Player Matchup

Tyr
Tyr
Hydras Reach
Tyr
Level 53
God Stats
7W - 10L
1,496 SR
Queue Stats
213W - 164L
1,487 Elo+
Solo
Kukulkan
Kukulkan
KillerN1ght
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
N1ghtKillerYTB
Ra
Level 6
God Stats
0W - 1L
1,777 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 21
1,591 SR
1,496 Elo+

VS

Team Averages
Level 69
1,474 SR
1,398 Elo+
Nu Wa
Nu Wa
HeyBubUrDead
Nu Wa
Level 156
God Stats
87W - 70L
1,565 SR
Queue Stats
121W - 110L
1,536 Elo+
Solo
Apollo
Apollo
ItzJackalicious
Apollo
Level 43
God Stats
8W - 8L
1,481 SR
Queue Stats
67W - 77L
1,452 Elo+
Party 1
Ymir
Ymir
Turdtool123
Ymir
Level 9
God Stats
4W - 5L
1,375 SR
Queue Stats
5W - 7L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 4
8,743
795
8,222
10,385
4,431
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
KillerN1ght
Kukulkan
10
2 / 10 / 8
7,997
727
3,194
9,130
2,877
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 12 / 8
8,306
755
6,745
11,470
3,536
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 16
10,422
947
10,958
2,669
864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 5 / 9
9,773
888
6,631
9,616
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
9 / 5 / 12
9,599
873
6,232
13,046
6,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
11
Kills
26
26
Deaths
11
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
9
1
16
17
L
6
4
4
2
W
8
5
9
2.5
L
Kukulkan
KillerN1ght
Kukulkan
2
10
8
0.6
L
3
12
8
0.58
W
9
5
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,161
Damage
23,821
30,985
Taken
25,331
10,844
Mitigated
11,295
2,987
Healing
3,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,958
3,711
482
842
2,669
864
1,291
1,035
1,634
38,754
0
L
8,222
1,508
0
1,071
10,385
4,431
0
5,530
4,753
0
30,827
W
6,631
3,244
0
1,412
9,616
4,049
1,557
2,277
7,339
0
20,430
L
Kukulkan
KillerN1ght
Kukulkan
3,194
1,268
0
390
9,130
2,877
360
4,646
4,348
15,648
0
L
6,745
1,752
168
1,358
11,470
3,536
907
6,464
4,694
28,044
0
W
6,232
2,182
459
521
13,046
6,382
0
6,627
6,419
13,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,046
Gold Earned
29,794
124
Minions Killed
102
0
Camps Cleared
0
487,171
Distance Traveled
518,686
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,422
947
57
5
0
193,906
1
L
Tyr
8,743
795
46
4
0
202,277
0
W
Apollo
9,773
888
30
3
0
173,740
0
L
Kukulkan
7,997
727
31
3
0
137,494
5
L
Ra
8,306
755
47
4
0
147,400
0
W
Ymir
9,599
873
15
1
0
151,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role