Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
BafometKill
Cerberus
Platinum V
Level 129
God Stats
7W - 6L
1,727 SR
Queue Stats
297W - 296L
1,732 MMR
Solo
Merlin
Merlin
Diamond V
MAST3R BAD CALL
Merlin
Diamond V
Level 115
God Stats
6W - 6L
1,540 SR
Queue Stats
824W - 817L
1,953 MMR
Solo
Arachne
Arachne
Gold I
jmack718
Arachne
Gold I
Level 128
God Stats
0W - 1L
1,299 SR
Queue Stats
83W - 93L
1,735 MMR
Solo
Tyr
Tyr
Gold II
zeus_the_creeper
Tyr
Gold II
Level 59
God Stats
2W - 6L
1,711 SR
Queue Stats
207W - 194L
1,713 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,555 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 70
1,634 SR
1,716 MMR
Sun Wukong
Sun Wukong
Diamond V
 
Sun Wukong
Diamond V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
LimberPompano67
Neith
Gold V
Level 31
God Stats
189W - 166L
1,652 SR
Queue Stats
239W - 249L
1,738 MMR
Solo
Thanatos
Thanatos
Gold V
Seanypooh
Thanatos
Gold V
Level 156
God Stats
1W - 0L
1,489 SR
Queue Stats
38W - 15L
1,730 MMR
Party 1
Scylla
Scylla
Silver I
TheRealSeanypooh
Scylla
Silver I
Level 32
God Stats
1W - 0L
1,873 SR
Queue Stats
11W - 2L
1,684 MMR
Party 1
Awilix
Awilix
Masters
TickleMySchmeat
Awilix
Masters
Level 82
God Stats
109W - 80L
1,659 SR
Queue Stats
361W - 345L
1,928 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
1 / 1 / 1
3,283
657
849
1,573
348
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
BafometKill
Cerberus
5
0 / 0 / 0
3,283
657
688
2,671
680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

6
1 / 1 / 0
3,592
718
492
1,652
549
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
jmack718
Arachne
5
0 / 2 / 1
3,151
630
895
2,892
886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 1 / 0
2,745
549
471
1,450
367
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bans
TiamatMorgan Le FayAthenaGilgameshKali

VS

Bans
SetCthulhuSobekAresGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 0 / 0
3,956
791
2,819
2,921
966
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 0 / 1
3,677
735
890
1,178
235
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Seanypooh
Thanatos
4
0 / 2 / 1
3,050
610
549
2,339
1,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
1 / 0 / 0
3,516
703
765
1,560
295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 0 / 0
3,455
691
721
2,415
735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
5
5
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
1
1.5
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Cerberus
BafometKill
Cerberus
0
0
0
0
W
1
0
1
1.5
L
1
1
0
1
W
Thanatos
Seanypooh
Thanatos
0
2
1
0.25
W
1
0
0
1
W
1
0
0
1
L
Arachne
jmack718
Arachne
0
2
1
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,395
Damage
5,744
10,238
Taken
10,413
2,830
Mitigated
3,807
3,363
Healing
4,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
849
333
0
144
1,573
348
0
0
1,495
0
10,953
W
Sun Wukong
 
Sun Wukong
2,819
657
0
984
2,921
966
0
472
2,449
0
13,909
L
Cerberus
BafometKill
Cerberus
688
0
0
900
2,671
680
0
118
2,516
7,115
0
W
890
58
0
788
1,178
235
430
0
1,178
0
14,807
L
492
155
0
675
1,652
549
0
488
1,127
14,737
0
W
Thanatos
Seanypooh
Thanatos
549
108
0
997
2,339
1,576
0
308
2,031
0
6,408
W
765
293
0
782
1,560
295
0
248
1,312
14,999
0
W
721
354
0
775
2,415
735
0
152
2,263
0
16,384
L
Arachne
jmack718
Arachne
895
709
0
1,003
2,892
886
0
159
2,733
0
9,950
L
471
151
0
641
1,450
367
0
0
1,450
0
2,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,054
Gold Earned
17,654
108
Minions Killed
143
0
Camps Cleared
0
417,292
Distance Traveled
463,360
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,283
657
15
3
0
89,625
2
W
Sun Wukong
3,956
791
24
5
0
91,479
0
L
Cerberus
3,283
657
23
5
0
106,862
1
W
Neith
3,677
735
32
6
0
79,859
1
L
Merlin
3,592
718
36
7
0
94,582
2
W
Thanatos
3,050
610
14
3
0
89,581
0
W
Scylla
3,516
703
32
6
0
83,362
2
W
Awilix
3,455
691
41
8
0
119,079
0
L
Arachne
3,151
630
26
5
0
90,128
0
L
Tyr
2,745
549
8
2
0
36,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role