Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Cover00
Gilgamesh
Level 121
God Stats
6W - 1L
1,989 SR
Queue Stats
86W - 81L
1,557 Elo+
Solo
Hera
Hera
Davidfh90
Hera
Level 142
God Stats
5W - 5L
1,471 SR
Queue Stats
132W - 141L
1,521 Elo+
Solo
Apollo
Apollo
JokerVans
Apollo
Level 136
God Stats
1W - 1L
1,315 SR
Queue Stats
505W - 537L
1,497 Elo+
Solo
Cerberus
Cerberus
MikkiTheDarkLord
Cerberus
Level 159
God Stats
10W - 1L
1,831 SR
Queue Stats
402W - 419L
1,509 Elo+
Solo
Team Averages
Level 136
1,621 SR
1,517 Elo+

VS

Team Averages
Level 148
1,364 SR
1,507 Elo+
Tiamat
Tiamat
HerrGeneral0
Tiamat
Level 140
God Stats
0W - 6L
1,298 SR
Queue Stats
53W - 69L
1,465 Elo+
Solo
Cerberus
Cerberus
Sarkayn
Cerberus
Level 153
God Stats
1W - 3L
1,460 SR
Queue Stats
70W - 70L
1,568 Elo+
Party 1
Tyr
Tyr
Silllenzio
Tyr
Level 160
God Stats
0W - 1L
1,069 SR
Queue Stats
242W - 226L
1,608 Elo+
Party 1
Anubis
Anubis
SimpleAndy
Anubis
Level 127
God Stats
0W - 1L
1,408 SR
Queue Stats
5W - 10L
1,404 Elo+
Solo
Chiron
Chiron
icemaker94
Chiron
Level 160
God Stats
17W - 16L
1,582 SR
Queue Stats
850W - 884L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
19
3 / 2 / 10
11,709
732
8,063
12,158
6,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Cover00
Gilgamesh
17
2 / 0 / 7
12,675
792
12,543
17,838
17,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
17
1 / 2 / 9
10,660
666
17,740
9,918
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
JokerVans
Apollo
20
5 / 1 / 7
12,158
760
18,857
11,280
4,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
6 / 2 / 7
12,103
756
17,124
19,728
7,840
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
2 / 2 / 1
10,349
647
10,963
9,823
7,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Sarkayn
Cerberus
15
0 / 4 / 4
8,883
555
5,289
18,621
19,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 3 / 3
10,399
650
10,973
26,858
23,068
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
SimpleAndy
Anubis
17
0 / 6 / 2
9,951
622
8,382
15,002
8,044
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
icemaker94
Chiron
17
2 / 2 / 3
10,421
651
16,625
14,001
4,535
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
17
Kills
7
7
Deaths
17
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
2
10
4
W
Gilgamesh
Cover00
Gilgamesh
2
0
7
5.5
W
Hera
1
2
9
2.75
L
Tiamat
2
2
1
1.25
W
Apollo
JokerVans
Apollo
5
1
7
8.5
W
6
2
7
4.75
L
Cerberus
Sarkayn
Cerberus
0
4
4
0.5
L
3
3
3
1.5
L
Anubis
SimpleAndy
Anubis
0
6
2
0.17
L
Chiron
icemaker94
Chiron
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,327
Damage
52,232
70,922
Taken
84,305
39,116
Mitigated
63,238
27,458
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
8,063
440
10,889
8,626
12,158
6,077
475
3,601
8,315
43,491
0
W
Gilgamesh
Cover00
Gilgamesh
12,543
2,819
0
200
17,838
17,607
45
4,656
12,899
0
35,561
W
Hera
17,740
2,650
115
1,175
9,918
2,995
800
3,670
6,122
54,719
0
L
Tiamat
10,963
844
68
2,923
9,823
7,719
0
5,179
4,502
47,270
0
W
Apollo
JokerVans
Apollo
18,857
9,188
0
3,798
11,280
4,597
3,494
4,487
6,663
0
71,340
W
17,124
230
0
2,655
19,728
7,840
0
7,816
11,734
33,498
0
L
Cerberus
Sarkayn
Cerberus
5,289
156
0
2,440
18,621
19,872
0
8,443
9,826
15,580
0
L
10,973
1,059
0
3,272
26,858
23,068
0
12,122
14,531
0
24,294
L
Anubis
SimpleAndy
Anubis
8,382
45
0
3,197
15,002
8,044
1
7,546
7,296
51,935
0
L
Chiron
icemaker94
Chiron
16,625
4,395
1,558
2,753
14,001
4,535
0
8,813
4,940
0
45,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,305
Gold Earned
50,003
447
Minions Killed
351
8
Camps Cleared
8
1,668,107
Distance Traveled
1,533,767
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,709
732
91
6
3
322,014
5
W
Gilgamesh
12,675
792
62
4
0
355,816
0
W
Hera
10,660
666
99
6
2
319,568
4
L
Tiamat
10,349
647
99
6
1
324,743
3
W
Apollo
12,158
760
142
9
3
345,276
2
W
Cerberus
12,103
756
53
3
0
325,433
0
L
Cerberus
8,883
555
27
2
1
301,399
2
L
Tyr
10,399
650
41
3
3
372,066
0
L
Anubis
9,951
622
115
7
2
250,024
1
L
Chiron
10,421
651
69
4
1
285,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role