Player Matchup

Geb
Geb
MaFoNhIk92
Geb
Level 29
God Stats
18W - 10L
1,629 SR
Queue Stats
137W - 134L
1,423 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Natakui
Morgan Le Fay
Level 26
God Stats
15W - 18L
1,088 SR
Queue Stats
129W - 139L
1,451 Elo+
Solo
Sol
Sol
PandoranLegend95
Sol
Level 28
God Stats
7W - 8L
1,484 SR
Queue Stats
95W - 90L
1,468 Elo+
Solo
Arachne
Arachne
Seiseicool_Seiz
Arachne
Level 26
God Stats
18W - 4L
1,757 SR
Queue Stats
28W - 14L
1,495 Elo+
Solo
Apollo
Apollo
ZigzagBubble763
Apollo
Level 22
God Stats
2W - 1L
1,514 SR
Queue Stats
13W - 11L
1,362 Elo+
Solo
Team Averages
Level 26
1,494 SR
1,440 Elo+

VS

Team Averages
Level 14
1,451 SR
1,403 Elo+
Geb
Geb
BearForeskyn
Geb
Level 19
God Stats
5W - 8L
1,626 SR
Queue Stats
27W - 30L
1,335 Elo+
Solo
Anubis
Anubis
FB12_99
Anubis
Level 8
God Stats
3W - 1L
1,754 SR
Queue Stats
37W - 50L
1,347 Elo+
Solo
Merlin
Merlin
JUSTMANGOMAN69
Merlin
Level 27
God Stats
34W - 44L
1,304 SR
Queue Stats
260W - 310L
1,404 Elo+
Solo
Arachne
Arachne
MachadoPower
Arachne
Level 14
God Stats
2W - 2L
1,072 SR
Queue Stats
61W - 71L
1,431 Elo+
Solo
Anhur
Anhur
PitterPatt3r
Anhur
Level 4
God Stats
7W - 17L
1,500 SR
Queue Stats
8W - 19L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 5
6,367
579
1,752
9,105
6,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Natakui
Morgan Le Fay
11
2 / 0 / 2
6,333
576
2,097
4,768
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 6
6,822
620
6,230
4,689
1,737
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 0 / 2
6,717
611
2,748
4,531
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
11 / 1 / 2
7,223
657
7,020
5,013
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,669
334
212
907
224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
FB12_99
Anubis
7
2 / 6 / 0
4,884
444
3,705
7,305
3,369
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 5 / 2
4,901
446
2,484
6,016
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
MachadoPower
Arachne
8
1 / 3 / 1
5,207
473
1,440
5,696
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 6 / 2
4,553
414
1,306
5,496
1,992
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
21
Kills
3
4
Deaths
21
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Anubis
FB12_99
Anubis
2
6
0
0.33
L
0
5
2
0.2
W
1
3
5
1.17
L
Arachne
MachadoPower
Arachne
1
3
1
0.5
W
Morgan Le Fay
Natakui
Morgan Le Fay
2
0
2
3
W
4
0
6
7
L
0
6
2
0.17
W
3
0
2
4
W
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,847
Damage
9,147
28,106
Taken
25,420
12,605
Mitigated
9,054
8,325
Healing
2,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
212
0
0
0
907
224
0
203
704
2,152
0
L
Anubis
FB12_99
Anubis
3,705
849
0
1,014
7,305
3,369
646
2,418
4,887
15,076
0
L
2,484
296
0
325
6,016
1,661
0
2,849
3,167
21,135
0
W
1,752
296
0
1,970
9,105
6,244
378
2,458
6,647
12,044
0
L
Arachne
MachadoPower
Arachne
1,440
976
0
727
5,696
1,808
0
2,107
3,589
0
13,934
W
Morgan Le Fay
Natakui
Morgan Le Fay
2,097
128
0
1,256
4,768
1,622
901
732
4,036
31,541
0
W
6,230
1,852
0
2,759
4,689
1,737
2,564
1,226
3,463
36,764
0
L
1,306
678
0
0
5,496
1,992
0
2,502
2,994
0
11,776
W
2,748
2,484
0
791
4,531
1,461
0
343
4,188
0
43,606
W
7,020
3,937
0
1,549
5,013
1,541
1,556
1,642
3,371
0
27,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,462
Gold Earned
23,214
303
Minions Killed
118
0
Camps Cleared
0
984,314
Distance Traveled
780,130
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,669
334
3
0
0
35,024
0
L
Anubis
4,884
444
30
3
0
164,294
1
L
Merlin
4,901
446
29
3
0
183,615
1
W
Geb
6,367
579
17
2
0
185,915
2
L
Arachne
5,207
473
34
3
0
226,892
0
W
Morgan Le Fay
6,333
576
58
5
0
178,418
0
W
Sol
6,822
620
82
7
0
190,515
2
L
Anhur
4,553
414
22
2
0
170,305
1
W
Arachne
6,717
611
85
8
0
234,866
0
W
Apollo
7,223
657
61
6
0
194,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role