Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
PaperBag2384
Janus
Level 27
God Stats
0W - 1L
1,349 SR
Queue Stats
16W - 22L
1,319 Elo+
Solo
Ymir
Ymir
a Lion8137
Ymir
Level 23
God Stats
0W - 2L
1,790 SR
Queue Stats
15W - 26L
1,391 Elo+
Solo
Fenrir
Fenrir
the13thWhisper
Fenrir
Level 120
God Stats
0W - 3L
1,203 SR
Queue Stats
577W - 574L
1,521 Elo+
Solo
Olorun
Olorun
xlGhostBlacklx
Olorun
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 68L
1,577 Elo+
Solo
Team Averages
Level 63
1,468 SR
1,461 Elo+

VS

Team Averages
Level 75
1,525 SR
1,531 Elo+
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AnAverageSharp
Zeus
Level 65
God Stats
3W - 2L
1,411 SR
Queue Stats
122W - 93L
1,569 Elo+
Party 1
Olorun
Olorun
BloodAbsolem
Olorun
Level 160
God Stats
2W - 0L
1,681 SR
Queue Stats
109W - 113L
1,533 Elo+
Solo
Scylla
Scylla
GhostPenguin22
Scylla
Level 17
God Stats
1W - 0L
1,299 SR
Queue Stats
10W - 10L
1,472 Elo+
Party 1
Kukulkan
Kukulkan
oldaa
Kukulkan
Level 28
God Stats
4W - 1L
1,732 SR
Queue Stats
130W - 124L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
1 / 5 / 5
7,729
773
12,673
10,750
3,790
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 7 / 5
7,772
777
5,101
9,629
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 0
8,055
806
2,152
16,581
16,464
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 7 / 4
7,985
799
6,619
11,743
11,973
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

14
3 / 5 / 2
7,312
731
3,343
11,819
4,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 1 / 18
9,886
989
4,976
10,914
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 1 / 15
10,071
1,007
23,280
5,451
2,225
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
15
7 / 2 / 10
9,190
919
8,793
8,319
4,048
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 3 / 20
8,560
856
6,194
7,662
3,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
oldaa
Kukulkan
17
5 / 2 / 19
9,754
975
11,682
4,401
1,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
110
9
Kills
28
28
Deaths
9
16
Assists
82
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
5
0.7
W
Bacchus
 
Bacchus
5
1
18
14
W
9
1
15
16.5
W
Olorun
7
2
10
6
W
2
3
20
4
L
2
7
5
0.64
L
1
4
0
0.25
W
Kukulkan
oldaa
Kukulkan
5
2
19
7.25
L
2
7
4
0.57
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,888
Damage
54,925
60,522
Taken
36,747
40,376
Mitigated
27,133
16,867
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
12,673
325
1,334
2,573
10,750
3,790
0
9,360
1,298
23,617
0
W
Bacchus
 
Bacchus
4,976
322
740
5,323
10,914
15,446
35
5,941
4,973
9,115
0
W
23,280
867
219
804
5,451
2,225
517
2,047
3,404
33,125
0
W
Olorun
8,793
4,790
2,478
3,149
8,319
4,048
2,064
6,953
1,336
13,734
0
W
6,194
650
468
1,062
7,662
3,459
681
5,766
1,896
15,043
0
L
5,101
230
566
1,034
9,629
3,897
0
8,710
857
15,216
0
L
2,152
105
655
3,654
16,581
16,464
0
14,412
1,978
10,513
0
W
Kukulkan
oldaa
Kukulkan
11,682
634
1,779
644
4,401
1,955
978
2,532
1,869
34,343
0
L
6,619
976
314
1,001
11,743
11,973
0
10,395
1,270
0
10,230
L
3,343
943
1,487
4,249
11,819
4,252
0
11,479
194
8,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,853
Gold Earned
47,461
86
Minions Killed
118
0
Camps Cleared
0
903,875
Distance Traveled
996,276
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,729
773
31
3
0
196,408
1
W
Bacchus
9,886
989
3
0
0
238,623
3
W
Zeus
10,071
1,007
26
3
0
225,417
1
W
Olorun
9,190
919
13
1
0
164,318
0
W
Scylla
8,560
856
27
3
0
178,980
1
L
Janus
7,772
777
16
2
0
178,580
0
L
Ymir
8,055
806
19
2
0
168,528
0
W
Kukulkan
9,754
975
49
5
0
188,938
0
L
Fenrir
7,985
799
8
1
0
180,928
0
L
Olorun
7,312
731
12
1
0
179,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role