Player Matchup

Fenrir
Fenrir
DonArmanii
Fenrir
Level 120
God Stats
4W - 3L
1,281 SR
Queue Stats
17W - 15L
1,358 Elo+
Solo
Rama
Rama
HHE_Nacyboi
Rama
Level 53
God Stats
3W - 5L
1,376 SR
Queue Stats
14W - 19L
1,332 Elo+
Solo
Jing Wei
Jing Wei
fr33_matt
Jing Wei
Level 116
God Stats
3W - 5L
1,129 SR
Queue Stats
331W - 317L
1,511 Elo+
Solo
Tyr
Tyr
robmax7416
Tyr
Level 83
God Stats
2W - 0L
1,270 SR
Queue Stats
248W - 238L
1,489 Elo+
Solo
Zeus
Zeus
vad1
Zeus
Level 85
God Stats
29W - 15L
1,690 SR
Queue Stats
486W - 520L
1,465 Elo+
Solo
Team Averages
Level 91
1,349 SR
1,431 Elo+

VS

Team Averages
Level 78
1,427 SR
1,382 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
SaafanZ
Thanatos
Level 79
God Stats
36W - 64L
1,427 SR
Queue Stats
230W - 446L
1,418 Elo+
Party 1
Hachiman
Hachiman
TheMysticJimmy
Hachiman
Level 52
God Stats
3W - 5L
1,179 SR
Queue Stats
130W - 260L
1,219 Elo+
Party 1
Chaac
Chaac
se3da1223
Chaac
Level 77
God Stats
303W - 411L
1,469 SR
Queue Stats
340W - 555L
1,400 Elo+
Party 1
Baron Samedi
Baron Samedi
shegazy-z
Baron Samedi
Level 86
God Stats
33W - 26L
1,558 SR
Queue Stats
547W - 897L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DonArmanii
Fenrir
18
12 / 1 / 1
10,796
635
10,086
12,301
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 13
7,709
453
7,198
9,273
2,785
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
fr33_matt
Jing Wei
16
12 / 2 / 3
10,438
614
11,292
12,714
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 6
8,977
528
6,987
11,744
10,104
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
vad1
Zeus
14
4 / 5 / 6
8,792
517
10,625
8,809
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 11 / 5
6,513
383
9,182
18,294
9,394
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
SaafanZ
Thanatos
14
7 / 5 / 1
9,061
533
8,832
13,016
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
12
3 / 5 / 1
7,541
444
5,422
12,702
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
se3da1223
Chaac
15
1 / 3 / 2
8,807
518
9,157
13,902
12,586
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
shegazy-z
Baron Samedi
14
3 / 6 / 0
7,881
464
4,227
12,232
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
30
Kills
14
14
Deaths
30
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
11
5
0.23
W
Fenrir
DonArmanii
Fenrir
12
1
1
12.5
W
1
4
13
1.88
L
Thanatos
SaafanZ
Thanatos
7
5
1
1.5
L
Hachiman
3
5
1
0.7
W
Jing Wei
fr33_matt
Jing Wei
12
2
3
6.75
W
1
2
6
2
L
Chaac
se3da1223
Chaac
1
3
2
0.67
L
Baron Samedi
shegazy-z
Baron Samedi
3
6
0
0.5
W
Zeus
vad1
Zeus
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,188
Damage
36,820
54,841
Taken
70,146
27,281
Mitigated
34,792
19,609
Healing
22,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
9,182
1,409
0
169
18,294
9,394
0
918
17,376
5,757
25,592
W
Fenrir
DonArmanii
Fenrir
10,086
2,769
0
7,100
12,301
7,270
964
722
11,579
0
74,452
W
7,198
4,463
249
1,555
9,273
2,785
292
1,640
7,633
0
20,600
L
Thanatos
SaafanZ
Thanatos
8,832
2,697
0
9,289
13,016
5,446
0
2,606
10,410
0
53,856
L
Hachiman
5,422
1,996
79
5,186
12,702
3,446
0
260
12,442
0
37,593
W
Jing Wei
fr33_matt
Jing Wei
11,292
8,878
0
5,388
12,714
4,329
1,140
924
11,790
0
61,154
W
6,987
935
0
4,107
11,744
10,104
0
42
11,702
0
59,906
L
Chaac
se3da1223
Chaac
9,157
448
0
5,637
13,902
12,586
741
2,308
11,594
0
66,389
L
Baron Samedi
shegazy-z
Baron Samedi
4,227
631
76
2,491
12,232
3,920
0
4,533
7,699
39,693
0
W
Zeus
vad1
Zeus
10,625
877
0
1,210
8,809
2,793
560
2,431
6,378
45,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,712
Gold Earned
39,803
475
Minions Killed
398
0
Camps Cleared
0
1,580,585
Distance Traveled
1,524,837
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,513
383
44
3
0
269,081
3
W
Fenrir
10,796
635
115
7
0
363,067
0
W
Rama
7,709
453
20
1
0
274,779
0
L
Thanatos
9,061
533
93
5
0
354,869
2
L
Hachiman
7,541
444
57
3
0
304,964
1
W
Jing Wei
10,438
614
119
7
0
326,694
2
W
Tyr
8,977
528
133
8
0
311,354
1
L
Chaac
8,807
518
132
8
0
302,480
0
L
Baron Samedi
7,881
464
72
4
0
293,443
2
W
Zeus
8,792
517
88
5
0
304,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role