Player Matchup

Fenrir
Fenrir
HormigaVeloz
Fenrir
Level 12
God Stats
26W - 27L
1,250 SR
Queue Stats
51W - 64L
1,137 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pintozo777
Morgan Le Fay
Level 17
God Stats
5W - 15L
1,222 SR
Queue Stats
18W - 41L
1,199 Elo+
Solo
Kukulkan
Kukulkan
ReitrovãoLuz22
Kukulkan
Level 10
God Stats
2W - 2L
1,338 SR
Queue Stats
4W - 11L
1,251 Elo+
Solo
Loki
Loki
SatoruAngel
Loki
Level 22
God Stats
1W - 1L
1,486 SR
Queue Stats
30W - 33L
1,385 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tiobabalon
Ah Muzen Cab
Level 27
God Stats
3W - 7L
1,367 SR
Queue Stats
129W - 164L
1,349 Elo+
Solo
Team Averages
Level 18
1,333 SR
1,264 Elo+

VS

Team Averages
Level 21
1,429 SR
1,365 Elo+
Tiamat
Tiamat
GGBOY_Luisinho
Tiamat
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 162L
1,392 Elo+
Party 1
Ymir
Ymir
Itz_GabrielMeyer
Ymir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,351 Elo+
Party 1
King Arthur
King Arthur
Itz_thebielzinn
King Arthur
Level 5
God Stats
3W - 2L
1,423 SR
Queue Stats
3W - 3L
1,285 Elo+
Party 1
Bakasura
Bakasura
gabri11gec
Bakasura
Level 29
God Stats
1W - 2L
1,195 SR
Queue Stats
115W - 160L
1,400 Elo+
Party 1
Cupid
Cupid
rafacrafter03
Cupid
Level 28
God Stats
45W - 34L
1,527 SR
Queue Stats
95W - 129L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 10 / 0
9,649
420
3,778
16,992
15,879
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Pintozo777
Morgan Le Fay
10
1 / 5 / 3
7,564
329
4,464
7,352
2,227
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
16
2 / 7 / 1
9,906
431
11,884
13,759
4,485
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 7 / 3
9,633
419
5,939
17,579
6,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
tiobabalon
Ah Muzen Cab
15
2 / 13 / 0
9,495
413
11,863
19,977
7,527
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 7
11,754
511
11,383
13,409
6,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 1 / 12
11,749
511
8,818
15,686
15,766
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
Itz_thebielzinn
King Arthur
18
10 / 2 / 1
12,136
528
10,064
16,079
9,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
gabri11gec
Bakasura
18
11 / 1 / 6
12,607
548
11,869
14,153
7,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 0 / 12
12,210
531
17,722
12,381
5,230
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
8
Kills
42
42
Deaths
8
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
Fenrir
1
10
0
0.1
W
9
1
12
15
W
King Arthur
Itz_thebielzinn
King Arthur
10
2
1
5.25
L
Morgan Le Fay
Pintozo777
Morgan Le Fay
1
5
3
0.5
L
Kukulkan
2
7
1
0.36
L
2
7
3
0.5
W
Bakasura
gabri11gec
Bakasura
11
1
6
14
W
10
0
12
16
L
Ah Muzen Cab
tiobabalon
Ah Muzen Cab
2
13
0
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,928
Damage
59,856
75,659
Taken
71,708
36,312
Mitigated
44,494
9,312
Healing
20,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,383
1,117
256
2,685
13,409
6,994
3,569
3,155
10,254
70,429
0
L
Fenrir
3,778
1,287
0
780
16,992
15,879
440
1,314
15,029
0
43,618
W
8,818
1,232
0
2,498
15,686
15,766
1,569
5,025
10,661
30,980
0
W
King Arthur
Itz_thebielzinn
King Arthur
10,064
1,242
0
4,377
16,079
9,021
1,131
951
15,128
0
61,114
L
Morgan Le Fay
Pintozo777
Morgan Le Fay
4,464
682
0
529
7,352
2,227
41
1,049
6,002
18,267
0
L
Kukulkan
11,884
813
0
1,674
13,759
4,485
0
3,598
9,899
46,082
0
L
5,939
489
0
2,521
17,579
6,194
0
8,135
9,394
0
41,996
W
Bakasura
gabri11gec
Bakasura
11,869
7,690
0
5,226
14,153
7,483
2,280
2,289
11,864
0
57,799
W
17,722
13,164
0
5,057
12,381
5,230
4,949
4,928
7,453
0
76,280
L
Ah Muzen Cab
tiobabalon
Ah Muzen Cab
11,863
4,901
0
3,808
19,977
7,527
0
6,305
13,672
0
62,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
60,456
361
Minions Killed
527
0
Camps Cleared
0
1,611,414
Distance Traveled
2,285,805
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,754
511
113
5
0
404,831
4
L
Fenrir
9,649
420
88
4
0
360,148
0
W
Ymir
11,749
511
70
3
0
455,250
1
W
King Arthur
12,136
528
104
5
0
453,946
1
L
Morgan Le Fay
7,564
329
21
1
0
181,037
8
L
Kukulkan
9,906
431
91
4
0
388,306
1
L
Loki
9,633
419
68
3
0
345,295
3
W
Bakasura
12,607
548
108
5
0
525,919
0
W
Cupid
12,210
531
132
6
0
445,859
3
L
Ah Muzen Cab
9,495
413
93
4
0
336,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role