091
1,425
2,877
3,238
8,432
6,761
2,113
3,444
4,988
44,091
0
W
Arachne
RHARV9812
Arachne
26,985
19,064
105
12,005
19,884
9,635
0
2,851
17,033
0
97,796
L
4,261
1,632
0
1,220
18,003
19,934
835
343
17,660
31,689
0
L
7,702
606
154
1,332
12,967
13,113
0
2,701
10,266
32,032
0
L
Mercury
xTwxnzy
Mercury
9,045
6,312
0
845
11,176
5,006
0
0
11,176
0
61,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,949
Gold Earned
45,085
434
Minions Killed
396
0
Camps Cleared
0
1,905,985
Distance Traveled
1,602,240
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,551
550
90
4
0
362,501
0
W
Medusa
13,726
654
161
8
0
360,136
1
L
Izanami
9,570
456
105
5
0
302,207
0
W
Sylvanus
12,059
574
48
2
0
367,494
3
L
Achilles
8,949
426
104
5
0
348,729
2
W
Baron Samedi
10,958
522
64
3
0
371,606
4
W
Arachne
14,655
698
71
3
0
444,248
0
L
Ymir
8,476
404
55
3
0
338,291
0
L
Geb
8,161
389
37
2
0
297,064
0
L
Mercury
9,929
473
95
5
0
315,949
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role