Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nimpimpom
Morgan Le Fay
Level 64
God Stats
3W - 0L
1,719 SR
Queue Stats
187W - 196L
1,393 Elo+
Solo
Cthulhu
Cthulhu
Trixtur
Cthulhu
Level 80
God Stats
11W - 2L
1,478 SR
Queue Stats
155W - 146L
1,367 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,452 Elo+

VS

Team Averages
Level 76
1,391 SR
1,316 Elo+
Bakasura
Bakasura
Low_Score_Boy
Bakasura
Level 27
God Stats
0W - 2L
1,215 SR
Queue Stats
21W - 55L
1,208 Elo+
Party 1
Tiamat
Tiamat
Otorichi
Tiamat
Level 27
God Stats
1W - 3L
1,382 SR
Queue Stats
66W - 133L
1,281 Elo+
Party 1
Ne Zha
Ne Zha
Sonik uK
Ne Zha
Level 121
God Stats
3W - 1L
1,814 SR
Queue Stats
89W - 121L
1,303 Elo+
Solo
Set
Set
Zaiji
Set
Level 104
God Stats
2W - 9L
1,199 SR
Queue Stats
1,038W - 1,086L
1,426 Elo+
Solo
Bacchus
Bacchus
Катюшкапро
Bacchus
Level 102
God Stats
3W - 5L
1,345 SR
Queue Stats
800W - 824L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
6 / 4 / 11
10,398
867
4,295
11,466
11,172
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
 
Osiris
17
7 / 5 / 15
10,232
853
7,768
11,728
10,786
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
 
Ah Puch
17
4 / 5 / 17
10,147
846
14,545
10,835
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Nimpimpom
Morgan Le Fay
18
7 / 2 / 14
10,911
909
9,980
8,467
3,979
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Trixtur
Cthulhu
16
6 / 2 / 14
10,084
840
12,741
11,409
12,047
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Low_Score_Boy
Bakasura
13
1 / 10 / 8
7,810
651
3,029
12,485
4,755
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Otorichi
Tiamat
15
0 / 4 / 8
7,675
640
2,852
8,654
10,270
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ne Zha
Sonik uK
Ne Zha
17
7 / 4 / 4
9,965
830
5,903
8,023
3,321
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Set
Zaiji
Set
17
8 / 7 / 8
10,192
849
13,105
13,504
5,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 5 / 10
7,900
658
8,634
13,813
15,868
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
55
30
Kills
17
18
Deaths
30
71
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
4
11
2.88
W
Osiris
 
Osiris
7
5
15
2.9
W
Ah Puch
 
Ah Puch
4
5
17
2.5
L
Bakasura
Low_Score_Boy
Bakasura
1
10
8
0.5
W
Morgan Le Fay
Nimpimpom
Morgan Le Fay
7
2
14
7
L
Tiamat
Otorichi
Tiamat
0
4
8
1
L
Ne Zha
Sonik uK
Ne Zha
7
4
4
2.25
W
Cthulhu
Trixtur
Cthulhu
6
2
14
6.5
L
Set
Zaiji
Set
8
7
8
1.71
L
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,329
Damage
33,523
53,905
Taken
56,479
42,132
Mitigated
40,167
19,157
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,295
736
125
1,054
11,466
11,172
611
1,674
9,583
538
12,044
W
Osiris
 
Osiris
7,768
2,552
1,060
1,842
11,728
10,786
228
2,391
9,337
0
14,271
W
Ah Puch
 
Ah Puch
14,545
1,634
598
3,189
10,835
4,148
175
2,035
8,590
33,178
0
L
Bakasura
Low_Score_Boy
Bakasura
3,029
2,222
0
86
12,485
4,755
390
9,802
2,683
0
4,294
W
Morgan Le Fay
Nimpimpom
Morgan Le Fay
9,980
1,957
946
3,262
8,467
3,979
1,566
3,567
4,900
25,977
0
L
Tiamat
Otorichi
Tiamat
2,852
832
0
1,701
8,654
10,270
248
5,694
2,960
7,166
0
L
Ne Zha
Sonik uK
Ne Zha
5,903
848
900
1,033
8,023
3,321
0
5,767
2,256
0
25,597
W
Cthulhu
Trixtur
Cthulhu
12,741
1,213
2,118
4,963
11,409
12,047
1,027
1,819
9,395
25,049
0
L
Set
Zaiji
Set
13,105
7,138
651
3,056
13,504
5,953
64
7,895
5,609
0
21,373
L
8,634
775
624
2,393
13,813
15,868
374
8,421
5,392
14,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,772
Gold Earned
43,542
141
Minions Killed
99
0
Camps Cleared
0
1,052,182
Distance Traveled
983,733
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,398
867
8
1
0
190,024
0
W
Osiris
10,232
853
6
1
0
213,690
0
W
Ah Puch
10,147
846
57
5
0
208,299
1
L
Bakasura
7,810
651
13
1
0
188,814
0
W
Morgan Le Fay
10,911
909
41
3
0
216,296
0
L
Tiamat
7,675
640
17
1
0
181,393
0
L
Ne Zha
9,965
830
32
3
0
220,825
0
W
Cthulhu
10,084
840
29
2
0
223,873
0
L
Set
10,192
849
14
1
0
179,941
0
L
Bacchus
7,900
658
23
2
0
212,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role