Player Matchup

Ah Puch
Ah Puch
SACRED--DEMON
Ah Puch
Level 121
God Stats
3W - 7L
1,289 SR
Queue Stats
46W - 68L
1,439 Elo+
Party 2
Izanami
Izanami
ShadUB7
Izanami
Level 107
God Stats
41W - 33L
1,507 SR
Queue Stats
215W - 265L
1,449 Elo+
Party 2
Sylvanus
Sylvanus
o-0-HUSCARL-0-o
Sylvanus
Level 103
God Stats
7W - 4L
1,702 SR
Queue Stats
43W - 41L
1,505 Elo+
Party 2
Team Averages
Level 110
1,499 SR
1,464 Elo+

VS

Team Averages
Level 101
1,586 SR
1,533 Elo+
Ullr
Ullr
HecRub
Ullr
Level 81
God Stats
0W - 1L
1,364 SR
Queue Stats
118W - 146L
1,493 Elo+
Party 1
Chang'e
Chang'e
William_Hagelin
Chang'e
Level 107
God Stats
2W - 2L
1,614 SR
Queue Stats
260W - 268L
1,543 Elo+
Solo
Cthulhu
Cthulhu
assurete
Cthulhu
Level 115
God Stats
3W - 1L
1,780 SR
Queue Stats
119W - 120L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
8 / 0 / 2
8,116
812
10,299
3,872
2,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ShadUB7
Izanami
10
2 / 0 / 8
7,319
732
4,910
7,386
2,535
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
10
0 / 0 / 8
6,504
650
3,624
6,376
4,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
HecRub
Ullr
9
0 / 4 / 0
5,918
592
2,760
7,024
2,091
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
5,837
584
4,014
6,761
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
assurete
Cthulhu
8
0 / 4 / 0
5,671
567
5,828
9,008
6,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
HecRub
Ullr
0
4
0
0
W
Ah Puch
8
0
2
9
W
Izanami
ShadUB7
Izanami
2
0
8
6
L
0
2
0
0
L
Cthulhu
assurete
Cthulhu
0
4
0
0
W
Sylvanus
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,833
Damage
12,602
17,634
Taken
22,793
9,358
Mitigated
10,441
8,505
Healing
3,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
HecRub
Ullr
2,760
73
0
204
7,024
2,091
0
5,210
1,814
0
20,801
W
Ah Puch
10,299
141
390
1,048
3,872
2,086
443
2,779
1,093
33,612
0
W
Izanami
ShadUB7
Izanami
4,910
2,344
0
2,057
7,386
2,535
1,039
4,053
3,333
0
25,671
L
4,014
498
866
1,666
6,761
1,935
0
3,659
3,102
17,263
0
L
Cthulhu
assurete
Cthulhu
5,828
380
0
274
9,008
6,415
0
5,054
3,954
15,744
0
W
Sylvanus
3,624
658
2,080
2,930
6,376
4,737
208
3,010
3,366
9,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,939
Gold Earned
17,426
122
Minions Killed
104
0
Camps Cleared
0
552,431
Distance Traveled
496,649
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,918
592
59
6
0
155,637
1
W
Ah Puch
8,116
812
66
7
0
187,401
0
W
Izanami
7,319
732
43
4
0
188,216
2
L
Chang'e
5,837
584
31
3
0
168,158
4
L
Cthulhu
5,671
567
14
1
0
172,854
2
W
Sylvanus
6,504
650
13
1
0
176,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role