Player Matchup

Mercury
Mercury
Silver IV
AlacGG
Mercury
Silver IV
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
90W - 110L
938 MMR
Solo
Ymir
Ymir
Silver II
EarthMoose
Ymir
Silver II
Level 87
God Stats
66W - 38L
1,721 SR
Queue Stats
492W - 516L
942 MMR
Solo
Ra
Ra
Silver II
KrakAtic
Ra
Silver II
Level 47
God Stats
2W - 2L
1,676 SR
Queue Stats
255W - 253L
937 MMR
Solo
Danzaburou
Danzaburou
Silver I
cwayn
Danzaburou
Silver I
Level 69
God Stats
10W - 11L
1,454 SR
Queue Stats
63W - 78L
1,043 MMR
Party 1
Scylla
Scylla
Silver IV
tictac9753
Scylla
Silver IV
Level 105
God Stats
3W - 2L
1,442 SR
Queue Stats
46W - 75L
650 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 83
1,558 SR
902 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,503 SR
1,123 MMR
Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
 
Sol
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver III
LeDieuDskqs
Athena
Silver III
Level 109
God Stats
4W - 4L
1,560 SR
Queue Stats
238W - 258L
826 MMR
Solo
Freya
Freya
Silver III
WaltherSv
Freya
Silver III
Level 125
God Stats
13W - 18L
1,448 SR
Queue Stats
33W - 51L
919 MMR
Solo
Chiron
Chiron
Silver III
felipe999
Chiron
Silver III
Level 124
God Stats
5W - 6L
1,506 SR
Queue Stats
97W - 130L
871 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlacGG
Mercury
14
0 / 1 / 5
8,196
585
2,861
11,120
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 6
7,432
531
2,546
10,877
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 1 / 3
9,697
693
5,031
7,866
4,264
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
cwayn
Danzaburou
15
6 / 0 / 1
9,473
677
11,255
8,813
3,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
tictac9753
Scylla
13
3 / 2 / 6
8,231
588
5,662
6,600
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ApolloMorgan Le FayTiamatGilgamesh

VS

Bans
TsukuyomiJanusSetNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 3 / 1
7,506
536
4,907
11,633
4,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
 
Sol
12
1 / 4 / 5
7,339
524
9,579
10,458
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
7
1 / 0 / 2
6,171
441
1,318
2,993
710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
WaltherSv
Freya
13
2 / 2 / 2
7,043
503
5,366
7,786
2,569
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
felipe999
Chiron
12
1 / 3 / 1
6,829
488
4,014
10,371
2,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
12
Kills
8
8
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
1
1.17
L
Sol
 
Sol
1
4
5
0.88
W
Mercury
AlacGG
Mercury
0
1
5
2.5
W
0
4
6
0.75
W
3
1
3
4.5
L
Athena
1
0
2
2
L
Freya
WaltherSv
Freya
2
2
2
1.5
W
Danzaburou
cwayn
Danzaburou
6
0
1
6.5
L
Chiron
felipe999
Chiron
1
3
1
0.5
W
Scylla
tictac9753
Scylla
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,355
Damage
25,184
45,276
Taken
43,241
20,626
Mitigated
14,177
16,947
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,907
3,049
0
3,294
11,633
4,431
0
4,015
7,528
0
46,626
L
Sol
 
Sol
9,579
2,607
0
4,138
10,458
3,478
756
4,607
5,763
45,416
0
W
Mercury
AlacGG
Mercury
2,861
1,237
0
5,000
11,120
3,370
410
3,456
7,520
0
47,668
W
2,546
503
0
1,289
10,877
7,567
137
5,018
5,643
20,031
0
W
5,031
922
547
4,600
7,866
4,264
2,463
3,703
4,139
65,684
0
L
Athena
1,318
520
0
375
2,993
710
0
374
2,619
5,479
0
L
Freya
WaltherSv
Freya
5,366
1,447
0
2,283
7,786
2,569
0
2,676
5,066
36,183
0
W
Danzaburou
cwayn
Danzaburou
11,255
5,915
0
4,075
8,813
3,467
4,666
323
8,490
0
65,942
L
Chiron
felipe999
Chiron
4,014
1,052
460
2,330
10,371
2,989
0
1,317
9,006
0
43,430
W
Scylla
tictac9753
Scylla
5,662
952
0
1,436
6,600
1,958
651
3,224
3,221
35,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,029
Gold Earned
34,888
444
Minions Killed
347
0
Camps Cleared
0
1,448,561
Distance Traveled
1,183,131
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,506
536
87
6
0
331,362
3
L
Sol
7,339
524
98
7
0
221,362
1
W
Mercury
8,196
585
100
7
0
351,486
2
W
Ymir
7,432
531
25
2
0
278,279
5
W
Ra
9,697
693
140
10
0
251,507
6
L
Athena
6,171
441
6
0
0
109,860
1
L
Freya
7,043
503
57
4
0
269,119
3
W
Danzaburou
9,473
677
105
8
0
279,176
2
L
Chiron
6,829
488
99
7
0
251,428
1
W
Scylla
8,231
588
74
5
0
288,113
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role