Player Matchup

Tyr
Tyr
Aatus10
Tyr
Level 127
God Stats
1W - 1L
1,332 SR
Queue Stats
24W - 28L
1,450 Elo+
Party 2
Athena
Athena
Bahamut_Legend
Athena
Level 114
God Stats
11W - 10L
1,552 SR
Queue Stats
666W - 649L
1,500 Elo+
Solo
Ra
Ra
EdoDedo
Ra
Level 156
God Stats
5W - 7L
1,525 SR
Queue Stats
686W - 692L
1,453 Elo+
Solo
Fafnir
Fafnir
Jenni27
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,357 Elo+
Party 2
Cernunnos
Cernunnos
RojuHero
Cernunnos
Level 108
God Stats
1W - 5L
1,054 SR
Queue Stats
296W - 301L
1,508 Elo+
Solo
Team Averages
Level 107
1,393 SR
1,454 Elo+

VS

Team Averages
Level 54
1,435 SR
1,472 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
BossNerealka
Thoth
Level 68
God Stats
1W - 5L
1,077 SR
Queue Stats
178W - 189L
1,460 Elo+
Party 3
Yemoja
Yemoja
SweetSalmon
Yemoja
Level 23
God Stats
0W - 3L
1,410 SR
Queue Stats
96W - 112L
1,449 Elo+
Party 3
Rama
Rama
Takipril
Rama
Level 27
God Stats
0W - 1L
1,687 SR
Queue Stats
10W - 8L
1,515 Elo+
Party 1
Merlin
Merlin
kratoswar
Merlin
Level 22
God Stats
1W - 5L
1,500 SR
Queue Stats
107W - 144L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
8 / 3 / 11
11,071
923
14,213
20,164
31,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
5 / 4 / 14
11,111
926
7,524
27,804
34,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 3 / 9
10,726
894
15,765
13,828
11,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fafnir
Jenni27
Fafnir
15
1 / 2 / 11
9,956
830
4,289
15,711
26,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
RojuHero
Cernunnos
15
2 / 4 / 10
9,130
761
14,356
11,063
5,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
6 / 4 / 10
10,030
836
21,264
16,439
18,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 5 / 5
9,142
762
11,957
10,829
4,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
16
1 / 4 / 11
8,774
731
10,810
14,358
10,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
16
3 / 3 / 9
9,164
764
15,955
12,227
5,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
kratoswar
Merlin
12
1 / 6 / 4
7,957
663
16,010
9,349
3,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
55
22
Kills
16
16
Deaths
22
55
Assists
39
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
6
4
10
2.75
W
Tyr
8
3
11
4.5
W
5
4
14
3
L
5
5
5
1.5
W
6
3
9
3.5
W
Fafnir
Jenni27
Fafnir
1
2
11
3.25
W
Cernunnos
RojuHero
Cernunnos
2
4
10
1.75
L
Yemoja
1
4
11
1.63
L
Rama
3
3
9
2.5
L
Merlin
kratoswar
Merlin
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,147
Damage
75,996
88,570
Taken
63,202
110,381
Mitigated
44,125
43,796
Healing
23,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
21,264
2,435
733
3,096
16,439
18,834
240
8,274
8,165
0
32,736
W
Tyr
14,213
2,210
1,385
6,219
20,164
31,841
908
9,246
10,918
0
22,424
W
7,524
1,591
2,763
6,537
27,804
34,932
549
11,535
16,269
12,269
0
L
11,957
1,004
2,066
936
10,829
4,623
863
4,611
6,218
18,249
0
W
15,765
1,377
15,586
5,756
13,828
11,320
545
6,702
7,126
39,986
0
W
Fafnir
Jenni27
Fafnir
4,289
1,910
409
2,005
15,711
26,337
573
6,688
9,023
10,179
0
W
Cernunnos
RojuHero
Cernunnos
14,356
5,336
1,776
1,360
11,063
5,951
950
4,606
6,457
0
29,257
L
Yemoja
10,810
2,312
9,542
2,414
14,358
10,921
36
5,967
8,391
23,914
0
L
Rama
15,955
8,664
1,105
1,813
12,227
5,888
721
4,685
7,542
0
26,867
L
Merlin
kratoswar
Merlin
16,010
1,780
1,850
338
9,349
3,859
0
4,041
5,308
30,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,994
Gold Earned
45,067
129
Minions Killed
116
0
Camps Cleared
0
1,092,492
Distance Traveled
969,237
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,030
836
17
1
0
207,403
0
W
Tyr
11,071
923
19
2
0
252,268
2
W
Athena
11,111
926
12
1
0
203,784
0
L
Thoth
9,142
762
16
1
0
211,350
0
W
Ra
10,726
894
62
5
0
221,716
1
W
Fafnir
9,956
830
5
0
0
212,512
1
W
Cernunnos
9,130
761
31
3
0
202,212
0
L
Yemoja
8,774
731
22
2
0
194,223
0
L
Rama
9,164
764
33
3
0
191,096
0
L
Merlin
7,957
663
28
2
0
165,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role