Player Matchup

Hercules
Hercules
JoaoFolox
Hercules
Level 29
God Stats
9W - 12L
1,427 SR
Queue Stats
149W - 152L
1,556 Elo+
Solo
Olorun
Olorun
QuotenTu3rke69
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,503 Elo+
Solo
Tyr
Tyr
RAVANA777YT
Tyr
Level 29
God Stats
10W - 5L
1,780 SR
Queue Stats
43W - 15L
1,833 Elo+
Solo
Hera
Hera
YYue
Hera
Level 25
God Stats
10W - 10L
1,816 SR
Queue Stats
129W - 135L
1,512 Elo+
Solo
Fenrir
Fenrir
gbtrmi
Fenrir
Level 22
God Stats
13W - 9L
1,536 SR
Queue Stats
146W - 163L
1,596 Elo+
Solo
Team Averages
Level 21
1,612 SR
1,600 Elo+

VS

Team Averages
Level 20
1,629 SR
1,556 Elo+
Bellona
Bellona
 
Bellona
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ExOose
Pele
Level 26
God Stats
4W - 1L
1,918 SR
Queue Stats
64W - 62L
1,487 Elo+
Solo
Chaac
Chaac
Fylliah
Chaac
Level 18
God Stats
12W - 6L
1,655 SR
Queue Stats
122W - 118L
1,639 Elo+
Party 1
Tiamat
Tiamat
KahashLyas
Tiamat
Level 18
God Stats
1W - 3L
1,571 SR
Queue Stats
14W - 16L
1,448 Elo+
Solo
Olorun
Olorun
Savemegod
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 115L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JoaoFolox
Hercules
8
1 / 2 / 5
5,909
591
2,846
7,161
2,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 2 / 1
5,999
600
4,891
5,625
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 0 / 3
7,013
701
5,928
5,530
3,737
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hera
YYue
Hera
12
8 / 0 / 1
7,143
714
6,012
3,012
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
gbtrmi
Fenrir
10
3 / 1 / 2
6,139
614
3,197
5,876
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 2 / 0
4,844
484
1,121
6,083
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
ExOose
Pele
7
1 / 4 / 0
4,957
496
1,567
5,931
1,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Fylliah
Chaac
8
0 / 3 / 3
4,721
472
3,832
7,294
2,668
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
KahashLyas
Tiamat
8
0 / 5 / 0
4,617
462
1,618
6,215
2,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Savemegod
Olorun
9
3 / 4 / 1
5,282
528
6,544
7,091
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
4
5
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
L
Pele
ExOose
Pele
1
4
0
0.25
L
Chaac
Fylliah
Chaac
0
3
3
0.5
W
Hercules
JoaoFolox
Hercules
1
2
5
1.75
L
Tiamat
KahashLyas
Tiamat
0
5
0
0
W
2
2
1
1.25
W
4
0
3
5.5
L
Olorun
Savemegod
Olorun
3
4
1
0.88
W
Hera
YYue
Hera
8
0
1
8.5
W
Fenrir
gbtrmi
Fenrir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,874
Damage
14,682
27,204
Taken
32,614
10,947
Mitigated
12,074
11,387
Healing
7,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,121
434
0
2,323
6,083
2,888
0
740
5,293
0
16,454
L
Pele
ExOose
Pele
1,567
279
0
244
5,931
1,504
0
1,014
4,857
0
18,438
L
Chaac
Fylliah
Chaac
3,832
590
0
2,070
7,294
2,668
27
2,286
4,926
0
18,968
W
Hercules
JoaoFolox
Hercules
2,846
1,006
0
1,410
7,161
2,487
449
1,585
5,576
0
11,940
L
Tiamat
KahashLyas
Tiamat
1,618
189
104
1,096
6,215
2,632
56
1,938
4,028
20,758
0
W
4,891
2,443
164
3,017
5,625
1,962
554
2,423
3,202
28,730
3,233
W
5,928
733
0
3,123
5,530
3,737
0
1,437
4,093
0
37,985
L
Olorun
Savemegod
Olorun
6,544
3,572
259
1,755
7,091
2,382
973
3,751
3,296
24,700
3,230
W
Hera
YYue
Hera
6,012
880
0
551
3,012
945
2,519
1,160
1,852
34,047
0
W
Fenrir
gbtrmi
Fenrir
3,197
647
0
3,122
5,876
1,816
0
728
5,148
0
28,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,203
Gold Earned
24,421
312
Minions Killed
212
0
Camps Cleared
0
996,466
Distance Traveled
887,102
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,844
484
52
5
0
192,782
1
L
Pele
4,957
496
42
4
0
163,810
0
L
Chaac
4,721
472
36
4
0
192,184
2
W
Hercules
5,909
591
22
2
0
193,864
1
L
Tiamat
4,617
462
35
4
0
172,393
1
W
Olorun
5,999
600
62
6
0
177,993
0
W
Tyr
7,013
701
81
8
0
232,361
3
L
Olorun
5,282
528
47
5
0
165,933
2
W
Hera
7,143
714
83
8
0
193,553
1
W
Fenrir
6,139
614
64
6
0
198,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role