Player Matchup

Achilles
Achilles
BitxhyouSold
Achilles
Level 45
God Stats
17W - 6L
1,099 SR
Queue Stats
105W - 71L
1,502 Elo+
Party 1
Tiamat
Tiamat
Ribusu
Tiamat
Level 8
God Stats
4W - 3L
1,098 SR
Queue Stats
7W - 4L
1,284 Elo+
Solo
Heimdallr
Heimdallr
muyybien
Heimdallr
Level 22
God Stats
14W - 12L
1,503 SR
Queue Stats
31W - 34L
1,340 Elo+
Party 1
Team Averages
Level 25
1,233 SR
1,375 Elo+

VS

Team Averages
Level 53
1,384 SR
1,387 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ArcanjoGabrie212
Bellona
Level 18
God Stats
4W - 12L
1,287 SR
Queue Stats
53W - 69L
1,276 Elo+
Solo
Fenrir
Fenrir
Emperors_Will
Fenrir
Level 108
God Stats
14W - 21L
1,364 SR
Queue Stats
246W - 349L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BitxhyouSold
Achilles
11
4 / 1 / 3
8,252
825
4,631
10,427
8,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Ribusu
Tiamat
9
0 / 3 / 4
6,417
642
4,159
5,656
2,830
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
muyybien
Heimdallr
12
4 / 1 / 4
8,147
815
7,332
5,910
2,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
3 / 4 / 2
7,170
717
5,209
10,621
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 4 / 3
6,535
654
6,242
9,676
8,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

3
0 / 0 / 0
5,244
524
0
14
4
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
5
5
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
3
4
2
1
L
2
4
3
0.88
W
Achilles
BitxhyouSold
Achilles
4
1
3
5.5
L
0
0
0
0
W
Tiamat
Ribusu
Tiamat
0
3
4
0.67
W
Heimdallr
muyybien
Heimdallr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,122
Damage
11,451
21,993
Taken
20,311
13,274
Mitigated
18,047
6,898
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
5,209
571
358
1,070
10,621
9,129
0
1,796
8,483
11,711
0
L
6,242
2,781
0
2,098
9,676
8,914
0
1,793
7,655
0
15,741
W
Achilles
BitxhyouSold
Achilles
4,631
1,013
0
3,842
10,427
8,065
17
2,138
7,918
0
13,797
L
0
0
0
10
14
4
0
0
14
0
227
W
Tiamat
Ribusu
Tiamat
4,159
577
84
1,242
5,656
2,830
429
1,380
4,073
10,895
0
W
Heimdallr
muyybien
Heimdallr
7,332
4,640
314
1,416
5,910
2,379
0
1,691
4,088
0
35,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,816
Gold Earned
18,949
97
Minions Killed
38
0
Camps Cleared
0
482,262
Distance Traveled
430,479
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,170
717
12
1
0
225,580
1
L
Bellona
6,535
654
25
3
0
188,114
3
W
Achilles
8,252
825
16
2
0
179,139
3
L
Fenrir
5,244
524
1
0
0
16,785
0
W
Tiamat
6,417
642
18
2
0
152,006
3
W
Heimdallr
8,147
815
63
6
0
151,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role