Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AlucardSlytherin
Bacchus
Level 155
God Stats
1W - 1L
1,206 SR
Queue Stats
36W - 33L
1,498 Elo+
Solo
Merlin
Merlin
Goodwwin
Merlin
Level 109
God Stats
75W - 42L
1,612 SR
Queue Stats
239W - 173L
1,482 Elo+
Party 1
Chaac
Chaac
J0Threee
Chaac
Level 25
God Stats
34W - 23L
1,541 SR
Queue Stats
63W - 40L
1,502 Elo+
Party 1
Cerberus
Cerberus
MIswa
Cerberus
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 74L
1,486 Elo+
Party 1
Team Averages
Level 93
1,472 SR
1,493 Elo+

VS

Team Averages
Level 48
1,476 SR
1,418 Elo+
Neith
Neith
 
Neith
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
ChugBanger
Kukulkan
Level 16
God Stats
2W - 4L
1,320 SR
Queue Stats
3W - 6L
1,274 Elo+
Party 2
Arachne
Arachne
DarkkN1nja
Arachne
Level 89
God Stats
9W - 14L
1,542 SR
Queue Stats
474W - 444L
1,488 Elo+
Party 3
Olorun
Olorun
PrimarkTrainers
Olorun
Level 40
God Stats
30W - 29L
1,465 SR
Queue Stats
193W - 207L
1,367 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TastyTemujin
Cu Chulainn
Level 48
God Stats
21W - 27L
1,553 SR
Queue Stats
146W - 164L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 1 / 8
8,902
593
6,364
7,905
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 6
9,089
606
5,718
8,548
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Goodwwin
Merlin
14
7 / 1 / 4
8,916
594
7,938
4,371
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
J0Threee
Chaac
16
4 / 3 / 1
9,537
636
9,737
13,160
12,306
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
MIswa
Cerberus
12
3 / 4 / 11
8,832
589
5,201
12,617
8,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 4 / 1
7,674
512
4,354
9,916
3,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
ChugBanger
Kukulkan
11
2 / 4 / 1
6,913
461
2,156
7,331
2,040
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
DarkkN1nja
Arachne
13
3 / 3 / 1
8,288
553
9,072
12,751
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 7 / 0
6,527
435
5,143
10,519
3,068
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
TastyTemujin
Cu Chulainn
10
1 / 4 / 4
6,303
420
4,590
9,281
3,809
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
21
Kills
8
9
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
8
8
L
Neith
 
Neith
0
4
1
0.13
W
3
0
6
6
L
Kukulkan
ChugBanger
Kukulkan
2
4
1
0.63
L
Arachne
DarkkN1nja
Arachne
3
3
1
1.17
W
Merlin
Goodwwin
Merlin
7
1
4
9
W
Chaac
J0Threee
Chaac
4
3
1
1.5
W
Cerberus
MIswa
Cerberus
3
4
11
2.13
L
2
7
0
0.29
L
Cu Chulainn
TastyTemujin
Cu Chulainn
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,958
Damage
25,315
46,601
Taken
49,798
31,224
Mitigated
17,791
13,873
Healing
15,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,364
2,589
0
2,289
7,905
2,585
2,563
2,283
5,592
0
44,333
L
Neith
 
Neith
4,354
2,033
0
3,938
9,916
3,631
0
0
9,916
0
47,964
W
5,718
848
0
2,257
8,548
6,109
618
713
7,835
63,953
0
L
Kukulkan
ChugBanger
Kukulkan
2,156
273
0
731
7,331
2,040
0
4,384
2,947
24,240
0
L
Arachne
DarkkN1nja
Arachne
9,072
5,930
0
5,986
12,751
5,243
0
4,426
8,325
0
54,126
W
Merlin
Goodwwin
Merlin
7,938
394
717
657
4,371
1,463
3,047
1,331
3,040
52,852
0
W
Chaac
J0Threee
Chaac
9,737
479
0
5,467
13,160
12,306
179
0
13,160
0
57,599
W
Cerberus
MIswa
Cerberus
5,201
308
0
2,486
12,617
8,761
420
3,748
8,490
20,100
0
L
5,143
1,750
108
2,333
10,519
3,068
190
5,826
4,693
30,897
0
L
Cu Chulainn
TastyTemujin
Cu Chulainn
4,590
1,331
0
2,084
9,281
3,809
0
4,221
5,060
1,313
27,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,276
Gold Earned
35,705
463
Minions Killed
355
0
Camps Cleared
0
1,526,140
Distance Traveled
1,326,105
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,902
593
78
5
0
285,367
4
L
Neith
7,674
512
104
7
0
267,530
1
W
Bacchus
9,089
606
107
7
0
295,435
2
L
Kukulkan
6,913
461
56
4
0
273,626
3
L
Arachne
8,288
553
100
7
0
288,500
1
W
Merlin
8,916
594
93
6
0
318,566
2
W
Chaac
9,537
636
136
9
0
326,534
4
W
Cerberus
8,832
589
49
3
0
300,238
4
L
Olorun
6,527
435
50
3
0
246,488
2
L
Cu Chulainn
6,303
420
45
3
0
249,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role