Player Matchup

Horus
Horus
APSL Wrath
Horus
Level 26
God Stats
26W - 20L
1,535 SR
Queue Stats
51W - 38L
1,389 Elo+
Party 1
Hades
Hades
LyricBobcat7580
Hades
Level 26
God Stats
2W - 1L
1,805 SR
Queue Stats
41W - 44L
1,410 Elo+
Solo
Fenrir
Fenrir
NinjaSteph09
Fenrir
Level 27
God Stats
17W - 11L
1,710 SR
Queue Stats
61W - 64L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Yelded
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 95L
1,563 Elo+
Party 1
Ao Kuang
Ao Kuang
ow-GOD-of-hti-wo
Ao Kuang
Level 28
God Stats
8W - 6L
1,474 SR
Queue Stats
110W - 116L
1,506 Elo+
Party 3
Team Averages
Level 27
1,605 SR
1,474 Elo+

VS

Team Averages
Level 23
1,448 SR
1,456 Elo+
Susano
Susano
HotCheetoMane
Susano
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 100L
1,463 Elo+
Solo
Neith
Neith
ICanSing4u5938
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,400 Elo+
Solo
Medusa
Medusa
SadHndJ0b69
Medusa
Level 42
God Stats
3W - 8L
1,442 SR
Queue Stats
53W - 65L
1,422 Elo+
Party 2
Cthulhu
Cthulhu
TigerBoi2229
Cthulhu
Level 28
God Stats
16W - 15L
1,379 SR
Queue Stats
166W - 194L
1,360 Elo+
Solo
Olorun
Olorun
jcurrshadow
Olorun
Level 16
God Stats
32W - 38L
1,419 SR
Queue Stats
195W - 223L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 2 / 4
8,999
500
6,313
9,949
6,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 5 / 1
10,709
595
7,622
11,139
6,398
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
16
3 / 2 / 6
10,181
566
5,955
11,625
4,902
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
Yelded
Jing Wei
16
4 / 3 / 1
9,804
545
10,013
14,515
4,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
11 / 1 / 0
11,664
648
14,279
15,229
8,148
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 0
7,830
435
8,470
16,639
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 1 / 0
5,327
296
480
885
241
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
13
2 / 6 / 3
8,125
451
6,872
15,478
4,436
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TigerBoi2229
Cthulhu
14
4 / 2 / 1
8,248
458
10,559
11,789
11,729
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Olorun
15
4 / 5 / 2
9,137
508
11,533
14,828
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
24
Kills
12
13
Deaths
24
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
2
2
4
2
L
2
10
0
0.2
L
0
1
0
0
W
4
5
1
0.9
W
Fenrir
3
2
6
3
L
Medusa
2
6
3
0.58
L
Cthulhu
TigerBoi2229
Cthulhu
4
2
1
2.25
W
Jing Wei
Yelded
Jing Wei
4
3
1
1.5
L
Olorun
4
5
2
1
W
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,182
Damage
37,914
62,457
Taken
59,619
31,261
Mitigated
27,913
25,731
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
6,313
3,573
1,539
3,753
9,949
6,926
1,104
5,374
4,575
0
19,289
L
8,470
2,769
0
730
16,639
5,630
0
9,976
6,663
0
27,305
L
480
236
0
28
885
241
0
371
514
0
3,667
W
7,622
1,303
103
4,450
11,139
6,398
3,872
5,208
5,931
55,933
0
W
Fenrir
5,955
1,494
0
3,182
11,625
4,902
1,296
1,033
10,592
0
65,711
L
Medusa
6,872
3,750
0
5,942
15,478
4,436
639
3,090
12,388
0
55,706
L
Cthulhu
TigerBoi2229
Cthulhu
10,559
1,367
0
1,587
11,789
11,729
107
2,036
9,753
41,461
0
W
Jing Wei
Yelded
Jing Wei
10,013
8,310
353
3,497
14,515
4,887
1,685
6,850
7,665
0
63,200
L
Olorun
11,533
5,970
0
3,735
14,828
5,877
839
6,583
8,245
51,841
7,984
W
14,279
3,388
0
8,854
15,229
8,148
2,040
2,408
12,821
65,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,357
Gold Earned
38,667
490
Minions Killed
322
0
Camps Cleared
0
1,548,270
Distance Traveled
1,240,506
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,999
500
37
2
0
331,810
1
L
Susano
7,830
435
51
3
0
309,856
0
L
Neith
5,327
296
11
1
0
49,305
0
W
Hades
10,709
595
116
6
0
240,246
1
W
Fenrir
10,181
566
110
6
0
334,729
0
L
Medusa
8,125
451
82
5
0
274,601
3
L
Cthulhu
8,248
458
76
4
0
316,841
2
W
Jing Wei
9,804
545
113
6
0
343,005
1
L
Olorun
9,137
508
102
6
0
289,903
0
W
Ao Kuang
11,664
648
114
6
0
298,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role