Player Matchup

Tiamat
Tiamat
Afurodi
Tiamat
Level 27
God Stats
6W - 12L
1,425 SR
Queue Stats
112W - 130L
1,394 Elo+
Solo
Scylla
Scylla
DB-CapFrom41CH
Scylla
Level 28
God Stats
7W - 5L
1,809 SR
Queue Stats
77W - 80L
1,433 Elo+
Solo
Chaac
Chaac
SilentYoshi82
Chaac
Level 28
God Stats
1W - 1L
1,702 SR
Queue Stats
88W - 86L
1,451 Elo+
Solo
Tyr
Tyr
radroach982
Tyr
Level 17
God Stats
5W - 2L
1,876 SR
Queue Stats
52W - 43L
1,492 Elo+
Solo
Heimdallr
Heimdallr
twin504
Heimdallr
Level 28
God Stats
17W - 10L
1,558 SR
Queue Stats
67W - 75L
1,355 Elo+
Solo
Team Averages
Level 26
1,674 SR
1,425 Elo+

VS

Team Averages
Level 25
1,471 SR
1,553 Elo+
Raijin
Raijin
Chasescozz
Raijin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,481 Elo+
Party 1
Neith
Neith
Eduardo_Keane
Neith
Level 27
God Stats
5W - 2L
1,618 SR
Queue Stats
5W - 2L
1,745 Elo+
Solo
Osiris
Osiris
IGaveAnubisSyph
Osiris
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 20L
1,564 Elo+
Party 1
Yemoja
Yemoja
TheTrojanTurtle
Yemoja
Level 29
God Stats
4W - 1L
1,338 SR
Queue Stats
150W - 108L
1,663 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
wicho_1203
Morgan Le Fay
Level 20
God Stats
55W - 49L
1,400 SR
Queue Stats
269W - 314L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Afurodi
Tiamat
16
4 / 8 / 2
10,805
515
12,822
15,741
8,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 8 / 5
8,974
427
2,873
10,295
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
12 / 1 / 0
12,274
584
14,695
13,205
16,120
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 7 / 14
10,157
484
7,106
26,673
26,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
twin504
Heimdallr
16
13 / 8 / 4
11,223
534
13,676
16,717
7,198
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Chasescozz
Raijin
13
0 / 6 / 8
8,696
414
4,793
6,974
1,891
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
3 / 9 / 5
9,351
445
5,832
11,658
2,837
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
17 / 4 / 6
14,003
667
19,044
18,885
10,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
9 / 2 / 12
12,351
588
20,788
16,388
7,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
wicho_1203
Morgan Le Fay
18
2 / 11 / 2
11,445
545
8,228
18,289
6,900
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
64
32
Kills
31
32
Deaths
32
25
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Afurodi
Tiamat
4
8
2
0.63
W
Raijin
Chasescozz
Raijin
0
6
8
0.67
L
2
8
5
0.56
W
3
9
5
0.61
W
17
4
6
5
L
12
1
0
12
W
9
2
12
7.5
L
1
7
14
1.14
L
Heimdallr
twin504
Heimdallr
13
8
4
1.88
W
Morgan Le Fay
wicho_1203
Morgan Le Fay
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,172
Damage
58,685
82,631
Taken
72,194
61,896
Mitigated
29,431
17,035
Healing
19,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Afurodi
Tiamat
12,822
1,520
0
2,957
15,741
8,793
502
7,752
7,989
62,349
0
W
Raijin
Chasescozz
Raijin
4,793
1,015
0
238
6,974
1,891
1,156
999
5,971
24,769
0
L
2,873
410
0
821
10,295
2,838
0
4,001
6,294
33,231
0
W
5,832
2,413
0
1,648
11,658
2,837
2,013
308
11,280
0
35,317
W
19,044
10,134
0
4,515
18,885
10,385
540
4,338
14,431
0
81,233
L
14,695
1,946
0
4,628
13,205
16,120
200
7,029
6,176
0
72,263
W
20,788
4,267
2,856
4,601
16,388
7,418
704
7,506
8,696
80,826
0
L
7,106
1,079
0
4,896
26,673
26,947
130
11,351
15,322
0
22,040
L
Heimdallr
twin504
Heimdallr
13,676
5,894
477
3,256
16,717
7,198
730
3,834
12,883
0
67,452
W
Morgan Le Fay
wicho_1203
Morgan Le Fay
8,228
1,419
0
5,589
18,289
6,900
3,268
2,128
16,121
62,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,433
Gold Earned
55,846
409
Minions Killed
462
0
Camps Cleared
0
1,821,496
Distance Traveled
1,887,575
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,805
515
104
5
0
368,547
2
W
Raijin
8,696
414
48
2
0
237,376
0
L
Scylla
8,974
427
49
2
0
291,331
0
W
Neith
9,351
445
58
3
0
401,157
0
W
Osiris
14,003
667
118
6
0
510,045
2
L
Chaac
12,274
584
124
6
0
440,883
4
W
Yemoja
12,351
588
128
6
0
413,977
6
L
Tyr
10,157
484
32
2
0
385,844
5
L
Heimdallr
11,223
534
100
5
0
334,891
4
W
Morgan Le Fay
11,445
545
110
5
0
325,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role